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1  Discussions / Jobs and Resumes / Engineering Positions @ NAUGHTY DOG!!! on: 2006-08-11 16:31:13

NAUGHTY DOG
Santa Monica, CA
www.naughtydog.com

Naughty Dog is owned by Sony Computer Entertainment of America and is developer of the Jak and Daxter and Crash Bandicoot franchises. Naughty Dog has recently announced a new franchise in development and we are looking for strong candidates to join our team. Sticking with Naughty Dog tradition, we are working on a third-person action adventure game with heavily story-based game-play.

You can download the trailer at: http://www.gametrailers.com/gamepage.php?id=2654


Renderer System Programmer
We are looking for programmers who have experience writing renderers, and lighting systems using complex shaders. We feel that some of the greatest battles that will be fought over the next generation of game machines will be at the pixel level, and we are looking for talented programmers who will help develop the renderers that will give Naughty Dog the competitive edge. Good 3D math skills are required, and strong 3D math skills are a big plus. Assembly programming experience is preferred but not required. An applicant must have previous experience writing pixel shaders or with writing renderers. Experience working on lighting systems is a big plus.


Tools Programmer
Great tools make great games. We're looking for talented programmers who can help develop and architect the many tools that we need going into our next generation of games. We need a strong candidate that can help us implement our next-generation pipelines, including getting complex shaders written in CgFX and HLSL into data that the run-time system can use.
Experience writing parsers and possibly optimizing compilers is preferred. Having an interest in and having written ray-tracers and/or global illumination systems is a huge plus. We will also accept applicants who enjoy a mix of both working on tools and working on run-time, since we have plenty of work to do in both areas. Strong C++ skills are highly preferred, and this person should have a good fundamental 3D math skills. Experience with compression schemes and 3D spatial data structures are also very desirable.


GUI TOOLS Programmer
Naughty Dog is looking for a talented programmer! Examples of these GUI-based tools would be:  in-game editor (actor placement, navigation meshes, particles, regions, etc), art prototype catalogue/database, sophisticated animation editor, cinematic editor, material/shader editor, build tools, and various lighting tools.  We will also need extensive tool work done in other areas, such as Maya related tools & plug-ins, precomputed visibility, data packing, collision preprocessing, general converter tools, network based tools, etc.  Big pluses are: MFC, Managed C++, C#  or other GUI based experience, Maya experience, spatial partitioning, networking, SQL, lighting, compression, and/or rendering.  A candidate should  have a good grounding in basic 3D vector/matrix math as well as  good C++ skills.


Generalist Programmers
We refer to people with a lot of experience in many different areas of game development a "Generalists", or people generally good at everything. A Generalist isn't afraid to take on any programming challenge, and will be expected to come up with clever and efficient solutions for any given problem. To be a Generalist at Naughty Dog you must be talented, clever, experienced, and self-motivated. Many of our Generalists have been Lead Programmers in the past, which is not surprising given that people chosen to lead a project are typically chosen for the same qualities that we covet in our Generalist programmers. We require good 3D math skills.


Assembler Programmer
Assembly programming alas is all too often considered a dying art form; however, this is definitely not the case at Naughty Dog. We take assembly programming VERY seriously and use assembly extensively in our games. We're looking for someone who really enjoys getting down to the metal and writing highly optimized assembler code. This person should have a very solid grasp on caching issues, processor pipelining, and latencies. Strong 3D math skills are a big plus, and good fundamental 3D math skills are required. Past experience writing 3D renderers is a big plus. We're not looking for the occasional down coder, we're looking for someone passionate about assembly, and only people with extensive past assembly experience will be considered


If you are interested in any of these positions, please submit your resume in Word format to:
 
Candace Walker
candace_walker@naughtydog.com
2  Discussions / Jobs and Resumes / GUI Tools Programmer at Naughty Dog! on: 2006-07-20 21:38:04
NAUGHTY DOG
Santa Monica, CA
www.naughtydog.com

Naughty Dog is owned by Sony Computer Entertainment of America and is developer of the Jak and Daxter and Crash Bandicoot franchises. Naughty Dog has recently announced a new franchise in development and we are looking for strong candidates to join our team. Sticking with Naughty Dog tradition, we are working on a third-person action adventure game with heavily story-based game-play.

