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1  Java Game APIs & Engines / Xith3D Forums / Re: Maze3D - Remote Mobile Control on: 2004-06-07 11:47:24
just wanted to le you know that the "source code" has been released.

cheers
2  Java Game APIs & Engines / Xith3D Forums / Re: Maze3D demo on: 2004-06-07 11:44:43
the source code has just been released.
check http://opensource.dazoot.ro/maze3d/

the documentation is yes in romanian and i'm afraid it will have to wait for a while for translation.

i might do it after skewl exams are done (1 month).

till then use the source code Smiley
3  Java Game APIs & Engines / Xith3D Forums / Re: Maze3D - Remote Mobile Control on: 2004-05-30 16:01:50
Quote
Forgot to mention - Maze3D does not launch on Mac.  no error message.  I will have to look deeper.

no mac around here Cheesy
also on win2003 the same thing, but not only with maze3d, but with all JOGL demos.
4  Java Game APIs & Engines / Xith3D Forums / Re: Maze3D - Remote Mobile Control on: 2004-05-30 15:57:46
Quote
oh and by the way - well done catalin
I downloaded the 3D maze and its cool
Did you use the Quake style BSP??

Looking forward to seeing the code..


The only part i used from the quake3 demo is the movement force and the "invisible" avatar collider.

the world is defined in a simple XML file parsed with jdom.

Also i have to mention that the Thorus code belongs to Abdul Bezrati.
http://xith.org/demo/JavaCoolDude.php
5  Java Game APIs & Engines / Xith3D Forums / Re: Maze3D - Remote Mobile Control on: 2004-05-30 15:53:55
Quote
Yeah, works fine now Smiley. I like the translucent walls. Also, have you tried running to the edge, jumping over the wall, and falling?

this is not a bug,
this is a feature Tongue, and after all this is only a demo.

the part with only my machine does not apply.
the windows users are the most.

i am not a windows fan, but i use windows as my workstation. for the server part i am linux 100% (gentoo).
6  Java Game APIs & Engines / Xith3D Forums / Re: Maze3D - Remote Mobile Control on: 2004-05-29 10:33:00
as you can see
it is a jogl problem !

the reason might be that inside the jnlp the jogl is defined only for os="Windows"

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<resources os="Windows">
            <j2se href="http://java.sun.com/products/autodl/j2se" version="1.4+"/>
            <jar href="lib/jogl.jar"/>
            <nativelib href="lib/jogl/jogl-natives-win32.jar"/>
      </resources>


this does not mean i can't write a working jnlp !
here it is more than ok !

anyway i did an update to the jnlp file and load the jogl library directly from jogl.dev.java.net.

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<resources>
      <j2se href="http://java.sun.com/products/autodl/j2se" version="1.4+"/>
      <property name="sun.java2d.noddraw" value="true"/>
      <jar href="maze3d.jar" main="true"/>
      <extension name="jogl" href="https://jogl.dev.java.net/webstart/jogl.jnlp" />
</resources>


check it now and let me know if it is ok !

cheers!
7  Java Game APIs & Engines / Xith3D Forums / Maze3D - Remote Mobile Control on: 2004-05-29 07:56:27
Check my 1st Xith3D project.

http://opensource.dazoot.ro/maze3d/

The sources will be packed and released in a couple of days.

The documentation is in Romanian, but the CODE snippets and the screenshots should be enough for somebody to understand.

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