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1  Games Center / 4K Game Competition - 2006 / Re: Sail 4K on: 2006-02-21 22:04:34
Works like a charm, even though I couldn't get past the first level (didn't really make an effort, it's pretty hard I tell you) Smiley
2  Java Game APIs & Engines / Java 2D / Re: A little odd engine on: 2006-02-20 11:52:22
Yeah. Why not call them piece length and piece numbers then...
3  Java Game APIs & Engines / Java 2D / Re: A little odd engine on: 2006-02-20 07:40:02
it looks sweet, but it took some time to understand what "number of chains" and "chain length" actually meant. try rewording them?
4  Java Game APIs & Engines / J2ME / flushGraphics(int, int, int, int) on: 2006-02-16 08:39:45
Hi,

I'm trying to optimize the drawing mechanism for my simple tetris game,. I've made sure to only redraw the changed areas on the backbuffer. This work perfectly as long as I do a full flush with flushGraphics(), but when I try to use the flushGraphics(int, int, int, int) method, something goes wrong.

The emulator (packed with NetBeans 4.1) won't update the specified area as documented (skips the last column and row, I think). My Z520i just updates the 1/4 upper area of the display, regardless of input.

Any ideas what's wrong?
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