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1  Game Development / Game Mechanics / Re: Is this an efficient way to handle this? on: 2012-01-28 11:30:57
No, it is possibly the worst way you could conceivably imagine doing it. Do not use a Thread.

Cas Smiley
Ok, but what am I supposed to do as an alternative then?
If I just run it, without using the thread, my game gets too laggy..
2  Game Development / Game Mechanics / Is this an efficient way to handle this? on: 2012-01-28 11:14:44
Hi,
In my MouseInputHandler I'm checking each mouse movement which tile is getting hovered.
Now I was wondering.. Is this a good way to handle this? (I'm talking about the threading)

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@Override
    public void mouseMoved(MouseEvent e) {
        mousePosition = e.getPoint();
        Thread t = new Thread() {
            @Override
            public void run() {
                switch (Core.getGameState()) {
                    case INGAME: // Only perform when we're ingame so we know for sure that there are tiles..
                       if (activeTile != null) {
                            /**
                             * Get active tile, and unset if mouse is out of it
                             */

                            if (!activeTile.getEdges().contains(mousePosition)) {
                                activeTile.setBorderColor(activeTile.getDarkPixelBorderColor());
                                activeTile = null;
                            }
                        } else {
                            /**
                             * Loop trough tiles Cecks if mouse is hovered If
                             * hovered, border goes green. If not, border goes
                             * black.
                             */

                            for (int x = 0; x < Core.getTiles().length; x++) {
                                for (int y = 0; y < Core.getTiles()[x].length; y++) {
                                    Tile t = Core.getTiles()[x][y];
                                    if (t.getEdges().contains(mousePosition)) {
                                        t.setBorderColor(t.getLightPixelBorderColor());
                                    } else {
                                        t.setBorderColor(t.getDarkPixelBorderColor());
                                    }
                                }
                            }
                        }
                        break;
                }
            }
        };
        t.start();
    }

Thanks in advance!
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