You can download the trailer at: http://www.gametrailers.com/gamepage.php?id=2654


GUI TOOLS PROGRAMMER

Naughty Dog is looking for a talented programmer! We especially would like someone with experience creating GUI’s in MFC for tools.  Examples of these GUI-based tools would be:  in-game editor (actor placement, navigation meshes, particles, regions, etc), art prototype catalogue/database, sophisticated animation editor, cinematic editor, material/shader editor, build tools, and various lighting tools.  We will also need extensive tool work done in other areas, such as Maya related tools & plug-ins, precomputed visibility, data packing, collision preprocessing, general converter tools, network based tools, etc.  Big pluses are: MFC or other GUI based experience, Maya experience, spatial partitioning, networking, SQL, lighting, compression, and/or rendering.  A candidate must have a good grounding in basic 3D vector/matrix math and must have good C++ skills.


If you are interested in this position, please submit your resume in Word format to:
 
Candace Walker
candace_walker@naughtydog.com
 
3  Discussions / Jobs and Resumes / Tools Position at Naughty Dog! on: 2006-07-11 17:32:23
NAUGHTY DOG
Santa Monica, CA
www.naughtydog.com

Naughty Dog is owned by Sony Computer Entertainment of America and is the developer of the Jak and Daxter and Crash Bandicoot franchises. Naughty Dog has recently announced a new franchise in development and we are looking for strong candidates to join our team. Sticking with Naughty Dog tradition, we are working on a third-person action adventure game with heavily story-based game-play. You can download the trailer at: http://www.gametrailers.com/gamepage.php?id=2654
 
 
TOOLS PROGRAMMER

Great tools make great games. We're looking for talented programmers who can help develop and architect the many tools that we need going into our next generation of games. We need a strong candidate that can help us implement our next-generation pipelines, including getting complex shaders written in CgFX and HLSL into data that the run-time system can use.

Experience writing parsers and possibly optimizing compilers is preferred. Having an interest in and having written ray-tracers and/or global illumination systems is a huge plus. We will also accept applicants who enjoy a mix of both working on tools and working on run-time, since we have plenty of work to do in both areas. Strong C++ skills are highly preferred, and this person should have a good fundamental 3D math skills. Experience with compression schemes and 3D spatial data structures are also very desirable.


If you are interested in this position, please submit your resume in Word format to:
 
Candace Walker
candace_walker@naughtydog.com
4  Discussions / Jobs and Resumes / Action Adventure title SoCal – Game Programmer (Maya Tools) on: 2006-04-14 17:30:43
 
Digital Artist Management is currently assisting a high profile Los Angeles game development studio in their search for a solid Maya Tools Programmer for a new original Action Adventure franchise for the next generation consoles.  This group already employs a solid programming staff, but they are looking for a few more additions to ensure it remains second to none.                   
 
This Los Angeles developer is located in a prime metropolitan area. They are committed to supplying its team with the best resources available as well as providing excellent salaries, bonuses, benefits and relocation assistance (if necessary). 
 
This programmer will play a significant role in executing the vision of this next generation IP.


SOFTWARE ENGINEER (MAYA TOOLS)

Requirements
•   MUST HAVE 3+ YEARS OF GAME INDUSTRY OR RELATED PROGRAMMING EXPERIENCE
•   Design and implement exporters and importers.
•   Experience with Maya SDK, Win32 SDK, MFC
•   Passion for First Person Shooters
•   Design, develop and own specialized art creation tools.
•   Implement the Following:
o   Windows-based tools for art pipeline and asset management
o   Platform-based tools for art pipeline
o   Plug-ins for 3rd party content creation applications
•   Design tools and plug-ins to maximize efficiency of asset creation
•   Visual C++ (and/or .NET), object oriented and ANSI C
•   Awareness of current trends in tools and development


If you are interested in this position, please submit your resume in Word format to:
 
Candace Walker
Candace@digitalartistmanagement.com
5  Discussions / Jobs and Resumes / Action Adventure title SoCal – Sr. Game Programmer (Graphics) on: 2006-04-14 17:30:29
 
Digital Artist Management is currently assisting a high profile Los Angeles game development studio in their search for a solid Sr. Graphics Programmer for a new original Action Adventure franchise for the next generation consoles.  This group already employs a solid programming staff, but they are looking for a few more additions to ensure it remains second to none.                   
 
This Los Angeles developer is located in a prime metropolitan area. They are committed to supplying its team with the best resources available as well as providing excellent salaries, bonuses, benefits and relocation assistance (if necessary). 
 
This programmer will play a significant role in executing the vision of this next generation IP.


