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1  Discussions / General Discussions / Re: New people, please comments! on: 2011-12-06 14:35:30
Sorry, this conversation reminded me of the Orz Grin (Star Control 2, for the uninitiated).

what a hellova game
2  Discussions / Miscellaneous Topics / Re: Dennis Ritchie is dead. on: 2011-10-13 12:57:52
Ah, now that really is a great loss to computer science.

+1
3  Discussions / General Discussions / Re: Using GWT to go from Java to Java Script on: 2011-10-03 20:37:26
There's already a game framework that uses GWT for JS (among other target platforms), it's the one used by Rovio to make Angry Birds for the Chrome store, and aparently is being used by Three Rings as well (samskivert is a commiter): PlayN
4  Game Development / Networking & Multiplayer / Re: Apache MINA on: 2011-05-26 12:47:48
I have a multiplayer server made with MINA (1.1.7 IIRC), shoot!
5  Games Center / Featured Games / Re: Legends of Yore on: 2011-03-31 14:22:39
Are you using xmlvm to cross compile?
6  Games Center / Featured Games / Re: Age of Conquest III on: 2011-01-06 16:13:07
what frameworks/libs (if any) did you use for the project?
7  Discussions / General Discussions / Re: Another language feature I'd like on: 2009-07-02 22:40:45
Would this do?
http://josql.sourceforge.net/
8  Discussions / General Discussions / Re: Java Applets on Game Jolt on: 2009-05-26 16:12:11
Is it possible to host multiplayer games and run the servers there?
9  Games Center / Featured Games / Re: Awesome Soccer - New Java Game on: 2009-05-12 21:20:26
No linux demo, can't try it Cry
10  Game Development / Networking & Multiplayer / Re: Multiplayer Game Server on: 2009-04-24 02:14:44
You can do a P2P like scheme where the server sends the players the addresses of other players, so that they can communicate within each other

So:

Player 1, with IP 1.2.3.4 connects to the server
Player 2, with IP 2.3.4.5 connects to the server

Server sends both players each other's IP, and they can connect in a peer 2 peer fashion

you must program you clients to be able to listen to other clients
11  Games Center / WIP games, tools & toy projects / Darkstris on: 2009-03-10 12:54:16
This is kind of old news, but news nonetheless

I made a Darkstar based cooperative multiplayer tetris game called Darkstris (pretty original name, huh!).

Darkstris was the grand prize winner of the Project Darkstar Developer Challenge.

Unfortunately, it isn't hosted on a server to be able to play it online (the client is a plain old unsigned applet), but since it's open source, you can download it and try it locally (if anyone has a Java server and volunteers to host it, that'll be great)

Some screenshots:

Lobby


In Game




Project URL:
http://code.google.com/p/darkstris/

Feedback of any kind, comments, suggestions, etc is welcome!
12  Discussions / General Discussions / Re: Moving away from Java on: 2009-03-03 21:34:36
What I find interesting is that, lately, I have been talking to more developers who say they are moving back to Java after a few painful years of Flash....

Who? What? Where? Why?
13  Games Center / Contests / Re: Project Darkstar Developer Challenge on: 2009-02-13 01:34:38
And here are the results!

http://www.projectdarkstar.com/developer-challenge-contest.html
14  Java Game APIs & Engines / Java 2D / Re: 2D and OpenGL? on: 2009-01-08 22:17:28
but I had been hoping to work with OpenGl directly, rather than through a library.

then go with LWJGL
15  Games Center / 4K Game Competition - 2009 / Re: Left 4k Dead on: 2008-12-03 01:14:01
This is 4k? Incredible!!!
16  Game Development / Networking & Multiplayer / Re: RMI, Sockets or ...? on: 2008-05-09 13:10:22
here

signed applets allow you to connect anywhere, right
17  Game Development / Networking & Multiplayer / Re: RMI, Sockets or ...? on: 2008-05-09 12:20:00
The problem on applets is, that they can only connect to their server.

