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1  Games Center / Archived Projects / Re: SpaceWorms on: 2006-03-26 20:32:37
When I played the game yesterday, everytime it tried to submit a score it just stayed at "Sending score to the server" phase.

Plus, my highest score was around 7,000 and it is not on there.

Seems to be working fine today though.  I'll have try to crack the top 10 later today.
2  Games Center / Archived Projects / Re: SpaceWorms on: 2006-03-26 07:10:19
Loved the game. I don't think the high scores database was working though when I played.
3  Games Center / Archived Projects / Re: Please Play my Tetris Attack clone on: 2006-03-23 21:47:33
Awesome game! I naturally don't like tetris, but this is an awesome variation. Extremely addictive!

You did extremely great work on this game.

Just failed a Diff Eq. Exam, and I'm extremely pissed, but your post filled FILLED MY  HEART WITH GLEE.  Thanks for the positive feedback.  This Bud is for you Jamison.
4  Games Center / Archived Projects / Re: Please Play my Tetris Attack clone on: 2006-03-22 22:45:55
The game has been updated, check it out  Thanks for the feedback everybody, I tried to fix most of your complaints. 

One simple request, please help me get my roomate, CDUB off of the high scores list.
5  Games Center / Archived Projects / Re: Chess first stage on: 2006-03-22 20:18:27
I won!
6  Games Center / Archived Projects / Re: Feedback Requested: Lost Drops on: 2006-03-22 01:55:58
Played smooth on my 1.6 ghz Laptop with no graphics card.  I loved the graphical style, and the shooting animation Smiley.
7  Games Center / Archived Projects / Re: Please Play my Tetris Attack clone on: 2006-03-21 04:21:52
Thanks for the feedback guys.  I did make it a little easier, but I don't want to make it too easy, because I want to keep games under 5 minutes. 
8  Games Center / Featured Games / Re: Titan Attacks!!!!!!! on: 2006-03-13 08:16:38
Just finished the demo.

Loved the artwork and particle effects.
Loved the old school gameplay.
Loved the supergun.

Pissed off when my ship spontaneously exploded as the demo ended.  Smiley
9  Games Center / Archived Projects / Please Play my Tetris Attack clone on: 2006-03-13 07:09:25
If you like simple puzzle games, check out the game I recently developed.  The name is Block Rockin, it's a bad version of one of the greatest games of all time, Tetris Attack. Please play it and give me some feedback, on what's good, what sucks, and what you think would be cool to add, and a big thanks to everyone that has contributed information to this forum, it's been a big help. LINKAGE:

10  Java Game APIs & Engines / Java 2D / Re: Collection Problem on: 2006-03-10 07:56:27
Took care of the problem. Thanks for the help guys.
11  Games Center / Archived Projects / Re: Quix - Early build on: 2006-03-09 06:40:00
Windows Mode runs super smooth on my PC. Really like the particle effects, and the controls are very smooth.  Keep up the great work.
12  Game Development / Networking & Multiplayer / Re: Java and MySQL on: 2006-03-09 02:32:01
I should have searched harder. I just found this:, which should take care of my problem.  Sorry, for spamming the board.
13  Game Development / Networking & Multiplayer / Java and MySQL on: 2006-03-09 02:26:30
I'm sure this question has been asked a lot, but I had trouble finding specific information on the topic. I want to send high score data to an SQL database I have running on my host. Can I do this with J2SE? And could you give me some information on it or give me a link to a tutorial?  Thanks.
14  Java Game APIs & Engines / Java 2D / Collection Problem on: 2006-03-08 05:31:35
I'm trying to implement a particle system in my game, but have run into a snag. 

I store all created Emitters in a List . Each update cycle I iterate through all of them and have them emit unless their  timeToLive has expired, in which case I need to remove them from the list.  But, If I try to remove a dead Emitter in the for loop where I'm iterating through them, I get an exception. 

Here is the problematic code.

for(Emitter emitter : emittersList) {

            if(emitter.isDead()) {
                emittersList.remove(emitter);         // Causes Runtime Error
            else {
               emitter.emit(elapsedMS, particlesList);

My current solution is to add another list which holds all dead Emitters that need to be removed, and then remove them all after iterating through.

Like this.

for(Emitter emitter : emittersList) {

            if(emitter.isDead()) {
            else {
               emitter.emit(elapsedMS, particlesList);


So, is there a solution for this, that is more efficient and doesn't require a seperate Dead Emitter list?
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2014-12-27 19:41:21 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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