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1  Games Center / Android Showcase / Re: 1000 Levels: Simple one-tap game on: 2016-08-28 14:34:04
Not a bad little game. Upgrade the graphics some and it could become pretty popular.
2  Java Game APIs & Engines / Engines, Libraries and Tools / Re: Java Blend, Blender DNA fully implemented in Java with R/W file access (beta) on: 2015-12-16 02:27:06
This is pretty awesome. I haven't looked at it but it sounds great.
3  Discussions / General Discussions / New Entity System articles on: 2015-12-15 22:08:39
Adam Martin, aka blahblahblahh, is looking to write some articles on entity systems for games. In order to do this he has set up some crowd funding to help.
4  Discussions / Miscellaneous Topics / Re: File replacing bat/sh file! on: 2015-08-03 11:19:12
Ohhhh!!!! Thank you!

One thing though, I want to delete all files that have a .new version of them and replace them with the new version. I don't want to keep the .old ones. Also, does this script recursively process all subfolders as well?

The find command is always recursive starting from the directory you chose. The .new files will be gone already since the mv is a move not copy. You can use what leSpace gave you for deleting all the .old files when it is done.

These commands can be pretty dangerous. There is no prompting, it just does the work. Since its specific to what you are looking for it should be pretty safe, as long as you don't make any type-os.
5  Discussions / Miscellaneous Topics / Re: File replacing bat/sh file! on: 2015-08-03 03:59:59
This seemed to work for me.
#copy all files that match any file with the .new extension. Copy the existing files without the .new to .old
find . -type f -name '*.new' | sed 's/\(.*\)\.new$/\1/' | xargs -I '{}' mv {} {}.old
#copy all the .new files removing the .new extension
find . -type f -name '*.new' | sed 's/\(.*\)\.new$/\1/' | xargs -I '{}' mv {}.new {}

Make sure the file you put it in you make executable with chmod +x or whatever filename you choose.

find . -type f -name '*.new'
#Find starting in the current directory (.) files (-type f) with the name (-name) ending with .new ('*.new')

#sed matches stream input to produce output
sed 's/\(.*\)\.new$/\1/'
#pipe the stream to sed. The '/' is used as a delimeter. The 's' says that this is a substitution. '\(.*\)\.new$' is a regular expression to find any line that ends in new. The '\1' says to output the first group which is the file name without new.

xargs -I '{}' mv {} {}.old
#xargs allows you to pass lines to an executable command. mv is the move command. Basically the same as rename.
6  Game Development / Newbie & Debugging Questions / Re: I want to work in 3D? on: 2015-07-31 10:28:50
Not sure if this is any good but it is the first result in Google.
7  Discussions / Miscellaneous Topics / Re: What to really learn for commercial Java ? on: 2015-06-01 11:28:35
You should at least be familiar with the full stack. Spend a little time on each. In my current job I write Javascript with jQuery and Angular, Java with about 30-40 libraries, including Hibernate. Database knowledge is helpful as well, even if you don't do any database work. Learn the types of relationships as well as some basic SQL.
8  Discussions / General Discussions / Re: How many projects do you go through? on: 2015-05-28 21:53:49
Same here. I start projects and almost never finish them. The only ones I ever finish are when I have time to enter the 4k compo.
9  Discussions / Miscellaneous Topics / Re: SourceForge seized GIMP for Windows' account on: 2015-05-28 11:11:52
He should take the source to GitHub and publicly shame Sourceforge.
10  Game Development / Newbie & Debugging Questions / Re: Libgdx 3D? on: 2015-05-25 18:22:45 extends which has a public field called glTarget. This looks like the ID you are looking for.
11  Game Development / Newbie & Debugging Questions / Re: Libgdx 3D? on: 2015-05-24 14:13:55
I don't do much 3D myself, I just know the concepts.

That image looks like he is using billboarding. Search on that term to see if it gives you what you want.
12  Game Development / Newbie & Debugging Questions / Re: Libgdx 3D? on: 2015-05-24 13:22:00
One problem is that you think you are rendering a cube when you are only rendering a face. A cube has 6 faces with a total of 8 vertices.

