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1  Games Center / Showcase / Re: You. Me. Heaven. on: 2015-10-13 16:59:55
Now i've finished both games. I really liked it, there are some nice jokes in it. Had to check the walkthrough a few times, but the riddles are pretty logic most of the times.
In You. Me. Heaven. i've got the normal (grave stone) ending. Would like to know what the other endings look like, but for that i would need to play the whole game again right?

Thanks for playing my games, and thanks for your feedback! Happy to hear that you like the games!

The grave stone is more or less the normal ending, and most people seems to get that one. You can check the walkthrough regarding how to get the different endings:

And yes, you have to replay the whole game. Smiley Maybe someone will upload the different endings to YouTube after a while.
2  Games Center / Showcase / Re: You. Me. Heaven. on: 2015-10-06 17:11:07
Also you used "to" for "too" several times in the game. Maybe generally recheck your spelling at some point...
Anyway, it's always fun to play one of these games you make.
The surrealism and randomness make a nice experience usually.

Thanks for your feedback! English is not my first language, and there's lots of text in the game, so I'm pretty sure there's a couple of typos there. Thankfully it's easy to push up a new versions. Smiley
3  Games Center / Showcase / Re: You. Me. Heaven. on: 2015-10-06 16:34:17
Nice art style.  A small thing re: your video - your friend "queue" not "cue".  The latter is something you use to whack billiard balls with.

Crap... It seems like it's not possible to replace a YouTube-video with a new one, so... I guess I have to pretend that this was some kind of... smart... play with words of something...?  Grin
4  Games Center / Showcase / You. Me. Heaven. on: 2015-10-04 18:13:04

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

Hi everyone!

My new game "You. Me. Heaven." is finished, and released for PC, Mac, Linux, Android and iPhone/iPad (thanks to the great libGDX and RoboVM!)

The game is an independent follow up on my last game "You. Me. Hell.", but it doesn't really require you to have played the first game. It's a surreal and comedic point-and-click-adventure with pitch-black humor, and two main protagonists. And yes, it’s totally free.

You play the game as the former bully Tova, and the bullying victim called ”The new girl”. Tova used to be a real bully back in school, many years ago. One day a strange shadow knocks her door and brings back a slice of her dirty past.

It's based on a slightly modified version of same engine I wrote for the last game, so there is really not very much new Java in there code actually.  Roll Eyes


Download for PC, Mac and Linux on:

Download for Android on:

Download for iOS on:

If you get stuck, check the walkthrough at:

Happy playing!  Smiley

5  Games Center / Showcase / Re: You. Me. Hell. on: 2015-01-16 21:58:30
Thanks for pointing that out - I totally missed the download links. Embarrassing. Smiley

Fixed the post now.

6  Games Center / Showcase / You. Me. Hell. on: 2015-01-16 21:13:39
Hi everyone!

I've just released a new Java-based point and click adventure for iOS, Android, Windows, Mac and Linux. And it's totally free!  Smiley

Here is a trailer:
<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

Downloads: (Windows, Mac, Linux) (iOS) (Android)

You play the game as Tova and Tor. They have a shaky relationship. Tor lives in the future and in his own made-up-past. Tova is irritable, aggressive and dangerous to her self and every one else. They have two things in common: they are both trapped in their personal hells, and they want to get out.

During the game you will meet lots of (crazy, funny and… scary) characters; a depressed hostile computer, philosophical ghosts that for some reason shows up in your apartment, a talking doll looking for happiness, a robot that tries to prevent you from leaving your boring office, and most scary of them all… your father in law.  Shocked

Solve mind bending point-and-click-puzzles, participate in numerous crazy dialogs, and make your own choices to shape the history of the game!

"You. Me. Hell." is not a game about saving the world. It's a game about a relationship, about how things can go wrong, and how they (maybe?) can be set right again.

The game is heavily based on libGDX, and my own jesDOB-lib (

Please play the game, and please give me feedback! Smiley

Best regards
7  Games Center / Showcase / Re: Freja and the sequel on: 2014-11-13 16:35:44

Old topic, and old game, but this game is now finally out on iOS. You can download it from:

I've used RoboVM to port the game to iOS, so the main engine source code is still Java. There were a few hiccups on the way, but porting the game was fairly straightforward and now the game runs well on iOS. All of the game logic is written in a custom domain specific language, and executed by a small interpreter I wrote in Java. RoboVM makes it possible to run my own interpreter on iOS, which makes it possible to run my domain specific language on iPhone/iPad. Impressive!

