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1  Java Game APIs & Engines / Java 2D / Re: Sprite Creator (Finished) on: 2013-09-07 17:55:09
Sure I have. Only problem is I cannot draw. And if they were to be added now someone would have to draw 3200+ images for each new action sheet. As that is how many are currently being used just for the 4 directional walk.

Thanks for your support. It is greatly appreciated. I've spent a lot of time creating this little program. Funny thing is I created it to help me make games. However I ended up scrapping the game to keep this up Smiley
2  Java Game APIs & Engines / Java 2D / Re: Sprite Creator (Finished) on: 2013-08-31 04:36:45
Many updates have been done. Check out the Change.log

Screenshots are outdated.

Will no longer be updating forum posts.
Please visit me on Facebook at Facebook.com/spritecreator3 for all questions and comments. Follow Sprite Creator 3 to receive content updates.
3  Java Game APIs & Engines / Java 2D / Animation Tester For XP and VX on: 2013-07-27 18:59:37
UPDATES: Have a config file to adjust for animations of different sizes other than vx and xp images.

Hello,

My name is 0Circle0 the creator of Sprite Creator 3. In preparation for Sprite Creator 4 I have created 2 programs for viewing created character animations for xp and vx sprites.

Requires Java 6+ found here http://www.oracle.com/technetwork/java/jav...oads/index.html This program will NOT run if you do not have Java 6+ installed. Java 7 is recommended.

Enable double clicking of runnable JAR file:
If you have not set file associations for ".jar" file types then right click "SprCre.jar" select "open with", go to where Java JRE is installed (usually c:/Program files (x86)/Java/jre7/bin" for 64bit java or "c:/Program Files/Java/jre7/bin" for 32bit java.) Select javaw.exe (Must use javaw.exe NOT java.exe) and click ok. That should make the the jar runnable on double click. Or you can run SprCre3.bat. The path after "c:/Program Files/Java/" may appear different but just select the jre folder.

Did you find this program useful? Help me promote this applet by going to my facebook page and liking and commenting there on the wall. Would love to hear what people have to say.

Sprite Creator 3:
Facebook Page




You can separately load up to 5 different images. Details inside the Readme.txt

Downloads:
http://adf.ly/bullshit Adf.ly > mediafire
or
http://adf.ly/bullshit Adf.ly > Rapidgator(timed)
4  Java Game APIs & Engines / Java 2D / Re: Sprite Creator (Finished) on: 2013-07-17 21:25:53
The human option is in the Color Chooser. It is the first color on the list.


Update. Added the ability to make your image a ghost.
5  Java Game APIs & Engines / Java 2D / Re: Sprite Creator (Finished) on: 2013-07-17 16:00:03
Added Male and Female orc as a base image option.
6  Java Game APIs & Engines / Java 2D / Re: Sprite Creator (Finished) on: 2013-07-13 19:00:01
New update.

Animated title bar has been added. As you create your sprite you will be able to see it animated on the start bar. When minimized or behind another window you will still be able to see your sprite animated.
7  Java Game APIs & Engines / Java 2D / Re: Sprite Creator (Finished) on: 2013-04-18 07:16:31
4-17-2013 Reduced CPU usage considerably.
4-20-2013 Fixed "Body" parts #2 and #3 they should now display correctly.
8  Java Game APIs & Engines / Java 2D / Re: Sprite Creator (Finished) on: 2013-03-10 16:58:58
I'm very impressed with how easily it is to create characters with this.. I'm getting inspired.. Smiley
I am glad you found it useful. Wink

Updated the main program. Body #11 did not display correctly. Should display correctly now.

EDIT: Did a fast edit on Body #8 for male. I noticed that it too did not display correctly. This should be fixed now.
9  Java Game APIs & Engines / Java 2D / Re: Sprite Creator (Finished) on: 2013-03-09 15:27:35
This is really cool! I will be using it. And giving you credit for walking animation and character.

Thank you for your input. Greatly appreciated.

nice. you should post it on the xtremeworlds forum, their engine using sprites of this type

I'll look into it. Thanks.
10  Java Game APIs & Engines / Java 2D / Re: Sprite Creator (Finished) on: 2013-02-26 17:31:14
Sure thing. I'll send a PM your way.

EDIT: Changed the way saving is done. Hopefully saving on Linux and Mac is working correctly now. Need some Linux testers Smiley

Gonna be on vacation for a month. I more than likely will not be working on this program during that time. Leaving March 2nd.

Added a ZIP version as people are having trouble with rar files. No changes are made other than that.
11  Java Game APIs & Engines / Java 2D / Re: Sprite Creator (Finished) on: 2013-02-26 03:30:21
That is an odd error. I can't figure out how to reproduce that error. I actually put that part in just in case although I've never received that error.

Nice char.

What OS are you using? What is the path name to the jar file? Did you run the program by double clicking the jar, using the .bat file to run, or index.html?

