I have completed a *very* basic framework for what is to be a networked multiplayer game where players control characters through an external device which measures their current attention brainwaves. Level1 will serve as a framework/engine for Glider and Diver, identical games with different worlds.
Included is an executable jar with source.
If anybody has time or needs something to do, I am interested in any and all comments relating to the architecture, gl implementation, or anything else.
Please keep in mind that in many places I have lazily introduced unneeded constants - most of thsee classes are actually going to be extended to provide the glider/diver functionality later.
I would really appreciate any input or suggestions on where to go next. This is my first opengl/mvc/event driven game and I have reached a "coder's block" today.