Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (494)
Games in Android Showcase (114)
games submitted by our members
Games in WIP (563)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1]
1  Java Game APIs & Engines / OpenGL Development / Requesting crticism ... on: 2006-01-14 19:42:35
I have completed a *very* basic framework for what is to be a networked multiplayer game where players control characters through an external device which measures their current attention brainwaves. Level1 will serve as a framework/engine for Glider and Diver, identical games with different worlds.

http://www.playattention.org/critique/level1demo.zip

Included is an executable jar with source.

If anybody has time or needs something to do, I am interested in any and all comments relating to the architecture, gl implementation, or anything else.

Please keep in mind that in many places I have lazily introduced unneeded constants - most of thsee classes are actually going to be extended to provide the glider/diver functionality later.

I would really appreciate any input or suggestions on where to go next. This is my first opengl/mvc/event driven game and I have reached a "coder's block" today.
2  Game Development / Game Play & Game Design / Requesting crticism ... on: 2006-01-14 19:39:10
I have completed a *very* basic framework for what is to be a networked multiplayer game where players control characters through an external device which measures their current attention brainwaves. Level1 will serve as a framework/engine for Glider and Diver, identical games with different worlds.

http://www.playattention.org/critique/level1demo.zip

Included is an executable jar with source.

If anybody has time or needs something to do, I am interested in any and all comments relating to the architecture, gl implementation, or anything else.

Please keep in mind that in many places I have lazily introduced unneeded constants - most of thsee classes are actually going to be extended to provide the glider/diver functionality later.

I would really appreciate any input or suggestions on where to go next. This is my first opengl/mvc/event driven game and I have reached a "coder's block" today.
Pages: [1]
 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Dwinin (22 views)
2014-09-12 09:08:26

Norakomi (55 views)
2014-09-10 13:57:51

TehJavaDev (66 views)
2014-09-10 06:39:09

Tekkerue (33 views)
2014-09-09 02:24:56

mitcheeb (55 views)
2014-09-08 06:06:29

BurntPizza (38 views)
2014-09-07 01:13:42

Longarmx (24 views)
2014-09-07 01:12:14

Longarmx (30 views)
2014-09-07 01:11:22

Longarmx (30 views)
2014-09-07 01:10:19

mitcheeb (37 views)
2014-09-04 23:08:59
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!