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Games Center / 4K Game Competition - 2006 / Re: Calc 4K
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on: 2006-01-03 01:46:41
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sorry if you hate me, i was being honest
(but neat idea with the total, it does make it harder, thus healthier for the brain, so you probably wont get forgetful memory, what was it called, i forgot, honestly, but haha)
oh wait, amnesia or something, but thats not what i mean...
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Games Center / 4K Game Competition - 2006 / Re: Calc 4K
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on: 2006-01-02 19:27:11
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That game is so hard to figure out! (how to play, but i did read how to quit)
i didn't see the whole target thing, and still can't see current total thing.
Not my sort of game, but good for those who enjoy it (i think)
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Game Development / Game Play & Game Design / Re: What makes a game ADDICTING?
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on: 2006-01-02 18:50:04
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What i meant is if the user only has a keyboard and a mouse, they shouldn't feel punished because they don't have a joystick or a mouse
(and anyone dumb enough to seriously play an fps with a joystick, - i mean for laughs or a try is ok, but seriously with a joystick deserves to be forced to listen to a really boring lecture at the same time as opera music or something)
and if you have tried playing an fps with a joystick, hope the trauma has subsided (i've never tried it before though, it sounds dangerous)
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Game Development / Artificial Intelligence / Re: What do you think of an AI contest?
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on: 2006-01-01 05:11:49
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For the type of game, i reckon:
it should be a mixture of strategy and action
luck should be applied to all players
e.g. a randomly generated "world" gets tested by all ai bots, each bot rotates to the next position...
strategy as in, does the ai bot risk it's health to get a better weapon in a chest guarded by creatures,
does the ai give up his bow/rifle for a sword/machine gun
does the ai bot stop for health or pursue his opponent ai bot for points
does the ai bot take the short + more dangerous route to complete the mission quicker (more points) or does the ai bot take the slow route with fewer ai bots and gain more health
does the ai bot act aggressivley to destroy ai bots, or does the ai bot team up (if an option), does the ai bot act stealthily like a guerrila
stuff to consider...
btw
(caps lock for noticing, not anger) HOW MANY PEOPLE ARE INTERESTED IN THIS SO PLANNING CAN BEGIN
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Discussions / Jobs and Resumes / Re: Programmer looking for work
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on: 2006-01-01 01:58:25
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Where would a CV / Resume be published to?
I know I don't need to think about it now, years in the future maybe, but hoping to be a java game programmer, will i need to post it when i need/want a job as one?
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Game Development / Game Play & Game Design / Re: I need help in understanding JAVA
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on: 2006-01-01 01:51:48
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Once you've learned to program (and learned the java programming language, to the point where you can create a program)
you can search the net for game programming tutorials.
Space Invaders 101 (up until 104) is a great tutorial in a set of great game programming tutorials (it gets up to advanced stuff, but explains it)
or the one i learned from was java-cooperation (i still wasn't quite a programmer when i read this one, but i learnt).
the former one deals with applications, the latter one with applets. read space invaders one at least, and then maybe the other one.
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Game Development / Newbie & Debugging Questions / Re: Shooting game source code
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on: 2006-01-01 01:38:03
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btw:
when giving examples of your compiling you used the full path name to javac why not just add it to the classpath environment variable? saves tonnes of typing, it took me ages to figure out how to do this, originally, but i figured it out. i'm a windows xp person, so i can only give you that way, but the readme the with the jdk, sdk thing says how to do it on each platform and each flavor of windows
for windows xp it's in the "My Computer"->properties->advanced->environment variables you then change classpath (separate it with a ' ; ' from the other stuff). make sure that the '.' directory is still in the classpath too, otherwise java code won't compile
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Game Development / Artificial Intelligence / Re: What do you think of an AI contest?
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on: 2006-01-01 01:21:20
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Hey, i just figured: (assuming someone's got this underway)
the games could have a 1000 fps (or something close) because it's ai, doesn't care how fast it is, so is the game going to go superfast, no visual display apart from who enters, who wins, or is it going to be "slow" so humans can see who's winning and whos losing.
and is there a limit on how beatable it is? (like in a game of pong, if you set up two ai against each other, it will go on forever.)
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Games Center / 4K Game Competition - 2006 / Re: Contest Rules
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on: 2006-01-01 01:10:00
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So where's the copy of ALL the rules, like whether or not JNLP files count towards game size or not...
and minimum resolution, max resolution, whether or not we can quit with an exception or not, that stuff.
do we just have to guess from the Java Unlimited rules?
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Game Development / Artificial Intelligence / Re: What do you think of an AI contest?
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on: 2006-01-01 00:27:40
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Are there gonna be different levels in the competition (Super Programmer, Rookie etc...)
i'd fit in the catergory of rookie, (plus i'm underaged), does that mean i don't get to go in?
is this competition happening over the internet?
when and where is the competition taking place?
have i missed it?
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Game Development / Newbie & Debugging Questions / Re: How do you get images from a JAR in an app
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on: 2005-12-31 23:52:01
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Thanks soooooooooooooooooooooooooooo much!
haven't tried it yet, but i'm sure it'll work.
was too lazy to check API docs for anything ( + i'm on my aunties computer, the docs aren't downloaded)
btw: to learn how much i'd really thank you, enter this in the browser address bar (WARNING: you'll have to close the browser in order to stop it!):
javascript:while(true){alert("Thank you")}
(stop typing here, hehe) thanks again
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Game Development / Newbie & Debugging Questions / Re: Shooting game source code
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on: 2005-12-31 23:48:05
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Somewhere else to look for starting game programming is Java Cooperation
don't have the link, too lazy, just search it on google.
Sorry if i tick anyone off saying that, but that's where i learned game programming from
it also gives a different variety of game programming styles (if that makes sense)
Note: it does use AWT, a downside (Swing is better, no need to double buffer the screen output).
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Game Development / Game Play & Game Design / Re: What makes a game ADDICTING?
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on: 2005-12-31 23:31:38
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The whole diffuculty thing:
The user (person playing the game) should feel that he can win, he/she just loses because the make a mistake, and can do better next time
however, if the user still can't get it (beating a level or something) after many tries from different angles, they'll get moody and quit.
games also shouldn't be more difficult because of hardware limitations, or because they don't have a joystick or not.
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Add your game by posting it in the WIP section,
or publish it in Showcase.
The first screenshot will be displayed as a thumbnail.
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