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1  Java Game APIs & Engines / OpenGL Development / Re: Ubuntu 11.10 hates fullscreen! on: 2012-03-12 18:01:38
I reinstalled Ubuntu after a 1 year without it because I couldn't get Backtrack5 to install properly. Like everyone else, I raged and raged at the Unity UI and after 3 hours of nervous ticks revealing themselves, I deleted the partition.

I might try it again with gnome or kde if I ever need to use ubuntu again.
2  Games Center / Archived Projects / Re: State of Profit on: 2012-03-08 21:24:45
I don't know if it's already been suggested but you should move the folder C:\Users\Name\StateOfProfit to C:\Users\Name\Documents\My Games\StateOfProfit.

It's an often looked over feature. I think only one game I've played in the past two years (Skyrim) has done this.
3  Java Game APIs & Engines / Java 2D / Re: Newbie API Question on: 2012-03-06 09:25:48
The Java Hub tutorials are more newbie friendly than the coke and code tutorials:
4  Java Game APIs & Engines / Engines, Libraries and Tools / Bret Victor gives a talk on development tools. Not Java but still a must watch. on: 2012-03-05 09:13:11
Bret Victor - Inventing on Principle  Pointing How can I embed this?  Huh

It's boring for the first 4-5 minutes but it gets very interesting after that.
5  Discussions / Business and Project Management Discussions / Re: Can I have an Experience poll? on: 2012-03-03 16:36:26
Time with JavaGames MadeDeveloped IdeasNot so developed ideasLearningEducationAgeIn collaborationNeed collaborationLocation
Less than 2 months practicing1 (Pong doesn't count? I don't care  Grin )01Java2DNone.24No. Too soon for anything like that.No. Too soon for anything like that.From South Africa; Living in Cyprus currently.
6  Game Development / Newbie & Debugging Questions / Re: JPanel KeyListener not responding. on: 2012-03-03 15:58:47
Show us your JFrame class. I had the exact same problem today and I ended up fixing it by messing with the way things were ordered in there.

Also, I don't think you need requestFocus() at all if you fix the underlying problem, setFocusable(true) should be enough.
7  Game Development / Newbie & Debugging Questions / Re: Why is my JFrame See Through on: 2012-03-01 20:32:22
I see you're doing the JavaHub tutorials like I mentioned  Grin

I had the exact same problem and sticking super.paint(g) fixes it but the preferred way of doing it I believe is sticking adding a Canvas or JPanel to the JFrame and having your game play in that. Unfortunately, the JavaHub dude doesn't cover doing that up till as far as I've gotten but maybe he'll do that later on.

Also, I recommend you try making a Pong game before watching that tutorial. You've got enough to on from the first 11 videos so it's very doable but might be difficult.
8  Game Development / Newbie & Debugging Questions / Re: I would like to learn Java Game Programming on: 2012-03-01 08:47:53
Check out the youtube videos by TheJavaHub: They are very beginner friendly java game development videos and the only requirement is of course, knowing java. I'm going through them now and they seem much better/easier for a beginner than the zetcode and cokeandcode tutorials.
9  Games Center / 4K Game Competition - 2012 / Re: Jump4KFreedom on: 2012-02-24 21:59:13
I managed to get 5929m. I love challenging games like this.

Nitpick: on the game over screen, change "you did some progress" to "you made some progress". did sounds a little funny in that sentence.

Anyway, fun little game. Congrats.

edit: Every time, I get stuck here:

is there no way to progress?
10  Discussions / General Discussions / Re: Google PlayN on: 2012-02-24 21:31:12
Here is a chart showing the implementation progress for each platform. Very useful.

It looks like Flash and iOS is going to take a long time before it's fully supported.

They say the latest flash update broke some functionality. Do you think Adobe did it deliberately because they do not like competition with their AIR platform? It sounds too conspiratory to me but I wouldn't put it past them.
11  Game Development / Newbie & Debugging Questions / Re: Looking for where to Start with 2D games in Java. Help? on: 2012-02-24 00:30:15
Start with Java2D and the zetcode tutorials:
12  Game Development / Newbie & Debugging Questions / Re: Graphics on: 2012-02-22 18:22:47
edit: is there not a way to delete mistaken posts?
13  Discussions / General Discussions / Re: Java installed on fewer and fewer machines?? on: 2012-02-22 11:43:53
From 81% in September 2008 to 75% in January 2012. It's not a minuscule fall or anything but Java still has heavy penetration and it will be a long time before that changes.
14  Game Development / Newbie & Debugging Questions / Re: What do I need to learn? on: 2012-02-22 10:32:21
I'm on the same path as you but with only a few months experience with Java and programming. I've got a game plan currently that you'll be able to easily adapt.

1/ Read these: and I am going to do both (on the first link still) but choosing one and running with it is okay as well.

2/ Watch this: I watched about 6 hours before I got really bored. It was an eye opener into how the pros do it. Second thing to realise is that you could not be as good as he is unless you make games for 10 years or however long he's done it. Even then, you wont be as good. Notch used to be active here and is considered one of the best on JGO because he was just that good.

3/ Make these: Eventually I'll get around to making an original game but for now, I'm just going to make clones until I've got some solid experience.

4/ Play lots of web games. Ludum Dare is a great place for this. There are tonnes of quality games and ideas floating about there and they are all of a small to medium scope which is what I'm looking for. Don't start any projects that are too big to handle. Start small or it's likely you (and me) will regret it.

Bonus number 5/ Maze Algorithms also look fascinating and will help with procedural generation. Take a look at this: I haven't done any yet, but I think this can be done after you got game making basics under your belt.
15  Discussions / Miscellaneous Topics / Re: [Question]: What are the two addresses everyone knows? on: 2012-02-18 03:59:59
Everyone knows

1/ Their own

2/ Santa's home, North Pole
16  Discussions / General Discussions / Re: FOUND! - Old ncSoft game that was built on jMonkeyEngine on: 2012-02-13 19:31:40
This was a game that was being built around 4-5 years ago...
Even then kappa's remark is true: 4-5 years ago it would have looked like 2-3 generations behind.

Brings back memories of Tomb Raider 2 from 1997

That promo art would put many in game screenshots to shame even a decade later.

What's the poly count ratio on Lara's butt?

Not enough!
17  Discussions / General Discussions / Re: Anyone want a free RIM PlayBook? on: 2012-02-13 14:28:28
They would capture market share much faster if they didn't force app developers to pay $200 to make 10 submits.
18  Discussions / General Discussions / Re: Google PlayN on: 2012-02-13 00:20:11
First post Smiley I've been lurking for a few weeks

I'm pretty excited for playN. See what I did there? It got a lot of flack from all directions early on but it's improved greatly. The best part is both android and iOS is supported now.
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Java Gaming Resources
by philfrei
2017-12-05 19:38:37

Java Gaming Resources
by philfrei
2017-12-05 19:37:39

Java Gaming Resources
by philfrei
2017-12-05 19:36:10

Java Gaming Resources
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2017-12-05 19:33:10

List of Learning Resources
by elect
2017-03-13 14:05:44

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2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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