EDIT: Made a minor change to when you click an object. Dragging the mouse will no longer continuously change the object the cursor is above while the mouse button is being held.
12  Java Game APIs & Engines / Java 2D / Re: Sprite Creator (Finished) on: 2013-02-16 14:41:15
Cool! I think your project could be a great help to people who make free software game. Maybe you could post about it on http://opengameart.org/ ?

Is there an official website / source code repository ?

There is no official website or source code repository yet. I do keep all previous versions of the source from day 1 to now though. And can provide the source through email contact. But I do not post it anywhere. Posted Sprite Creator 3 on opengameart.org They have an odd posting style.



Fixed an error that would eventually freeze the program forcing you to restart the program.

Added Female Zombie and Goblin. Also fixed up the Goblin for male.

Some hair and body options may not display correctly on the Goblin model.

Fixed many of the graphics as they didn't work well when the skin color was changed.
13  Java Game APIs & Engines / Java 2D / Re: Sprite Creator (Finished) on: 2013-02-16 11:06:16
What are the source code and gfx licences?

I don't understand what you mean by source code licenses. But the source is entirely created by me so I don't need a license for that. As for the images I have permission to use via an email with the company or individuals who have added their stuff to the project.

I hope you can use your own tool :-)

I mean do you release it under a free software license (BSD? MIT? GPL?) or is it a proprietary software?

Same question for the images and the generated characters: are they released under a free license (Creative commons for example)?
I released my program under GNU. A free use license. Which will remain that way as long as I do not sell my program. Which I have no plans on ever charging for the program. As long as the program is given freely the images that are created by the program are free to use for anyone who uses the program. Only reason I had to start the "change.log" file was that a GNU requires it.
14  Java Game APIs & Engines / Java 2D / Re: Sprite Creator (Finished) on: 2013-02-15 19:51:54
I don't how it's undecorated. I want to be able to minimize it if I want.
However, it's a very nice tool and I'll be using it.

I'll be putting those button on there as well. Just haven't put it in yet. I have win 7 and I just shake another window and it minimizes it for me.
But I'll add that here soon

Changed the Menu a bit. Added confirmation windows to certain things.

Web Applet and Application versions are now combined into the same JAR and will choose its own layout based on how you run the JAR. Basically I got tired of editing the code back and forth and made it automatic.

Also fixed and added a few things like confirmation windows on reloading and exiting the program.
15  Java Game APIs & Engines / Java 2D / Re: Sprite Creator (Finished) on: 2013-02-15 15:00:39
What are the source code and gfx licences?

I don't understand what you mean by source code licenses. But the source is entirely created by me so I don't need a license for that. As for the images I have permission to use via an email with the company or individuals who have added their stuff to the project.
16  Java Game APIs & Engines / Java 2D / Re: Sprite Creator (Finished) on: 2013-02-11 14:15:48
Ahh yes. I would have loved to get my hands on an artist to help with the project that can draw the other 4 directions. To bad I do not know anyone, who has the time or wants to, that can draw Smiley.
17  Java Game APIs & Engines / Java 2D / Re: Sprite Creator (Finished) on: 2013-02-11 07:22:04
Added zombie and goblin for JUST male. I do not have the female versions, as I have to draw them myself. Until I draw them, or someone draws them for me and submits them they will not be added. Might be a few days before I get the female versions.
18  Java Game APIs & Engines / Java 2D / Re: Sprite Creator (Finished) on: 2013-02-08 02:30:16
I have had no problems using Java 7 since 7u2 on 64 bit windows 7.

I'll see what I can't do on the compile but I haven't been controlling what Java versions you can use.

EDIT: Allowing Java 6 breaks the program and I would have to change code around to get it to work. Java 7 is required as I use Java 7 specific functions that are not available in Java 6, so Java 6 will not be supported.

Also
1  
start javaw -jar SprCre.jar
is used to launch the program only if you cannot double click a Jar and have it run. Using Java.exe instead of Javaw.exe will not work.

EDIT2: Well I went and did it anyways. Next release "should" allow 1.6+. But it still wont be supported and any problems will require Java 7 to solve. But the next release compiles fine using 1.6 and 1.7

Updated the program.
Adding a new Tail option.
Added 5 new Tail Options with 6 colors each.

Java 6+ supported. Java 7 Recommended

Updated the program.
Added an option "Bangs" for both male and female.
Added 16 different Bangs for both male and female in 6 colors each.
19  Java Game APIs & Engines / Java 2D / Sprite Creator (Finished) on: 2013-02-04 04:12:08
Screenshots are outdated.

Will no longer be updating forum posts.
Please visit me on Facebook at www.facebook.com/spritecreator3 for all questions and comments. Follow Sprite Creator 3 to receive content updates.


Requires Java 6+ found here http://www.oracle.com/technetwork/java/jav...oads/index.html This program will NOT run if you do not have Java 6+ installed. Java 7 is recommended.

Updated 8-30-2013 All links current.

Current Update:
Changed the menu around and added confirmation windows.
 
Also going to faze out the Web Applet version here soon.

