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1  Game Development / Networking & Multiplayer / Re: Entity System - Networking on: 2014-03-31 06:40:20
So... I'm not using Artemis Entity System because I created my own..

Basically, whenever I create a specific type of entity, I add it to a tree. Both in Client and Server. Works the same way.
When you receive a package that applies "Move X to the right", search for the entity in the tree and make your changes to it. Remember to always use thread-safe collections and consider that your networking events shouldn't change the order of the updates or change whatever is already built..

Not sure if I was clear.
2  Games Center / Showcase / Re: Concept on: 2014-03-25 20:57:41
I wasn't going to click on this thread, then I got surprised by your game!

Biggest mistake in my opinion: the Title is not attractive enough.
3  Game Development / Networking & Multiplayer / Re: [KRYONET] Problems with chat on: 2013-03-28 20:39:05
Why don't you try the Input class of the library you're using then?
I don't think it's a good idea to use the scanner class..
4  Game Development / Newbie & Debugging Questions / Re: ConcurrentModificationException on: 2012-01-20 15:46:45
The problem is that you're trying to access (meaning iterate) the collection while it is being changed (you're adding or removing elements).

Code below is just scratch.

This can be due to:

for(collection iteration)
  if(x)
    remove element // add element


You can solve this by:

copyOfArray = originalArray.copy
for(originalArray iteration)
  if(x)
     do something (copyOfArray.remove or copyOfArray.add)

if you need to change the other array, just copy the copyOfArray to the original array.

I had the same problem and I solved this using the strategy above.
If you still have any trouble, when I get home I'll post the code.
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