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Java Game APIs & Engines / Xith3D Forums / Re: Black Screen of Nothingness, Newbie install
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on: 2003-11-21 11:40:42
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Linux Redhat 8.0
Starting from a bash shell
starting frame speed test Init GL is net.java.games.jogl.impl.x11.X11GLImpl OpenGL Renderer = Mesa DRI Radeon 20010402 AGP 1x x86/MMX/SSE OpenGL Version = 1.2 Mesa 3.4.2 OpenGL Vendor = VA Linux Systems, Inc. OpenGL Extensions = GL_ARB_multitexture GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_blend_func_separate GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_histogram GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_object GL_EXT_texture_lod_bias GL_EXT_vertex_array GL_MESA_window_pos GL_MESA_resize_buffers GL_NV_texgen_reflection GL_PGI_misc_hints GL_SGIS_pixel_texture GL_SGIS_texture_edge_clamp
Once again exits normally Chris
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Java Game APIs & Engines / Xith3D Forums / Re: Black Screen of Nothingness, Newbie install
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on: 2003-11-21 11:30:59
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Thanks for the response. Actually I have the same problem both on Linux and win2000
Here is some info from win2000: Hit SPACE to toggle projection policy, or ESC to exit Init GL is net.java.games.jogl.impl.windows.WindowsGLImpl OpenGL Renderer = GLINT R3 PT + GLINT Gamma OpenGL Version = 1.1.28 PT OpenGL Vendor = 3Dlabs OpenGL Extensions = GL_EXT_bgra GL_EXT_texture_object GL_EXT_polygon_offset GL_WIN_swap_hint GL_EXT_vertex_array GL_EXT_rescale_normal GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_blend_subtract GL_EXT_blend_minmax GL_EXT_paletted_texture GL_EXT_shared_texture_palette GL_HP_occlusion_test GL_KTX_buffer_region GL_Autodesk_valid_back_buffer_hint GL_EXT_multi_draw_arrays GL_EXT_separate_specular_color
But no errors. That is cntrl-C doesn't dump anything
I am starting from a cygwin prompt java -cp libs/xith3d.jar com.xith3d.test.CubeTest All opengl applications work Java3d works just fine
Any clues ?
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Add your game by posting it in the WIP section,
or publish it in Showcase.
The first screenshot will be displayed as a thumbnail.
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