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1  Java Game APIs & Engines / JOGL Development / Re: Accessing GLU on: 2006-02-02 22:49:57
lol, gl.glLoadIdentity();, i noticed it in my post and not my source file haha
2  Java Game APIs & Engines / JOGL Development / Re: Accessing GLU on: 2006-02-02 22:48:28
I have

public class NetworkDrawer implements GLEventListener
    GLU glu = new GLU();
    public static ArrayList<Node> nodes = new ArrayList<Node>();
    public static ArrayList<Arc> arcs = new ArrayList<Arc>();

At the top of my class, then i have my init method as:

 public void init(GLAutoDrawable drawable)
        GL gl = drawable.getGL();

So all i want to do where is chage the clipping volume to -40 to 40 in both the x and y direction, as i have a set of 2d coordinated i want to play as points and that seemed the natural way.

My display method:

 public void display(GLAutoDrawable drawable)
        GL gl = drawable.getGL();
        gl.glColor3f(1F, 0F, 0F);
        gl.glVertex2d(0, 0);
        gl.glVertex2d(0.5, 0);
        gl.glColor3f(1F, 1F, 0F);

Im drawing two points to test my new co-ordinate system is in place, so they should be very close, but instead they are bing drawn with the default co-ordinate system -1 to 1 in both x and y, so one point in the middle, and the other half way between the middle and the right hand side of the window.

Any idea how i get my correct -40 to 40 system in place?
3  Java Game APIs & Engines / JOGL Development / Accessing GLU on: 2006-02-02 20:49:13
How do i di that with the new version, just started JOGL today, could someone give me a simple example say if i wanted to call gluOrtho2D in the init method.

4  Java Game APIs & Engines / JOGL Development / Re: How to: Getting started with JOGL on: 2006-02-02 15:56:05
thanks oravecz, helped alot, im just starting JOGL today with not much experience of OpenGL.
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