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1  Java Game APIs & Engines / JOGL Development / Re: rendermanagement library on: 2006-06-30 12:32:21
AgentFX is another option. It's not open source, but free for non commercial use. Very powerful and easy to use.

2  Java Game APIs & Engines / Java Sound & OpenAL / AL_SOURCE_ABSOLUTE on: 2006-04-16 17:17:57

i recently updated to the latest nightly build of JOAL (2006-04-16). No big deal, but the constant "AL_SOURCE_ABSOLUTE" is no longer declared. I looked into the OpenAL specs and it seems that this const was never official declared (i cant find it in 1.0 specs nor in 1.1 specs). So my question is the result of:

al.alSourcei (sourceId, ALConstants.AL_SOURCE_ABSOLUTE,  ALConstants.AL_TRUE);

the same as

al.alSourcei (sourceId, ALConstants.AL_SOURCE_RELATIVE,  ALConstants.AL_FALSE); 

3  Game Development / Game Mechanics / Re: JOODE: COLLISIONS on: 2006-03-15 18:40:32
Hmm, AFAIK you guys doing a 1:1 port.

Maybe the easiest way to find the bug is to build the same test case with the original ODE C/C++ code. And then step with debugger thru the Java test case and at the same time thru the C/C++ test case (both line by line). So you see when the values in the java test case different from the orginal ODE.

But i'm not familier with your work (i'm just waiting till it's done ;-)) - so maybe my suggested way is impossible.

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Rendering resources
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2016-08-08 05:55:21 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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