Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (754)
Games in Android Showcase (229)
games submitted by our members
Games in WIP (842)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1] 2
1  Discussions / General Discussions / Re: ZOVE is [seeking volunteer] java programmers! on: 2012-03-06 16:51:08
We have decided to hire programmers online to our team ZOVE

  -know at least one programming language (doesn't require to be pro)
  -know some html

  What we are doing:
  -we will make 2d and 3d games
  -work on our site

  -we will decide once you are hired
  -learn more about programming
Please send us an email to  if you are interested

Sincerely - ZOVE,

Sorry to beat you down, but your outfit is rather poor overall. The website looks like a 90s relic and you fail to understand basic grammar and punctuation. I wish you luck with development, and I hope you get somewhere.
2  Game Development / Newbie & Debugging Questions / Re: [Help] Best method for relative image loading and display using SWING/AWT on: 2012-03-05 16:43:21
BufferedImage image ="res/myImage.png"));

The path is relative to the current working directory, aka the "bin" folder of Eclipse or the folder and the root of the JAR file.

So... can I then call that image using the code Alex posted, which is the method I used when it was non-relative?


Update: Due to some weird difference between Graphics and Graphics2D, loading an image only works with Graphics2D and throws an exception on Graphics.
3  Game Development / Newbie & Debugging Questions / [Help] Best method for relative image loading and display using SWING/AWT on: 2012-03-04 17:01:04
I want to display an image that is loaded into the program itself and displayed on the screen at X/Y coordinates I chose. It also needs to load relative or within the program (in a jar, for instance). Any help?
4  Discussions / General Discussions / Re: Raspberry Pi ultra-low-cost ARM based computer (about the size of an USB key) on: 2012-02-29 17:45:45
I'm going to buy one, simply for the fact that it's a credit card-sized computer that I can code on.
5  Discussions / General Discussions / Re: How Long Have You Been Coding? on: 2012-02-29 17:44:18
A year overall, I'm still learning tonnes and I'm reading replies from people with 10-30 with similar indications. Coding is like a spoken language, you can never fully master it and you will always be learning. Even great authors like Shakespeare and Aldeous Huxley never fully grasped their language, which is the same sort of thing for coding.
6  Discussions / General Discussions / Re: SCRATCH : An excellent tool for learning the basics of programming on: 2012-02-25 18:50:01
It looks like an interesting concept, might have to check this out at some point Tongue
7  Discussions / General Discussions / Re: Java installed on fewer and fewer machines?? on: 2012-02-25 18:47:06
As I've read above, the new release of the Java runtime for Mac should boost that a bit. Also: Java has been prominent for decades, and millions still play Java-based games like Runescape and others.
8  Discussions / General Discussions / Re: Google PlayN on: 2012-02-25 18:44:36
Awesomeness in the making, I'll need to check this out. Cheesy
9  Discussions / General Discussions / Re: Boot Up Your IDE When Out of Idea on: 2012-02-25 18:42:37
Wow. Amazing resource you have there!
10  Discussions / General Discussions / Re: This ever happen to you? on: 2012-02-25 18:39:00
So i work Thursday through to Sunday leaving me three days off. So for almost two days straight I pump line after line of code into my game. Then about 5.15pm i get a phone call from work,

"Where are you?"
"What do you mean where am I? Im at home on the computer."
"Well your shift started 5 minutes ago."
"What do you mean?"
"What day do you think it is?"

A hole frikken day.
How did i lose a whole frikken day?
Well i hope the coding gods are happy.

I can't say I've ever lost a day, but maybe about ten hours. I was playing Minecraft at 10PM and I thought to myself 'Time to go to bed now', 8AM next morning... WTF?!
11  Discussions / General Discussions / Re: New feature: pastebin on: 2012-02-25 16:25:29
Woo! Cheers for adding this feature, I'll probably need it at some point. Cheesy
12  Games Center / Showcase / Re: jCopter on: 2012-02-25 16:15:46
Sometimes it generates impossible walls... please fix this.

The walls are not impossible, you have just not found a good way around them.
Genius! Instead of acknowledging near impossible areas, just blame the player's incompetency Tongue

I've fixed those bugs now, check the OP!
13  Game Development / Newbie & Debugging Questions / Re: Complete Slick2D Tutorials/Lessons? on: 2012-02-23 11:53:53
As above, you should just check out the Slick2D wiki and the creator's blog; as they will contain more information about the library than an external source.  Tongue
14  Games Center / Showcase / Re: jCopter on: 2012-02-21 10:42:17
Sometimes it generates impossible walls... please fix this.