I can really recommend RoboVM - fantastic piece of software!

Best regards
8  Games Center / Android Showcase / Toras Blocks on: 2014-11-02 12:17:31
Hi everyone!

I've ported one of my old Java4k-entries, Toras Blocks, to Android. It's a block puzzle game where you line up blocks, and avoid evil spiders. I've added some music, sfx, and also automatic progress saving, but the game is more or less the same as the original Java 4k-version.

Toras Blocks is a challenging and tricky retro puzzle game about pushing blocks and avoiding evil spiders.
Tora likes to push blocks. Line up three blocks of the same color to make them disappear. A level is completed when all blocks have disappeared. But watch out of for the evil spider - it will try to stop you!

The game can be downloaded from Google Play for free:

Best regards
9  Games Center / Android Showcase / Acid Car on: 2014-10-27 19:21:12

I've made a new game for Android. It's a very very simple game, but it's a bit also addictive (and very hard and frustrating!). It is integrated with the Google Play Game Services, with a leaderboard and lot of achievements! Can you beat my best score? Cheesy

Drive fast - avoid crashing. Acid car is a fast, hard, frustrating and addictive arcade game about driving fast and avoiding the walls. Easy to learn - hard to master.

You control the acid car by tilting your device left and right. Touch the screen for entering turbo mode.

How long will you survive?  Shocked

You can download the game from here:

There is also an iPhone version on the way, but it's not release yet.

Please play the game, and give me feedback. And if you like it - please give it lots of stars on Google Play Smiley

The Acid Car!

Driving on the Acid Road!
10  Games Center / Android Showcase / Re: [libGDX] Falling Blocks - Android! on: 2014-02-07 20:04:21
Hi Tracers!

Funny game! It's a simple but fun game. I like the controls!

I've tried it on my HTC One, and it goes into sleep-mode after a few seconds.

Do you have any WAKE_LOCK-permisson in your manifest? If not, add the following line to the manifest, and it should fix the problem:
 <uses-permission android:name="android.permission.WAKE_LOCK" />
11  Games Center / Showcase / Re: Freja and the sequel on: 2014-02-07 19:55:41
Hi Tracers!

Thanks a lot for your error report! I'm pretty sure I have fixed the issue now, and am uploading a new version right now. Phew. Smiley
12  Games Center / Showcase / Re: Freja and the sequel on: 2014-02-07 18:54:21
Hi Tracers!

Nice to hear that you liked the game!

I have not run into any crashes when I've tested on the Nexus 7, so I'm really interested in your crash. Smiley Do you always get a crash when exiting to the main menu, or is it just sometimes? Does it crash under some special circumstances? And did the autosave work properly after the crash, or did it screw up in some way?

Thanks in advance!
13  Games Center / Showcase / Re: Freja and the sequel on: 2014-02-06 17:35:41
Hi again!

Now is the new version uploaded to and to Google Play.
There was an invisible door that you could go into, who took one back to the office ... Now it removed.

Strange that no one has seen this before, but some bugs are good at hiding as we all know. Thank you for finding it!

I've also added a few new jokes, and fixed one or two spelling errors.

I can not reproduce the error with the mouse pointer on my linux machine, but I'll look into it. Thanks!
14  Games Center / Showcase / Re: Freja and the sequel on: 2014-02-05 21:43:44
Hi again Drenius!

I found the bug, and it's fixed now. I'll upload a new version of the game tomorrow.

Thanks for finding an reporting the bug!
15  Games Center / Showcase / Re: Freja and the sequel on: 2014-02-05 21:40:48

This is not supposed to happen, and sound very much like a bug actually. Thanks a lot for finding it!

However, I cannot reproduce this... Were you able leave the second childhood room (the one with the mother) to the left? Or did the bug occur after you left the childhood trough the painting?

Did you play the Android version or the desktop-version?

