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1  Java Game APIs & Engines / Xith3D Forums / Re: Howto : Smooth animations using OBJ keyframes and the Morph node on: 2006-03-27 11:48:28

I hope some people here will find this information useful !

Of course, WE DO! Thank you very much. We try it and keep you informed.


2  Java Game APIs & Engines / Xith3D Forums / Re: Xith3d, 3DS MAX Model => HowTo animate? on: 2006-03-21 23:37:53
Hello and thanks for your reply.

I read your answer over and over again but I didn't get it.

Sorry to bother you but can you explain it a bit more in detail?

  • Which program do you use for making the animations? (link?)
  • Which format do you use for exporting and how are the single steps to make this?
  • How does the code for the animation look like?

It would be great if you can give me (us) this information and maybe a code snippet for a better understanding.

Thank you very much,

3  Java Game APIs & Engines / Xith3D Forums / Xith3d, 3DS MAX Model => HowTo animate? on: 2006-03-21 00:09:18

We (3 guys) trying to build a java game in 3d using xith3d.

We are nearly at our expected goal but we weren't able to load animated 3dsmax models into the game.

We tried:

We read about the loaders (md2 and 3ds, from kevglass and an enhanced version of "kinowelt" or something).
We tried every kind of tool or software which might could help us.
We converted the model in different formats.

BUT: No luck so far. The only thing we got were 1 frame (which is not enough for an animation, I guess.)

We need:
- a tutorial with code (how to load and how to start the animation)
- a hint on the "perfect" loader
- a hint on a good tool

...means everything to get this task done.

If someone could help us, we would be sooo happy  Grin

If you need additional information just answer this thread, i'll check it every hour ... nearly.

So long, thanks for your attention.


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