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1  Discussions / General Discussions / Why do I aim too high ? on: 2014-10-30 07:21:10
well its kinda complicated to explain but I will try.
every time when I looking for idea for a game I aim too high with my idea.
its like my last idea was to create a hack and slash like DMC game with smart ai, cell shading, rigid body and a lot of other stuff.
the problem is that I don't know how to do half of this... it took my few days just to find out how to make cell shading...
so I said to my self well maybe I will just create a 2d platformer but then I was like "I don't know how to draw >_<".
any way wanted to hear what would you do in such situation ?
2  Game Development / Newbie & Debugging Questions / What kind of version control system should I use? on: 2014-04-19 23:24:33
Hey guys..  I wanted to ask you about what kind of version control system can I use as a lonely programmer?
I found SVN and Git too complex and have a lot of features that I won't use any way.
I looking for a simple system that will allow me to track off my changes and store them easily.
Any suggestions?  Tongue

3  Game Development / Game Mechanics / get rotated box size on: 2012-03-22 10:28:25
i have tried anything but my math is suck so i can't figure out how to do this.
i have a box that have X, Y, X2, Y2 and rotation.
i trying to get the size outside the box when its rotated.
like this...

any ideas ?
4  Java Game APIs & Engines / Engines, Libraries and Tools / Re: The Java Rabbit Engine - a 2D Game Engine written with LWJGL on: 2012-02-07 22:42:51
Wow looking gooood...
and the Micron is just a great game XD
well done Cheesy
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Java Gaming Resources
by philfrei
2017-12-05 19:38:37

Java Gaming Resources
by philfrei
2017-12-05 19:37:39

Java Gaming Resources
by philfrei
2017-12-05 19:36:10

Java Gaming Resources
by philfrei
2017-12-05 19:33:10

List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
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