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1  Java Game APIs & Engines / JOGL Development / Re: Maximizing windows under OSX on: 2004-03-09 19:35:34
I have the same issue. It doesn't bug me too much because I deploy on Windows. I'm at a loss how to fix it, I'll just let the good folks at apple stabilize their java environment (it seems to be undergoing constant renovation), and perhaps the bug will go away.
2  Java Game APIs & Engines / JOGL Development / Re: GLCanvas inside Panel?? on: 2003-07-08 14:35:11
It must be a bug in the Mac OS X version then. I am glad to hear that the GLCanvas is supposed to honor the frame layout, so I have something to look forward to as jogl matures  Grin I'll fool around with the jogl source code and see if anything jumps out at me.
3  Java Game APIs & Engines / JOGL Development / GLCanvas inside Panel?? on: 2003-07-07 22:44:02
Is it possible to make a GLCanvas live inside an awt Panel or swing JPanel? I am porting gl4java code which has a GLCanvas inside a JPanel. When I try to do the same with jogl, the GLCanvas takes up the entire Frame. I have found no way to limit the size of a GLCanvas to less than the entire Frame.

I am running jogl in Mac OS X Panther seed.

thanks,
Chad S
4  Java Game APIs & Engines / JOGL Development / Re: JOGL JavaOne demos and Mac OS X port on: 2003-06-27 19:33:38
Strange. I refetched the source and still get the build error "ClassNotFoundException: net.java.games.gluegen.cgram.CToken" etc... Are you sure all the changes have been committed?

On a side note, are you at WWDC? If so, we should meet in person.
5  Java Game APIs & Engines / JOGL Development / Re: JOGL JavaOne demos and Mac OS X port on: 2003-06-27 19:07:13
Quote
The problem is that I am not, so the build I've made is invalid for both 10.2 and 10.3 Smiley I'm working with Gerard on this. Having to be 10.3 specific should really not be necessary unless there is really something funky going on deep in the bowels of JOGL and its native renderer. Once you get a handle to a window - you should be able to get a GL context and just render.


I think it has more to do with the java update (for both 10.2 and 10.3). All my gl4java apps broke with the update so I was hoping jogl would be better. Both API's crash inside the native layer, so maybe they both suffer from the same problem.
6  Java Game APIs & Engines / JOGL Development / Re: JOGL JavaOne demos and Mac OS X port on: 2003-06-27 18:04:13
I get the same buss error when running Gears.

java Gears
CANVAS GL IS: net.java.games.jogl.impl.macosx.MacOSXGLImpl
CANVAS GLU IS: net.java.games.jogl.impl.GLUImpl
Bus error

I am running the dev seed 10.3
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