The walls are not impossible, you have just not found a good way around them.
15  Games Center / Featured Games / Re: Beasts & Pirates on: 2012-02-19 18:31:38
Wow... just wow. Keep up the impressive work man!
16  Games Center / Showcase / Re: jCopter on: 2012-02-19 18:24:19
Damnit! I always hit the wall of death (the two bars at equal X values) before 2500 Cheesy
17  Games Center / Showcase / Re: jCopter on: 2012-02-19 18:11:27
Haha, 200? The level design is entirely randomized, it depends on how it was generated. I managed 2500 after some practice. I'll probably make the level generator more spaced out when I get the chance, I was just impressed it worked so well.
18  Games Center / WIP games, tools & toy projects / Re: Beat The Bully - The Walk Home... on: 2012-02-19 18:03:47
Yeah, you did, this was uploaded before I worked that out. Tongue I must look like a total idiot to you.
19  Games Center / WIP games, tools & toy projects / Re: Beat The Bully - The Walk Home... on: 2012-02-19 17:34:51
Drag the images onto the root of the drive where the jar is running from, aside from that: sorry it didn't work, it was only my first experiment with Java and still needs some pruning.
20  Game Development / Newbie & Debugging Questions / Re: ImageIcon - Loading Images Relative to the Class Files on: 2012-02-19 17:33:15
Thank you for the advice!
21  Games Center / Showcase / jPlane - Finished! Try it out! 05/03/2012 on: 2012-02-19 17:21:32
This is a small clone of the game 'Copter' in Java, using the Swing and AWT libraries. I made this in five hours over the weekend and I'm quite impressed with it. Enjoy! Since that time the game has been played by over a hundred people, featured in a YouTube video (hosted here: and  its threads viewed by many more, leading me to attempt at improving the game. Read the 'more info' section for a detailed list of new features!


Above: The menu, 'nuff said.

Above: The smaller craft and the new coin system.

More Info
  • Standalone .jar file
  • Avoid the walls, collect coins and try to get a good score!
  • Endless game-play, with randomized maps to play on
  • Space controls the player, Enter starts a game
  • Only 5.67KB!
  • Improved wall generation, and a far reduced chance of WOD's
  • Craft is smaller and more nimble!
  • Easter Egg Mode for those who like crashing!
  • Current Hi-Score has yet to be made!
  • Added Emeralds (blue squares, which give 69 coins)
  • Added a fancy title screen

Just double click the .jar file to run!

FULL VERSION -v9001.02
NEW - v9001.02
OLD - v9001.01
22  Games Center / WIP games, tools & toy projects / Re: Beat The Bully - The Walk Home... on: 2012-02-19 17:09:43
For those with issues running the game, drag all of the images in the 'abw' folder into your C:/ drive. I couldn't work out relative images before I finished the project.
23  Games Center / WIP games, tools & toy projects / Beat The Bully - The Walk Home... on: 2012-02-18 16:46:13
This was my first experiment with Java2D and was produced over a short weekend prior to National Anti-Bullying Week 2011 (more info: Please be warned that this, as much as it is complete, still has a few bugs. This has been sitting about my projects folder for ages, so I thought it best to spruce it up and share it with you guys!


Above: This is the title screen, due to time limitations I made it within the game frame.

Above: The bully interface, whic opens whenever the player passes a bully.

Above: The end screen, with the positive message shown.

More Info
  • Pokemon styled, four-way walking
  • Border protection using solid X/Y coordinates
  • Three 'bullies' to confront
  • End text varies based on how the user acts
  • BUG: Player is not stopped until they release the walking key

The game and relevant sprites can be downloaded at the link below. Mac and Linux users will need to follow the instructions in 'MACREAD', whilst Windows users can just click 'RUNME'.

For those with issues running the game, drag all of the images in the 'abw' folder into your C:/ drive. I couldn't work out relative images before I finished the project.
24  Game Development / Newbie & Debugging Questions / ImageIcon - Loading Images Relative to the Class Files on: 2012-02-17 18:33:34
I'm consolidating and correcting the code from my first java project, but I've hit a wall: I can't seem to load images relative to where the program is executed. I know this may seem noobish yet I'm eager to fix this and share my projects with the community. is a snippet of the code in question, which is within a 'move()' class that is executed every five seconds (or micro-seconds). The code, as it stands, gives me a null pointer exception.
25  Game Development / Game Mechanics / Re: Views on: 2012-02-17 17:36:27
If you would care to elaborate on what you want help with, I'd gladly help you. But 'setting up a view' is a tad to vague to get a decent answer.
26  Discussions / Business and Project Management Discussions / Re: Highly motivated individual seeks Java or c# (cross platform c#) graphic program on: 2012-02-17 17:30:15
The title of this thread reads like an advert in the Men-Seeking-Men section of a newspaper.