Untrue, read above
18  Games Center / Archived Projects / Re: Nex Gen LWJGL Applets! on: 2008-04-23 12:23:34
Sounds  like an error in the game code, hopefully not an applet issue, get any output on console?

Nothing on the console... I played it on Windows and it worked ok. It seems that the code that makes the big boss ship flash when it's hit is messing up somehow in linux
19  Games Center / Archived Projects / Re: Nex Gen LWJGL Applets! on: 2008-04-23 01:17:48
Load perfect on Ubuntu, Firefox 3 beta 5, Java Plug-in 1.6.0_06

But while playing the game, when a big ship comes and I shoot it, the screen goes blank and nothing else happens...
20  Game Development / Networking & Multiplayer / Re: RMI, Sockets or ...? on: 2008-04-22 11:02:49
sockets, and mind you that you can only connect to the server that the applet is downloaded from as it is sandboxed.

Not anymore since 6u10 !!
21  Game Development / Networking & Multiplayer / Re: Java's biggest disadvantage (compared to Flash) on: 2008-04-18 12:12:26
Indeed, bug marked as fixed in 6u10 build 22!
http://download.java.net/jdk6/6u10/promoted/b22/changes/jdk6uN-b22.html

I can't believe they actually did something about a bug with just 17 votes and in 3 weeks!!! They probably had it done already and the bug was just a reminder Smiley
22  Game Development / Networking & Multiplayer / Re: Java's biggest disadvantage (compared to Flash) on: 2008-04-16 12:43:19
Bug is now in
State       10-Fix Delivered,   bug

does it means we are going to see something in 6uN ?
23  Game Development / Networking & Multiplayer / Re: Java's biggest disadvantage (compared to Flash) on: 2008-04-08 10:39:26
Voted for it! we need a couple of hundred votes and maybe they'll do something about it... new thread? sticky?
24  Game Development / Networking & Multiplayer / Re: Java's biggest disadvantage (compared to Flash) on: 2008-04-07 18:29:48
is there a RFE to handle this that we can vote on?
25  Discussions / General Discussions / Re: Some Flash bait... on: 2008-03-10 10:32:18
Also,  all that can be done in Flash can be done in Java but all that can be done in Java cannot be done in flash.

Like what?
26  Games Center / Archived Projects / Truco! Multiplayer Applet on: 2007-12-01 16:16:00
The past few months I've been developing a multiplayer card game very well known in south america called Truco for a link sharing portal which has a lot of traffic.

The game and site is in spanish, and the game is not trivial to learn (although it isn't complicated at all, rules can be found here, or you just can go in, chat a little and throw some cards at random and see what happens Smiley

The game was made with PulpCore and Apache Mina

Play the game here (no need to register in the site, if you log in as guest, remember to create rooms betting 0 points, or join rooms that bet 0 points)

Cheers!
27  Game Development / Networking & Multiplayer / Applets and banner ads on: 2007-11-16 15:31:50
Hi

I've seen in sites such as pogo.com and popcap.com where a Java Applet that holds the game, in between levels gets replaced by an ad. I'm quite sure that this is done with divs or iframes or something, but I also read elsewhere that some browsers didn't like divs displaying above applets... so before I start investigating from scratch, does anybody have experience doing stuff like this?

Thanks
28  Game Development / Game Mechanics / Re: JBox2D on: 2007-10-21 14:34:03
it's an alpha/beta release, where the demos are working and that's it

we still need a lot of work in making it java-friendly, optimizations, etc

stay tuned!
29  Game Development / Game Mechanics / JBox2D on: 2007-10-20 16:20:26
Hi!

We've released the first beta of JBox2D, a Java port of Erin Catto's Box2D

Check out some demos at http://jbox2d.sourceforge.net/, source code is hosted at http://www.sf.net/projects/jbox2d

Soon (technical problems!) we'll host the first jar release, in the meantime play with the demos and check out the source code

As usual, comments, suggestions et al are most welcomed
30  Game Development / Game Mechanics / Re: Phys2D usage questions: on: 2007-10-06 16:33:48
Yes, I want to see it too! Hurry up you guys! Tongue
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