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1  Discussions / General Discussions / Re: Project Darkstar forum on: 2006-03-29 21:23:08
I registered and requested observer role, but i can't write anything to the forums (or i don't find the button to do this  Huh).

2  Game Development / Networking & Multiplayer / Re: [SGS] Darkstar and physics simulation on: 2006-03-28 19:34:37
I thought about the same thing and ended with the conclusion to make this simulation on the clients and only check the submitted positions on the the server. Otherwise I fear to overburden the object store. I think the object store will generally be the bottleneck, when you try to simulate large worlds.

3  Discussions / General Discussions / Re: "Project Darkstar" teaser site.... on: 2006-03-27 06:16:04
Thanks a lot for your quick answers. It's good to hear, that all those things will be implemented in the future.
I wish you best of luck with sgs, it's really worth to become a great success. Cool

4  Discussions / General Discussions / Re: "Project Darkstar" teaser site.... on: 2006-03-26 16:07:41
Hi there,

i found the time for playing around with the darkstar early access release this weekend, now i have some questions Wink.

1. How  can you define third party libraries your app needs? In the deploy.xml i found no parameter or such thing, to make the sgs load the libraries. I tried adding the library to the classpathURL attribute separated with ";", added the library to the server's lib directory, or added it to the classpath when starting the server, nothing worked.

2. Is it possible to schedule events with a finer accuracy than 1 second using the PDTimer?

3. In the final product, will there be a possibility to acquire some of the game objects directly out of the object store from an application which runs not in the game server? For example some web application which shows the players online status.

I really like the sgs, looks like the software i was all the times looking for Wink

5  Game Development / Artificial Intelligence / Re: Determing player/objects within a certain radius of "self" on: 2006-02-18 00:17:54
You're welcome. I was looking for the same problem a few weeks ago, and there i found this little paper. Unfortunately i hadn't enough time for implementing this method. If you get some results about this issue, i would be glad if you could give a short note Wink

6  Game Development / Artificial Intelligence / Re: Determing player/objects within a certain radius of "self" on: 2006-02-17 15:51:55
Perhaps you can need something like this?
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Website offering 3D Models specifically for games for free
by vusman
2016-04-29 12:56:17

List of Learning Resources
by SilverTiger
2016-02-05 09:39:47

List of Learning Resources
by SilverTiger
2016-02-05 09:38:38

List of Learning Resources
by SilverTiger
2016-02-05 09:35:50

Rendering resources
by Roquen
2015-11-13 14:37:59

Rendering resources
by Roquen
2015-11-13 14:36:58

Math: Resources
by Roquen
2015-10-22 07:46:10

Networking Resources
by Roquen
2015-10-16 07:12:30 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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