SR. PROGRAMMER (GRAPHICS PROGRAMMER)

Requirements
•   MUST HAVE 3+ YEARS OF GAME INDUSTRY OR RELATED PROGRAMMING EXPERIENCE
•   Responsible for supporting product development teams in their use of major graphics engine components, which include:  Rendering pipeline, skeletal animation system, scalability systems, camera control, view and occlusion culling, collision detection, physics, special effects, math functions, development/debugging components, and tools
•   5+ years professional C++ experience
•   Knowledge of vertex and pixel shaders
•   Strong background in 3D math
•   Skilled in advanced graphics pipeline optimization techniques
•   Experienced with team development and modern software engineering practices
•   Experience using a professional game engine such as Unreal, Source, or Quake


If you are interested in this position, please submit your resume in Word format to:
 
Candace Walker
Candace@digitalartistmanagement.com
6  Discussions / Jobs and Resumes / Action Adventure title SoCal – Game Programmer (VU Graphics) on: 2006-04-14 17:30:07
 
Digital Artist Management is currently assisting a high profile Los Angeles game development studio in their search for a solid VU Graphics Programmer for a new original Action Adventure franchise for the next generation consoles.  This group already employs a solid programming staff, but they are looking for a few more additions to ensure it remains second to none.                   
 
This Los Angeles developer is located in a prime metropolitan area. They are committed to supplying its team with the best resources available as well as providing excellent salaries, bonuses, benefits and relocation assistance (if necessary). 
 
This programmer will play a significant role in executing the vision of this next generation IP.


VU GRAPHICS ENGINEER

Requirements
•   MUST HAVE 3+ YEARS OF GAME INDUSTRY OR RELATED PROGRAMMING EXPERIENCE
•   Passion for games and game development
•   Refactor existing micro codes for PS2
•   Implement graphic design features.
•   Support graphic content pipeline on PS2, XBOX and GameCube
•   Write graphic creation tools
•   Build an effect system in game
•   Fulfill PS2 Technical Requirement Checklist requirements
•   Work with and maintain a set of proprietary application tools
•   Strong C++/C programming skills
•   Detail knowledge about PS2 hardware and microcode
•   Advanced 3D graphic background for console platforms including being well-versed in lighting, shadows, animation, particle system
•   Proven experience having facilitated game engineering process by turning abstract game concepts into real tangible tasks
•   Ability to distill complex systems into easy to understand diagrams, charts, and storyboards
•   Object oriented design skills: can break down complex systems into modules and define interfaces
•   Computer Science or related degree (e.g., Math or Engineering) preferred


If you are interested in this position, please submit your resume in Word format to:
 
Candace Walker
Candace@digitalartistmanagement.com
7  Discussions / Jobs and Resumes / Action Adventure title SoCal – Game Programmer (AI) on: 2006-04-13 18:23:28

 
Digital Artist Management is currently assisting a high profile Los Angeles game development studio in their search for a solid AI Programmer for a new original Action Adventure franchise for the next generation consoles.  This group already employs a solid programming staff, but they are looking for a few more additions to ensure it remains second to none.                   
 
This Los Angeles developer is located in a prime metropolitan area. They are committed to supplying its team with the best resources available as well as providing excellent salaries, bonuses, benefits and relocation assistance (if necessary). 
 
This programmer will play a significant role in executing the vision of this next generation IP.


A.I. PROGRAMMER

Requirements
•   MUST HAVE 3+ YEARS OF GAME INDUSTRY OR RELATED PROGRAMMING EXPERIENCE
•   Knowledgeable in AI algorithms.
•   Strong experience with C++ and STL.
•   This engineer will be working with the lead designer to determine the feasibility of AI features and to make them easily modifiable by designers
•   Extensive knowledge of the following AI techniques:
o   Path-finding/navigation, Perception, Scripting, control mechanisms, Expert systems,
Emergent behaviors, Flocking, Rule-based systems, Fuzzy logic, etc
•   Implementation and Design and of tactical and strategic AI behaviors.
•   Implementation of advanced path-finding algorithms.
•   Ability to planning character movement and strategy AI for game-play scenarios
•   Develop editor tools for designers to implement game design related to character AI
•   Research and implementation of core character simulation and artificial intelligence.
•   Experienced in designing and implementing character AI systems in games.
•   Strong object-oriented design skills and math skills


If you are interested in this position, please submit your resume in Word format to:
 
Candace Walker
Candace@digitalartistmanagement.com
8  Discussions / Jobs and Resumes / Action Adventure title SoCal – Game Programmer (Physics) on: 2006-04-13 18:23:13

 
Digital Artist Management is currently assisting a high profile Los Angeles game development studio in their search for a solid Physics Programmer for a new original Action Adventure franchise for the next generation consoles.  This group already employs a solid programming staff, but they are looking for a few more additions to ensure it remains second to none.                   
 