I ran your code an there were no glitches for me. Define "glitchy".
13  Game Development / Newbie & Debugging Questions / Re: Libgdx 3D? on: 2015-05-24 11:51:43
It looks like you didn't set your camera to look at your cube.
        camera.lookAt(0, 0, 0);

You also overwrite your instance. You first create a Model then call blockInit to create a new instance, overwriting the first model.
If your set of vertices is going to work you need to set the Z vertex to 1 or something. Right now your max Z depth is 0.1 but your vertices are at 0 so they won't be seen.
14  Discussions / General Discussions / Re: Hiring a Java developer on: 2015-04-13 23:39:37
Having said all that, clearly the most common response has been just to post in the forums Smiley Without going into detail, let me just say that I have a condition that makes programming a very slow process for me. The kind of help I need will require a little patience, which is why I'd be more comfortable paying someone for assistance than posting in the forums. (If I can't find anyone though, I may just have to brave it.)

That's the beauty of forums. Speed is not a factor. You take your time to formulate your question and then once it's posted take your time to absorb the answers.
15  Games Center / Showcase / Re: Sokobanski on: 2015-04-02 23:23:54
It stores data per user, using home or appdata or "/Library/Application Support".
So you store data with the user always in the platform prefered way.


If you are checking what OS you are on before trying to use something then you are introducing OS dependencies. This will make your code a lot less portable, as the OP found out when someone tried it on Mac. If you just use "user.home" you will never have a problem.
16  Games Center / Showcase / Re: Sokobanski on: 2015-04-01 04:10:45

I disagree with that post. You should always store user data for your application with the user. Always use System.getProperty("user.home"). That will always exist no matter the OS and then you can just append your path to the result. Or you could also use the prefs utility, but that is not really meant for game data, which can get quite large.
17  Discussions / General Discussions / Re: I no longer use Google Play and I block ads on: 2014-12-31 13:54:22
Also, I feel like, if you are a service, such as a video game, that chooses to earn its revenue via an ad model, you should either abide by what it wants, or not use the service. Though you may feel that the revenue earned via this model is too minuscule to matter, this may not be the case. For example, what if the creator of the game payed an artist to have assets created, and expected to earn this money back via the ads in his game? By removing ads, you are not really being a fair sport. You probably wouldn't go in and steal something off the shelf of your local grocery store, so you shouldn't turn off ads either.

Exactly. Desktop Tower Defense made over a million dollars with this model.
18  Discussions / General Discussions / Re: I no longer use Google Play and I block ads on: 2014-12-30 12:58:58
@CaptainJester I don't suggest only "paywalls". I proposed the global license and the global patronage. Moreover, in my case, I don't look for money, I pay for my hosting cost, I don't use ads, it's ok for me.

Exactly. For you it is ok and that is great and I appreciate it. I also still appreciate it when people put things up for free and throw a quick Google Ad at the top in a banner. Take Kongregate for example. I have been on there for 7 years and they have always done advertising right. When you start to play a game you get an ad that plays and you have a choice after 10 seconds to continue viewing the ad, which I have done on occasion, or skip the ad. Then its right to your game with only a small banner ad at the top of the page.

