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Game Development / Networking & Multiplayer / Re: Multiplayer Game Server
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on: 2009-04-24 04:14:44
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You can do a P2P like scheme where the server sends the players the addresses of other players, so that they can communicate within each other
So:
Player 1, with IP 1.2.3.4 connects to the server Player 2, with IP 2.3.4.5 connects to the server
Server sends both players each other's IP, and they can connect in a peer 2 peer fashion
you must program you clients to be able to listen to other clients
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11
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Games Center / WIP games, tools & toy projects / Darkstris
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on: 2009-03-10 13:54:16
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This is kind of old news, but news nonetheless I made a Darkstar based cooperative multiplayer tetris game called Darkstris (pretty original name, huh!). Darkstris was the grand prize winner of the Project Darkstar Developer Challenge. Unfortunately, it isn't hosted on a server to be able to play it online (the client is a plain old unsigned applet), but since it's open source, you can download it and try it locally (if anyone has a Java server and volunteers to host it, that'll be great) Some screenshots: Lobby  In Game   Project URL: http://code.google.com/p/darkstris/Feedback of any kind, comments, suggestions, etc is welcome!
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18
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Games Center / Archived Projects / Re: Nex Gen LWJGL Applets!
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on: 2008-04-23 14:23:34
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Sounds like an error in the game code, hopefully not an applet issue, get any output on console?
Nothing on the console... I played it on Windows and it worked ok. It seems that the code that makes the big boss ship flash when it's hit is messing up somehow in linux
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26
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Games Center / Archived Projects / Truco! Multiplayer Applet
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on: 2007-12-01 17:16:00
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The past few months I've been developing a multiplayer card game very well known in south america called Truco for a link sharing portal which has a lot of traffic. The game and site is in spanish, and the game is not trivial to learn (although it isn't complicated at all, rules can be found here, or you just can go in, chat a little and throw some cards at random and see what happens  The game was made with PulpCore and Apache MinaPlay the game here (no need to register in the site, if you log in as guest, remember to create rooms betting 0 points, or join rooms that bet 0 points) Cheers!
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27
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Game Development / Networking & Multiplayer / Applets and banner ads
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on: 2007-11-16 16:31:50
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Hi
I've seen in sites such as pogo.com and popcap.com where a Java Applet that holds the game, in between levels gets replaced by an ad. I'm quite sure that this is done with divs or iframes or something, but I also read elsewhere that some browsers didn't like divs displaying above applets... so before I start investigating from scratch, does anybody have experience doing stuff like this?
Thanks
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28
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Game Development / Game Mechanics / Re: JBox2D
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on: 2007-10-21 16:34:03
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it's an alpha/beta release, where the demos are working and that's it
we still need a lot of work in making it java-friendly, optimizations, etc
stay tuned!
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Add your game by posting it in the WIP section,
or publish it in Showcase.
The first screenshot will be displayed as a thumbnail.
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