This Los Angeles developer is located in a prime metropolitan area. They are committed to supplying its team with the best resources available as well as providing excellent salaries, bonuses, benefits and relocation assistance (if necessary). 
 
This programmer will play a significant role in executing the vision of this next generation IP.


PROGRAMMER (PHYSICS)

Requirements
•   MUST HAVE 3+ YEARS OF GAME INDUSTRY OR RELATED PROGRAMMING EXPERIENCE
•    Strong Experience with the following:
•   Character key-frame animation interacting with a physics simulation (Ragdoll, etc)
•   Havok, ODE, Tokamak, NovodeX or equivalent physics SDK
•   Proficiency with C/C++ and OOP architecture design and implementation
•   Implementation and design of an extensible cross-platform physics architecture that will be able to move to new platforms with minimal effort based around an existing real-time physics SDK
•   Advanced knowledge of collision detection techniques


If you are interested in this position, please submit your resume in Word format to:
 
Candace Walker
Candace@digitalartistmanagement.com
9  Discussions / Jobs and Resumes / Action Adventure title SoCal – Game Programmer (Networking) on: 2006-04-13 18:22:58

 
Digital Artist Management is currently assisting a high profile Los Angeles game development studio in their search for a solid Networking Programmer for a new original Action Adventure franchise for the next generation consoles.  This group already employs a solid programming staff, but they are looking for a few more additions to ensure it remains second to none.                   
 
This Los Angeles developer is located in a prime metropolitan area. They are committed to supplying its team with the best resources available as well as providing excellent salaries, bonuses, benefits and relocation assistance (if necessary). 
 
This programmer will play a significant role in executing the vision of this next generation IP.


GAME PROGRAMMER (NETWORKING)

Requirements
•   MUST HAVE 3+ YEARS OF GAME INDUSTRY OR RELATED PROGRAMMING EXPERIENCE
•   Shipped at least one title on PC, PS2, or Xbox using client/server architecture for online play.
•   Familiarity with client authoritative architecture.
•   Experience with Xbox Live
•   Ability to modify an existing game architecture so that it will support a large numbers in online play with the least impact to teams (client/server).
•   Must be able to integrate code/packages from internal and external sources.
•   Provide support as needed to the teams using this technology.
•   Must create extensible cross platform solutions that can include new platforms with minimal effort.
•   Ability to develop Technical Design Documents (TDD) pertaining to the project, that lead to well structured, quality and maintainable code.
•   Do whatever has to be done to ship the highest quality game on time.
•   Architected and implemented latency masking solutions.
•   Excellent C/C++ programming skills.


If you are interested in this position, please submit your resume in Word format to:
 
Candace Walker
Candace@digitalartistmanagement.com
10  Discussions / Jobs and Resumes / Action Adventure title SoCal – Game Programmer (Audio) on: 2006-04-13 18:22:42

 
Digital Artist Management is currently assisting a high profile Los Angeles game development studio in their search for a solid Audio Programmer for a new original Action Adventure franchise for the next generation consoles.  This group already employs a solid programming staff, but they are looking for a few more additions to ensure it remains second to none.                   
 
This Los Angeles developer is located in a prime metropolitan area. They are committed to supplying its team with the best resources available as well as providing excellent salaries, bonuses, benefits and relocation assistance (if necessary). 
 
This programmer will play a significant role in executing the vision of this next generation IP.


GAME PROGRAMMER (AUDIO)

Requirements
•   MUST HAVE 3+ YEARS OF GAME INDUSTRY OR RELATED PROGRAMMING EXPERIENCE
•   Ability to write clear, maintainable, portable code.
•   Self motivated with demonstrated ability to work efficiently and independently.
•   Strong time management skills with a proven ability to focus on priorities and solve problems.  Must be able to accurately assess time requirements and complexity of assigned systems.  Must be able to design systems thoroughly and break into manageable tasks.
•   Ability to collaborate as member of a team and work toward team goals.
•   Experience in one or more areas of game technology with a specialization in one or more of: sound systems, 3D sound modeling, sound occlusion, platform specific hardware and SDKs, MIDI systems, streaming audio.
•   Must be able to work closely with sounds designers, and programmers to develop compelling technology that enables innovative game systems and features.
•   Must be able to write and maintain robust reusable components and documentation for common systems.