I just read another perspective from Cliffsky at Positech Games. I encourage everyone to read it, it is a good read.
19  Discussions / General Discussions / Re: I no longer use Google Play and I block ads on: 2014-12-26 16:12:14
Quite frankly the Internet wouldn't be where it is now without advertising. The early exponential growth was spurred by people building websites because they thought they could make a lot of money by putting up useless crap and plastering ads. Then the payout model changed but you could still use it since most people don't mind ads as long as you don't "break your site by putting 5 flash ads on one page." Most advertising doesn't bother me as long as it doesn't get too obtrusive. If it does I just don't visit the site with the bad ads. Putting everything behind paywalls won't work either since the search engines can't/won't  catalog behind paywalls. The whole point of the internet is to disseminate information and if you charge for it people won't get it. Some people come up with models where they put out free content to draw users then sell a service they may need. Everyone can't always do that so they put up ads. As far as I am concerned if you don't want to look at ads don't go to the site that is posting the content with ads, find it somewhere else or put up with it. People always want to get everything for free but everything is not free and if someone puts out something that is useful to me, my way of paying for it and thanking people for putting out information I find useful, is to put up with ads and even click on a few that are useful. If you can put up a site out of your own pocket and don't try to make money off of it that is your prerogative but don't force your ideals on other people. Especially if people need to make a little money to keep the site going. And don't even say how cheap hosting is because even if it is cheap not everyone can still afford it.
20  Discussions / Miscellaneous Topics / Re: Full Visual Studio for free on: 2014-11-16 13:44:54
I debug in Eclipse all the time. Never had a problem with it. You can even do remote hot code replacement to avoid making a new deployment to a server just try a slight difference in a method.
21  Discussions / Miscellaneous Topics / Full Visual Studio for free on: 2014-11-15 14:07:46
Microsoft just announced that they are releasing a "community edition" of Visual Studio. It is basically full Visual Studio Standard for free for both commercial and non-commercial use for small teams.
22  Discussions / Miscellaneous Topics / Re: Whays the story behind your name on: 2014-10-04 15:07:30
I read a comedy Science Fiction series by Robert Asprin. The first book is called 'Phule's Company' and the main character is Willard M. Phule. He is in the space legion where most people go to disappear and choose an alias and no one asks questions about your past. He started with Lieutenant Scaramouche and then got promoted and had to change his name so he chose Captain Jester. I have been using CaptainJester ever since.
23  Game Development / Shared Code / Re: XML Reader Classes on: 2014-07-28 20:54:11
Generally I agree with the idea that you should only ever roll something yourself if learning is what matters to you and not productivity, but Java has 3 built-in ways of parsing XML (DOM, SAX, StAX) which are all really easy to use so why would anyone use a library for this? Huh
Because you still have to do the marshaling yourself. With SimpleXML you create POJOs and then use a serializer to read/write your XML file. All the marshaling is done for you.
24  Game Development / Shared Code / Re: XML Reader Classes on: 2014-07-12 18:04:18
Yeah, don't always just say I am going to roll it myself. If you are trying to get a project done in a certain amount of time then you should always try to find a library. If it is a hobby project that you are trying to learn things then go ahead. Even then sometimes you can get frustrated with a hobby project when you are trying to do everything yourself.
25  Game Development / Shared Code / Re: XML Reader Classes on: 2014-07-10 01:08:18
Have you ever looked at
26  Discussions / General Discussions / Re: "No, You Can't Make Video Games" on: 2014-05-19 11:37:58
This is the biggest problem I have:
No, we really don't, unless you want to encourage the creation of white noise in the medium and devalue everyones work.


DeviantArt is the place where art goes to die in noise.

Just because there are lots of bad games out there does not devalue other peoples work. I went to Deviant Art and saw a lot of nice art. The only problem with a lot of bad games is if the site you are trying to find them on cannot help avoid the chaff and find the gems.
27  Discussions / Miscellaneous Topics / Contribute to the development of the next Unreal Tournament on: 2014-05-10 01:10:17

That's right. They are planning to completely community develop this. They want everyone's input and you can even contribute code.
28  Discussions / General Discussions / Re: The Big Linux Distro Thread on: 2014-04-02 21:27:08
-Photoshop (hmm)

I have tried CentOS and liked it. Although I manually install the JDK and Eclipse because the package manager only has OpenJDK. You also should manually install ANT since if you install it with the package manager it will also install OpenJDK.
29  Games Center / 4K Game Competition - 2014 / Re: Community voting on: 2014-03-02 17:16:40
Figured it out. I thought I could have a 64bit JDK but then install the 32bit JRE for the plugin, but the 64bit took over. Uninstalled everything and reinstalled the 32bit JDK and it is all working.
30  Games Center / 4K Game Competition - 2014 / Re: Community voting on: 2014-03-01 21:06:51
Bloody Java plugin won't keep my security settings. I am running Windows 7 64bit. Whenever I change the Java security to low to try and run an applet, I go into any web browser(IE, Firefox, Chrome). As soon as go to the Java4k site and launch an applet it resets the security to high. Anyone else run into this? I am trying to look at the 4K games but I can't.
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List of Learning Resources
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2017-03-13 14:05:44

List of Learning Resources
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SF/X Libraries
by philfrei
2017-03-02 08:45:19

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2017-03-02 06:38:56

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2017-03-02 06:37:51 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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