Good luck with finding a team!
27  Discussions / General Discussions / Re: Game programming capabilities on: 2012-02-17 17:21:06
A friend of mine challenged me to make each game against him that was presented here in
this link (

My immediate reaction was "CHALLENGE ACCEPTED!" But I thought that I should share this
with JGO and ask you guys what level of expertise are you? And do you too accept the

After improving my programming architecture and implementation skills, I thought it would
be a good idea to start from the beginning in order to do reinforced learning and to see
how far I can get.

Currently, according to this website, i'd say that i'm at an intermediate stage.

Edit: At the end of the challenge, we agreed to show each other our source code and to
compare what we did in certain areas. To help improve our own programming skills and
to help each other.

My advice would be to make small projects you can handle, and try to build your knowledge and projects from there. The challenges on that page look like an OK start, but may be tough if you're starting from scratch.
28  Discussions / General Discussions / Re: Recommend me a route... on: 2012-02-17 17:19:12
A game with a Totalitarian Government is nothing new to most of us. Ah! How could I forget one of the most famous examples in our popular culture: The Empire from Star Wars. Using them as an enemy to help your 'good guys' have a reason to get together and giving them a common enemy and making them the obvious underdogs in a conflict is sort of meh to a lot of us, because it's been done enough to be considered a trope: .

Doing it well will get you some major props from gamers. Doing it badly can feel like you're trying to push us to sympathize with the MCs, which depending on how they're presented might cause the opposite reaction in the player... I mean, there've been a few games where I'm rooting for the Empire, despite playing as the PCs, because they're just so much more interesting.

So, what I get, is that the idea I want to use is a bit cliche? I understand that it's been done to death in that sense.
29  Discussions / General Discussions / Re: Recommend me a route... on: 2012-02-17 17:14:57
1. For a 2d RPG, I would recommend libgdx, since it'll give you the smoothest path to porting to Android.

2. GPL is the opposite of what you want, don't use any library with a GPL license since it will "taint" your project with its license, effectively requiring you to either distribute under the GPL or not at all.  With GPL'd Java libraries, there's often something called the "classpath exception", which means if you use the library unmodified, you don't need to worry about taint, and there's also the "Lesser GPL" aka the LGPL, that works pretty much the same way.  BSD, MIT, and Apache licensed libraries are fine to use in anything, just be sure to give credit.

3. Rebellion against the totalitarian state is a great and popular heroic trope (not using "trope" in a negative sense here, it just is what it is).  It's always been one of my favorites, and it's great for an RPG since it provides clear motivation and dramatic tension right from the get-go.  Lots of ways to spin it too, from clear good-vs-evil to wondering if you're really on the right side.  I would say at least give The Bad Guys at least some believable motivation for imposing their rule rather than making them snarling growling hissing one-dimensional Cardboard Cutouts Of Evil (I'm looking at you George Lucas).

 Incidentally, totalitarianism doesn't require a single dictatorial figure: Big Brother was just an idea dreamt up by the faceless dehumanizing bureaucracy of IngSoc after all, and the government in Brazil didn't even have a figurehead to speak of at all
Wow. On point 3, I was thinking of a similar reason to that 'V for Vendetta' the comic used, a right-wing group hooking on to terrorism/war and turning it to their advantage. I really love the response I get with this community, you guys are great.
30  Discussions / General Discussions / Re: Recommend me a route... on: 2012-02-16 18:48:05
I think this one comes down to personal opinion as well. There was once a nice list on this forum with each library and its advantages. But i guess for 2d you can just keep using the java2d? Otherwise use something like slick or  lwjgl if you have openGL
no clue
What do you mean by totalitarion state? when i google it i come around 2nd world war stuff and dictators.

A totalitarian state is a country controlled by one man, an entity who has complete control of all aspects of life. This is not always the case and there would be revolutionaries, sort of my idea.
Pages: [1] 2
DesertCoockie (33 views)
2018-05-13 18:23:11

nelsongames (75 views)
2018-04-24 18:15:36

nelsongames (69 views)
2018-04-24 18:14:32

ivj94 (752 views)
2018-03-24 14:47:39

ivj94 (82 views)
2018-03-24 14:46:31

ivj94 (622 views)
2018-03-24 14:43:53

Solater (98 views)
2018-03-17 05:04:08

nelsongames (179 views)
2018-03-05 17:56:34

Gornova (405 views)
2018-03-02 22:15:33

buddyBro (1065 views)
2018-02-28 16:59:18
Java Gaming Resources
by philfrei
2017-12-05 19:38:37

Java Gaming Resources
by philfrei
2017-12-05 19:37:39

Java Gaming Resources
by philfrei
2017-12-05 19:36:10

Java Gaming Resources
by philfrei
2017-12-05 19:33:10

List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!