If you are interested in this position, please submit your resume in Word format to:
 
Candace Walker
Candace@digitalartistmanagement.com
11  Discussions / Jobs and Resumes / Action Adventure title SoCal – Game Programmer (3D Max Tools) on: 2006-04-13 18:22:28

 
Digital Artist Management is currently assisting a high profile Los Angeles game development studio in their search for a solid 3D Max Programmer for a new original Action Adventure franchise for the next generation consoles.  This group already employs a solid programming staff, but they are looking for a few more additions to ensure it remains second to none.                   
 
This Los Angeles developer is located in a prime metropolitan area. They are committed to supplying its team with the best resources available as well as providing excellent salaries, bonuses, benefits and relocation assistance (if necessary). 
 
This programmer will play a significant role in executing the vision of this next generation IP.


GAME PROGRAMMER (3D MAX TOOLS)

Requirements
•   MUST HAVE 3+ YEARS OF GAME INDUSTRY OR RELATED PROGRAMMING EXPERIENCE
•   Develop file formats for game engine
•   Knowledge of 3D Studio MAX SDK, Win32 SDK, MFC
•   Design tools and plug-ins to maximize efficiency of asset creation.
•   Implement the Following:
   Windows-based tools for art pipeline and asset management
   Platform-based tools for art pipeline
   Plug-ins for 3rd party content creation applications
•   Develop solutions for unforeseen design problems
•   Share knowledge and help solve problems with other team members
•   Visual C++ (and/or .NET), object oriented and ANSI C
•   Managed C++/C# experience (.NET Framework)
•   Awareness of current trends in tools and development


If you are interested in this position, please submit your resume in Word format to:
 
Candace Walker
Candace@digitalartistmanagement.com
12  Discussions / Jobs and Resumes / FPS in SoCal – Software Engineer (Sound) on: 2006-03-23 01:10:51


Digital Artist Management is currently assisting a high profile Orange County game development studio in there search for a solid Software Engineer (Sound) for a new original First Person Shooter franchise for the next generation consoles.  This group already employs a solid engineering staff, but they are looking for a few more additions to ensure it remains second to none.                   
 
This Southern California developer is located in a prime beach area.  They are committed to supplying its team with the best resources available as well as providing excellent salaries, bonuses, benefits and relocation assistance (if necessary). 
 
This Software Engineer (Sound) will play a significant role in executing the vision of this next generation IP.


SOFTWARE ENGINEER (SOUND)

Requirements
•   MUST HAVE 3+ YEARS OF GAME INDUSTRY OR RELATED PROGRAMMING EXPERIENCE
•   Ability to write clear, maintainable, portable code.
•   Self motivated with demonstrated ability to work efficiently and independently.
•   Strong time management skills with a proven ability to focus on priorities and solve problems.  Must be able to accurately assess time requirements and complexity of assigned systems.  Must be able to design systems thoroughly and break into manageable tasks.
•   Ability to collaborate as member of a team and work toward team goals.
•   Experience in one or more areas of game technology with a specialization in one or more of: sound systems, 3D sound modeling, sound occlusion, platform specific hardware and SDKs, MIDI systems, streaming audio.
•   Must be able to work closely with sounds designers, and programmers to develop compelling technology that enables innovative game systems and features.
•   Must be able to write and maintain robust reusable components and documentation for common systems.


If you are interested in this position, please submit your resume in Word format to:
 
Candace Walker
Candace@digitalartistmanagement.com
13  Discussions / Jobs and Resumes / FPS in SoCal – Software Engineer (Maya Tools) on: 2006-03-23 01:10:35


Digital Artist Management is currently assisting a high profile Orange County game development studio in there search for a solid Software Engineer (Maya Tools) for a new original First Person Shooter franchise for the next generation consoles.  This group already employs a solid engineering staff, but they are looking for a few more additions to ensure it remains second to none.                   
 
This Southern California developer is located in a prime beach area.  They are committed to supplying its team with the best resources available as well as providing excellent salaries, bonuses, benefits and relocation assistance (if necessary). 
 
This Software Engineer (Maya Tools) will play a significant role in executing the vision of this next generation IP.


