Oh well can't win them all. I really thought SpyHunter4k would have rated higher than it did. Of course, Dave and I approached it from the wrong viewpoint--how much can we squeeze into 4k. We were trying to be as close to the arcade version as we could, same screen size, same sprites and didn't focus on playability at all. It wasn't until after we sumbitted that we realized that if we had quatered the graphics we could have added more of the original game play.
In creating the game we came up with three new techniques of byte saving that none of the other games use. For that alone we are proud of what we submitted.
I just wish more people would have recognized the technical achievements for what they were.
Hopefully next year we can break into the top 10.
It was lots of fun guys! Congrats to the winners!