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1  Game Development / Newbie & Debugging Questions / Re: General discussion on game design required. on: 2006-02-23 12:09:12
I was refering to design patterns but also wanted more of an overview on general design from a software engineering perspective.

For instance:

Would you split user input, state updates, screen updates etc. into seperate threads? If so why/why not?

What techniques are there for storing game levels? Would you maintain a huge collection of game objects for each level or would you split them into groups (rooms?)

I have never had the opportunity to look at the high level design for a game so I am just doing a bit of investigation before I start. It might save me a lot of pain in the long run.

2  Game Development / Newbie & Debugging Questions / General discussion on game design required. on: 2006-02-22 13:47:47

After many years of meaning to do it I have started work on a game!

I have no problems with the Java language but am interested in reading any general articles on Game design. Any recommendations would be welcomed.

I am particularly interested in any useful design patterns and also general discussion on methods of implementing game levels (How objects are stored, displayed etc). 


The Dude.
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