Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (406)
games submitted by our members
Games in WIP (293)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1]
1  Game Development / Game Play & Game Design / Re: Football simulation manager WIP on: 2012-02-18 05:33:25
Not related to programming (and not knowing much about sports ratings), but have you tried looking up some sports ratings mechanisms?

There is a good explanation including some sort of calculation of the soccer rating system on wikipedia http://en.wikipedia.org/wiki/FIFA_World_Ranking_system_1999-2006

Sorry, haven't really bothered looking further than that, but I bet you can find out more on the official systems used by the sports of your choice (football? soccer? depends where you're from eh?).

waw didnt even think about it, thanks a lot Wink thats definitely smthing I could use for rating my temas and manager Smiley but still need to know how to influence the match with tactic without getting over the 100%

You're welcome.

Why do you want your match rating between 0 and 1? It might be easier to compare an absolute rating. Add all the ratings of the players on the field (from 1 to 10 maybe), multiply it by some sort of "motivation multiplier", "trainer quality multiplier", etc. That way you don't have to worry about the maximum strength a team could possibly have, and it will make tweaking multipliers easier.

for more granularity, do the ratings above for the different sections in the field, or even individual players. Every section or every player has a designated section or player from the opposite team to attack or defend against. For instance
(team 1 defense players ratings times your multipliers from tactics, motivation) weighed against (team 2 attack players times your multiplayers from tactics, motivation) etc. Also calculate how much time per game is spent in each section of the field  (attack, defense, midfield) by taking their ratings into account. All those weights combine into an end score.

2  Game Development / Game Play & Game Design / Re: Football simulation manager WIP on: 2012-02-17 12:07:10
Not related to programming (and not knowing much about sports ratings), but have you tried looking up some sports ratings mechanisms?

There is a good explanation including some sort of calculation of the soccer rating system on wikipedia http://en.wikipedia.org/wiki/FIFA_World_Ranking_system_1999-2006

Sorry, haven't really bothered looking further than that, but I bet you can find out more on the official systems used by the sports of your choice (football? soccer? depends where you're from eh?).
Pages: [1]
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Get high quality music tracks for your game!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (77 views)
2013-05-17 21:29:12

alaslipknot (89 views)
2013-05-16 21:24:48

gouessej (120 views)
2013-05-16 00:53:38

gouessej (113 views)
2013-05-16 00:17:58

theagentd (126 views)
2013-05-15 15:01:13

theagentd (113 views)
2013-05-15 15:00:54

StreetDoggy (156 views)
2013-05-14 15:56:26

kutucuk (179 views)
2013-05-12 17:10:36

kutucuk (179 views)
2013-05-12 15:36:09

UnluckyDevil (186 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.089 seconds with 21 queries.