Hi !
Featured games (84)
games approved by the League of Dukes
Games in Showcase (555)
Games in Android Showcase (150)
games submitted by our members
Games in WIP (602)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1]
1  Game Development / Performance Tuning / Re: AffineTransform with openGL Pipeline slower than without on: 2012-02-01 16:08:37
removing this line gave me 3 more fps with openGL and more than the camera fetches without using openGL.

Unfortunately the quality is now poor.
So thank you, theagentd, this will work for my first draft.

But i'm still open for other solutions.

2  Game Development / Performance Tuning / AffineTransform with openGL Pipeline slower than without on: 2012-02-01 15:46:18
Hi Everyone,

i'm fetching bufferedImages from camera and want to scale them to whatever window-size is.
Therefore i use the AffineTransform like this
AffineTransform xform2 = AffineTransform.getScaleInstance((double)getWidth() / myWidth, (double)getHeight() / myHeight);

where myWidth / myHeight hold the original Image width/height.
I draw the images via
g2.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BICUBIC);
g2.drawImage(image, xform2, null);

this works fine with about 25 fps, but when i switch to fullscreen i only got about 7 fps left.
when i run the application with the openGL pipeline Option
it slows down to 2 fps in small size.

Any idea highly appreciated.

Pages: [1]
BurntPizza (40 views)
2015-02-27 06:09:35

BurntPizza (29 views)
2015-02-27 05:56:17

Riven (22 views)
2015-02-27 02:34:15

Riven (28 views)
2015-02-27 01:47:26

Riven (30 views)
2015-02-27 01:46:04

BurntPizza (23 views)
2015-02-27 00:52:04

BurntPizza (26 views)
2015-02-27 00:50:29

Riven (45 views)
2015-02-26 23:38:45

Riven (22 views)
2015-02-26 23:37:24

BurntPizza (39 views)
2015-02-26 21:13:04
How to: JGO Wiki
by Mac70
2015-02-17 20:56:16

2D Dynamic Lighting
by ThePixelPony
2015-01-01 20:25:42

How do I start Java Game Development?
by gouessej
2014-12-27 19:41:21

Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!