Thanks in advance for all kinds of info on this! I really like to fix this asap. Smiley
16  Games Center / Showcase / Freja and the sequel on: 2014-02-04 19:43:59
Hi everyone!

This is my new game "Freja and the sequel". It's an old-school point and click-adventure (or maybe a new-school interactive story?).

It's using (the very nice) libGdx, which made it easy to make one version for Android, and one desktop version (for Linux, Windows och Mac).

The Android version can be downloaded from here:

And the desktop version can be downloaded from here:

I would be very happy for all kinds of feedback. The game is more or less finished, so I will not make any major changes, but will take the feedback with me to future projects! Smiley

And here is a screenshot:
17  Games Center / 4K Game Competition - 2013 / Re: Dord on: 2013-02-20 19:14:29
Great mix of platform and puzzle! Starts easy but quickly becomes challenging. Nice!

Is this a retro game clone, or is it an original idea?
18  Games Center / 4K Game Competition - 2013 / Re: tiny_world on: 2013-02-20 19:10:39
Nice game! I like the fancy zoom function and the isometric view.

Maybe a bit easy, but still fun to play and very addictive.
19  Games Center / 4K Game Competition - 2013 / Re: Toras Blocks 4k on: 2013-02-20 19:04:14

I have updated the game, and tried to make the game harder and more challenging. It was a bit easy before.

The following changes were made​​:
* The levels are now much more challenging.
* There is an enemy: Tora evil shadow. Do not let it catch you!  Shocked

Still lots of bytes left actually! I might add more stuff if I get some free time...  Grin
20  Games Center / 4K Game Competition - 2013 / Re: Legend of the package delivering hero on: 2013-02-15 20:07:46
There are not many bytes left, but I've made some small changes:

* Nicer space graphics. The cloud are less blocky, and the stars are little bit more blurry. The background looks better, and there's a greater contrast between the enemies and the background.
* The difficulty level is a bit more balanced. The game had a more "adaptive" difficulty level before, but it didn't work out very well. I think the difficulty level is more predictable now.
* You'll get one extra health point every third level (to compensate for the increased difficulty).

StephR: I tried your suggestions. It's a fun idea, but I think I would have needed a few extra bytes to make it work really well with the rest of the game. Maybe this will be something for "The package delivering hero returns" next year. Smiley
21  Games Center / 4K Game Competition - 2013 / Re: Legend of the package delivering hero on: 2013-02-10 13:20:50
Thanks for all feedback.

I've made some changes to the game:
* Improved enemy graphics.
* One new enemy: the cannon.
* Different coloured background clouds for different levels.
* Removed one enemy: the narrower. Nice idea (maybe?), but didn't work very well in practice.

The new version is uploaded to Java4k.
22  Games Center / 4K Game Competition - 2013 / Re: Legend of the package delivering hero on: 2013-02-03 19:17:37
Your concept - avoid'em'up - is original. I don't remember playing such a game. And the gameplay is rather enjoyable.

At the end of each delivering mission, the player's ship may have to dock to a slightly moving space station. This new game phase would add to the interest of the game. And then you would have the fundation for a 2D arcade version of Elite !

Also, consider changing the shape of your power-ups to a square, for example, so the player will be less likely to mistake them with enemies.

Ideally, improve all your graphics. Purple enemies may become meteors, cyan ones comets, the chasing ones saucers...

Thanks for your feedback!

Ah, Elite. I remember the docking episodes - it was very hard, and very easy to crash!  Grin

It's probably a good idea to change the shape of the power ups. For color-blind people it's probably impossible to see the difference between enemies and powerups. I had not really thought about that...

It would be awesome with general graphics improvements, but there is not very much space left unfortunately (to many enemy types). But I might be able to prioritize away one of the enemies, and maybe save some bytes here and there ...
23  Games Center / 4K Game Competition - 2013 / Re: Toras Blocks 4k on: 2013-02-03 19:05:20
I tried the first couple of levels. Not really my type of game, so I couldn't last very long. Smiley It worked really well though. Nice smooth animation going on, which is nice to see at 4k.

If you have any bytes left, I think some sounds could spice it up quite a bit.

