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1  Discussions / General Discussions / Re: What happened to java.com? on: 2009-01-06 04:08:42
Well....it's not perfect, but it's a sign of some kind of movement by Sun.

It's too bad they didn't start it three years ago...

Brevity is I think "less scary" for most of the general public though. It's funny because more people would probably download it not knowing what it is, then if they had instead posted some diagrams or documents explaining (in laymen's terms) what the JRE is.

It's kinda like explaining technical projects to non-technical managers...the more meat you give them, the more freaked out they get and want to involve more people in the decision making chain.  Cry
2  Game Development / Networking & Multiplayer / Re: Java's biggest disadvantage (compared to Flash) on: 2008-04-27 05:48:20
Indeed, bug marked as fixed in 6u10 build 22!
http://download.java.net/jdk6/6u10/promoted/b22/changes/jdk6uN-b22.html

I can't believe they actually did something about a bug with just 17 votes and in 3 weeks!!! They probably had it done already and the bug was just a reminder Smiley

shhhhh don't jinx it!
3  Games Center / Archived Projects / Re: Nex Gen LWJGL Applets! on: 2008-04-26 12:18:05
I'm using ProGuard, but needs to be tweaked a little to get it working properly with lwjgl.jar, just set proguard to ignore the org.lwjgl.* and org.lwjgl.opengl.* packages.

Very interesting! Thanks a lot Kapta! *bow*

4  Games Center / Archived Projects / Re: Nex Gen LWJGL Applets! on: 2008-04-26 05:11:07
Noob question here, but what tool are you guys using to obfuscate your applet loader code?

I'm just starting from the sample which comes with the lwjgl distribution and going from there..

Many humble thanks!
5  Games Center / Archived Projects / Re: Nex Gen LWJGL Applets! on: 2008-04-23 14:23:42
Very good work, and a great showpiece for the new capabilities of LWJGL!

(I only saw the progress meter, then just a blank screen. I accepted the cert, but I blame our extremely restrictive corporate firewall..I'll try this again from home)

I love it, and my immidiate free time is now going to be spent on getting something as cool mocked up on my site!

Kudos!
6  Discussions / Miscellaneous Topics / Re: Java or C++ for an industry univeristy game project? on: 2007-01-12 13:16:15
I don't know what focus the project has for your course, but what about doing something radical to prove that the language choice doesn't really matter.

Create your art and gameplay for a VERY simple game. I'm talking tic-tac-toe, pacman or space-invaders.

Use the same art and implement the game in BOTH C++ and Java. Track development in both.

You should end up with the same game, but the more interesting facts will be the "behind the scenes" measurements, such as debugging time, productivity, etc..

In fact I should go back to school and make that my Master's thesis!!  Grin
7  Java Game APIs & Engines / OpenGL Development / Re: (Loaded question) Is there any type of game not Java suitable? on: 2006-12-25 05:12:48
Wow...

That's exactly the kind and type of feedback I was really hoping for!

Thanks to both of you for providing me with such valuable insights!

Yeah I'm hoping to stick with LWJGL and implement a crude view frustum culler clipped to the 2D plane to hopefully cut down on what's being updated and what isn't. *cross fingers*. But it definitely won't hurt to search for some of those topics you mentioned Fletchergames.. (thanks!)

oNyx: you bring up exactly what I was thinking...basically a small team not needing to handcraft assembly code. Nobody will notice if I'm running at a 500 or 200 fps so long as it doesn't "feel" that way.... Grin

Thanks again! Much appreciated!

8  Java Game APIs & Engines / OpenGL Development / (Loaded question) Is there any type of game not Java suitable? on: 2006-12-24 07:01:55
*phew*

I realize how potentially lethal a thread like this can become, but please let me try to urge some calmness and brotherhood Smiley

I'm evaluating the use of Java-LWJGL for some game ideas I had in mind, namely a 2D RPG I want to create. I'm hoping the use of Java keeps the doors open to the Mac/Linux market without me needing to port any code over (like I would have to do if I wrote the game in C++).

As with most languages, I know that there's some "good" things that every language handles well, and some "not so good" things that don't go so smoothly.

With the use of java-LWJGL, what experience have people had with the "not so good" situations? I'm just trying to target a few known "not so good" situations, so that I can plan out any needed workarounds before I hit the pitfalls (if possible). Smiley

Again, I apologize for the loaded question, my intent is mainly information gathering here Smiley

thanks!

9  Discussions / General Discussions / Re: LWJGL contest this year? on: 2006-03-14 14:39:06

So voted!

Great contest idea, and a good time to start learning LWJGL.... Grin
10  Games Center / Contests / Re: The Puppy Games Award for Java Gaming Excellence ? on: 2006-03-14 14:37:48
A good a time as any to learn LWJGL!

Awesome idea Cas!
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