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1  Java Game APIs & Engines / jMonkeyEngine / Is jME still maintained ? on: 2007-01-23 08:21:33
I decided to get a look at jME because I read that the community is big, responsive and supportive. I have just one concern : the last jME release seem to be the 0.10 which is more than 7 months old.

Does it mean that this great engine is slowly abandoned or should I not rely on release regularity, the night build being actively updated ?
2  Java Game APIs & Engines / Java 3D / Re: Need advices for choosing a 3D API on: 2006-02-13 20:25:01
This thread took a strange turn  Grin

I didn't want to start a Windows/Linux war. Thanks for your replies about 3D APIs, I now have the hardest part to do .... coding  Wink
3  Java Game APIs & Engines / Java 3D / Re: Need advices for choosing a 3D API on: 2006-02-08 13:01:04
Ok, I hope to not sound too clueless but why isn't there an OpenGL Win32 implementation maintained by the consortium ? Why should Microsoft be the only one to guarantee an Opengl compatibility on Windows systems ?

It reminds me of the JRE in its early stage when Sun was complaining that MS had implemented a crappy version of it.
4  Java Game APIs & Engines / Java 3D / Re: Need advices for choosing a 3D API on: 2006-02-02 13:05:01
You may also have a look to jMonkeyEngine. Lots of people seems to like it.

I'll check this one but according to Jeff's FAQ, it seems that the classical Java3D is quite the best choice unless I'm ready to adress directly JOGL.
5  Java Game APIs & Engines / Java 3D / Re: Need advices for choosing a 3D API on: 2006-02-02 07:54:30
That's exactly what I needed, thanks ! Grin
6  Java Game APIs & Engines / Java 3D / Need advices for choosing a 3D API on: 2006-02-01 10:06:02
Hi guys,

I'm planning to make my own game (a space simulation), I'm looking for a 3D API and I must say there is a lot
of choices and different approaches. My major criterion is performance and in second the ability of accessing
directly OpenGL functions. I have been amazed by the job made by Markus Persson on Wurm Online, I tried to PM him
to see if he could share his experience with me but the PM page returned me errors twice and I'm not sure
he got my PM (Markus, if you read that post, you're more than welcome to reply to it Smiley ).

I browsed some docs and articles, most of the time it is a contest between Java3D, Xirth and jMe. About OpenGL bindings there is another fight between LWJGL and JOGL. I even heard about bindings to C++ famous library like Ogre3D and Irrlicht.

Well, I really don't know what API or library to use for my game.

To sum up :
1st criterion   :  speed
2nd criterion :  possibility to access OpenGL methods through binding
3rd criterion  :  compliance with other classic libraries like OpenAL, JavaODE....

Thanks  
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