SOFTWARE ENGINEER (MAYA TOOLS)

Requirements
•   MUST HAVE 3+ YEARS OF GAME INDUSTRY OR RELATED PROGRAMMING EXPERIENCE
•   Design and implement exporters and importers.
•   Experience with Maya SDK, Win32 SDK, MFC
•   Passion for First Person Shooters
•   Design, develop and own specialized art creation tools.
•   Implement the Following:
o   Windows-based tools for art pipeline and asset management
o   Platform-based tools for art pipeline
o   Plug-ins for 3rd party content creation applications
•   Design tools and plug-ins to maximize efficiency of asset creation
•   Visual C++ (and/or .NET), object oriented and ANSI C
•   Awareness of current trends in tools and development


If you are interested in this position, please submit your resume in Word format to:
 
Candace Walker
Candace@digitalartistmanagement.com
14  Discussions / Jobs and Resumes / FPS in SoCal – VU Graphics Engineer on: 2006-03-23 01:10:06


Digital Artist Management is currently assisting a high profile Orange County game development studio in there search for a solid VU Graphics Engineer for a new original First Person Shooter franchise for the next generation consoles.  This group already employs a solid engineering staff, but they are looking for a few more additions to ensure it remains second to none.                   
 
This Southern California developer is located in a prime beach area.  They are committed to supplying its team with the best resources available as well as providing excellent salaries, bonuses, benefits and relocation assistance (if necessary). 
 
This VU Graphics Engineer will play a significant role in executing the vision of this next generation IP.


VU GRAPHICS ENGINEER

Requirements
•   MUST HAVE 3+ YEARS OF GAME INDUSTRY OR RELATED PROGRAMMING EXPERIENCE
•   Passion for games and game development
•   Refactor existing micro codes for PS2
•   Implement graphic design features.
•   Support graphic content pipeline on PS2, XBOX and GameCube
•   Write graphic creation tools
•   Build an effect system in game
•   Fulfill PS2 Technical Requirement Checklist requirements
•   Work with and maintain a set of proprietary application tools
•   Strong C++/C programming skills
•   Detail knowledge about PS2 hardware and microcode
•   Advanced 3D graphic background for console platforms including being well-versed in lighting, shadows, animation, particle system
•   Proven experience having facilitated game engineering process by turning abstract game concepts into real tangible tasks
•   Ability to distill complex systems into easy to understand diagrams, charts, and storyboards
•   Object oriented design skills: can break down complex systems into modules and define interfaces
•   Computer Science or related degree (e.g., Math or Engineering) preferred


If you are interested in this position, please submit your resume in Word format to:
 
Candace Walker
Candace@digitalartistmanagement.com
15  Discussions / Jobs and Resumes / FPS in SoCal – AI Programmer on: 2006-03-23 01:09:50


Digital Artist Management is currently assisting a high profile Orange County game development studio in there search for a solid AI Programmer for a new original First Person Shooter franchise for the next generation consoles.  This group already employs a solid engineering staff, but they are looking for a few more additions to ensure it remains second to none.                   
 
This Southern California developer is located in a prime beach area.  They are committed to supplying its team with the best resources available as well as providing excellent salaries, bonuses, benefits and relocation assistance (if necessary). 
 
This AI Programmer will play a significant role in executing the vision of this next generation IP.


A.I. PROGRAMMER

Requirements
•   MUST HAVE 3+ YEARS OF GAME INDUSTRY OR RELATED PROGRAMMING EXPERIENCE
•   Knowledgeable in AI algorithms.
•   Strong experience with C++ and STL.
•   This engineer will be working with the lead designer to determine the feasibility of AI features and to make them easily modifiable by designers
•   Extensive knowledge of the following AI techniques:
o   Path-finding/navigation, Perception, Scripting, control mechanisms, Expert systems,
Emergent behaviors, Flocking, Rule-based systems, Fuzzy logic, etc
•   Implementation and Design and of tactical and strategic AI behaviors.
•   Implementation of advanced path-finding algorithms.
•   Ability to planning character movement and strategy AI for game-play scenarios
•   Develop editor tools for designers to implement game design related to character AI
•   Research and implementation of core character simulation and artificial intelligence.
•   Experienced in designing and implementing character AI systems in games.
•   Strong object-oriented design skills and math skills


If you are interested in this position, please submit your resume in Word format to:
 
Candace Walker
Candace@digitalartistmanagement.com
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