Good job on this game Smiley

Thanks for your feedback! Sound would be very nice, but there is not very much space left.  Sad

I will probably use sound in one of my future Java4k-game.
24  Games Center / 4K Game Competition - 2013 / Re: Toras Blocks 4k on: 2013-02-03 19:02:59
Completed. The later levels were interesting as there were quite a few ways to muck up.  I would have liked something interesting to happen when level 25 completed, but probably not much space left.

Yes, it's a bit of an anticlimax; you finish the game and nothing happens.  Smiley
Unfortunately there's not very much space left (unless I remove some levels).
25  Games Center / 4K Game Competition - 2013 / Re: Toras Blocks 4k on: 2013-02-03 19:00:46
What about widening the game screen size by 50% for this nice puzzle ?

The game is originally an Android game (it's not on the Android market (yet?  persecutioncomplex)) with the resolution 320x480. In the 4k-version I removed some rows on each level to save space. It would be nice with 50% wider levels if I could add additional blocks - this would result in more complex levels. Unfortunatly there's not much place for that, unless I remove some levels.

I could probably stretch the game by 50%, but that would make the blocks non quadratic and probably make Tora look fat.  Grin
26  Games Center / 4K Game Competition - 2013 / Re: Legend of the package delivering hero on: 2013-02-02 09:46:39
The directions refer to shooting an enemy. You can only avoid things in the game though, right?
I like the background. The pink cloud looks a little to square.

Thanks. It was possible shoot enemies first (there were even different kinds of weapons), but I removed that option because I felt the game was funnier to play without it. I forgot to update the enemy descriptions - thanks for pointing it out! I've fixed it now.
27  Games Center / 4K Game Competition - 2013 / Legend of the package delivering hero on: 2013-02-01 19:32:42

My second entry this year is an avoid'em'up-game, with lots of different enemies and power ups.

The human race is under attack from outer space. You are the package delivering hero, a man of wit and honor. You need to deliver secret packages to human bases in the solar system. But outer space is dangerous, and you need to avoid being caught by the alien ships!

Take part in this deep engaging story driven sci-fi game, and stop the aliens from taking over our galaxy. You are our only hope!

Please check it out here:

28  Games Center / 4K Game Competition - 2013 / Toras Blocks 4k on: 2013-02-01 19:28:46
Hi everyone!

My first entry this year is Toras Blocks 4k, a puzzle game about a block loving girl names Tora.

Check it out here:

Can you complete all 25 levels?  Roll Eyes
29  Java Game APIs & Engines / Java 2D / Re: Stuttering and rending issues in java4k game on: 2013-01-14 17:41:25
Probably a silly suggestion, especially for a java 4k game, but have you tried promoting the priority of java process running your game? Perhap your OS is being a little to sparing to the process?

There must be something weird going on with the Linux box. I see serious stuttering even if I remove all application logic, all timing code and almost all rendering code. The framerate is not perfect on the Windows laptop (in IE; it runs fine in Chrome), but the game is still playable. I'll upload the game to Java4k wait for feedback - if everyone complains about performance issues I have to take another look.

Thanks for your input!
30  Java Game APIs & Engines / Java 2D / Re: Stuttering and rending issues in java4k game on: 2013-01-14 17:35:03
I've tried to print the "remaining"-value, on both computer. On my main computer (where it all work fine), there is a very small variation between the time frames. On the "slower" computers the variation is bigger, but I can't see a straight correlation between the variation and the stuttering.
If it doesn't go negative at all then that rules out one important candidate problem.

I'm out of relatively sensible ideas. The more outlandish ones would include using renice on the Linux box to see whether it's a scheduling issue; disconnecting from the network to eliminate some interrupts; disabling antivirus on the Windows box; and using fullscreen exclusive mode to limit the other traffic to the graphics card. But I'm not particularly bullish about any of those.

I've seen the "remaining" value go negative a few times, but I can see no connection between the negative values and the freezing.

Since the problem seems to occur even if I run the program with just the bare minimums, and since it works fine on most computers, I guess that I have to ignore this problem. I've spent to much time already on this issue. I'll upload the game to Java4k wait for feedback - if everyone complains about performance issues I have to take another look.

Thanks for your suggestions, and thanks for taking time to look at the code!
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