Feel free to use the created images where ever you want. No credit is needed but is appreciated. Credit Famitsu if anything for the images they provided me for this Sprite Creator.

Major update. No longer requires a web browser to run. Just double click "SprCre.jar" or double click SprCre3.bat to run.

Enable double clicking of runnable JAR file:
If you have not set file associations for ".jar" file types then right click "SprCre.jar" select "open with", go to where Java JRE is installed (usually c:/Program files (x86)/Java/jre7/bin" for 64bit java or "c:/Program Files/Java/jre7/bin" for 32bit java.) Select javaw.exe (Must use javaw.exe NOT java.exe) and click ok. That should make the the jar runnable on double click. Or you can run SprCre3.bat. The path after "c:/Program Files/Java/" may appear different but just select the jre folder.

Did you find this program useful? Help me promote this applet by going to my facebook page and liking and commenting there on the wall. Would love to hear what people have to say.


Sprite Creator 3:
Facebook Page
Twitter

NOTE: For entertainment and my personal use. Feel free to repost this where ever you like. If you would like the Source Code you can email me at Jensen_305@yahoo.com.

Generation is saved in png format with transparency enabled. The files are Saved in the "Saved" folder Wink


Artwork not fully created by me although most of it is heavily modified and licensed. Some of the artwork is from Famitsu which is the point as this applet is intended to mimic the website as a 'take with you' option. This is for people starting out with programming or people who use GameMaker and RPGMaker and would like to experiment with pre-made character creations.

Special Thanks:
Axerax at RPGRevolution for the Sprite Creator 3 splash.
Holder at RPGRevolution.com for your beard images.
Famitsu

Create 117,717,292,862,668,800 character combinations. [Tongue]

Doesn't require the web browser:
Web App and Application are combined in the same JAR now. You can use index.html or just double click the JAR to run. The layout will be automatically set.
Sprite Creator 3 Download (adf.ly > Rapidgator)
Sprite Creator 3 Download (adf.ly > Mediafire)
A small hoop to jump through for a free program. Smiley Thanks for your support.

If you would like me to add resources that you made to this Sprite Creator PM a zip, I prefer mediafire please, and I'll see what I can do. If you would like to create resources for the project so I can add them I can provide how the image layouts are. Please only provide images that you created. I cannot add images that require a license unless I can get that license free. Also please don't send fully created characters unless the image is a .xcf gimp image with all the layers of the image separate.

Current project status:
Currently working on a very large update. Giving the window a menu to control what some of the buttons do and making the window have a more windows 8 feel.
20  Games Center / WIP games, tools & toy projects / Re: Sprite Creator on: 2012-05-03 04:24:58
3rd Party sprites? Not sure what that means. The sprites are not loaded else where but from the jar directly. You want me to post the source too? Not really understanding your sentence structure.
I mean '3rd party' as in 'not your own'. At the bare minimum you should post the source of the art (and just editing your post to say 'from Famitsu' doesn't count).

Similarly, your edit of "You do require a license to use these" is singularly unhelpful and misleading. No-ones going to use art ripped by someone else from an unknown source with an unknown license. And not giving proper credit yourself is pretty rude IMHO.

http://www.famitsu.com/freegame/tool/chibi/index1.html
Should clear things up.

I also posted "With that said this is for people starting out with programming and would like to experiment with their own character creations." so I don't see the problem.
21  Games Center / WIP games, tools & toy projects / Re: Sprite Creator on: 2012-05-02 22:11:34
It's an applet that requires Java 7.  Make it not an applet, or remove the dependency on Java 7.  And nicking someone else's art without attribution ...  Angry


Hmm thought I copy and pasted the entire thing when I reposted. It had the attribution as you call it for the creator of the graphics. Let me fix that.

If you really want some feedback - this is useless to me (and most other people I suspect). It's highly dependant on some 3rd party sprites that you admit you ripped from elsewhere and haven't included a source or license for.  Sad

3rd Party sprites? Not sure what that means. The sprites are not loaded else where but from the jar directly. You want me to post the source too? Not really understanding your sentence structure.

don't steal other people's art
The Famitsu site where the sprites came from advertise them as free and the tool used to make them is free as well, but web based and on a very slow server. This program takes care of the slow side of things.
22  Games Center / WIP games, tools & toy projects / Sprite Creator on: 2012-05-02 13:24:46
This topic has been moved to here http://www.java-gaming.org/topics/sprite-creator-finished/28644/view.html
23  Java Game APIs & Engines / Java 2D / Re: Sprite Creator 3 (Finished) on: 2012-05-01 22:56:30
Updated a few things. Changed how the saved name is output. Fixed some coding errors that are minor.
24  Game Development / Newbie & Debugging Questions / Re: Loading just part of an image on: 2012-01-24 17:02:35
You all have been a huge help thanks a ton. Just an insane amount of help on this site.

Edit:nvm found the problem with the question I was going to ask.
25  Game Development / Newbie & Debugging Questions / Re: Loading just part of an image on: 2012-01-24 10:15:38
only problem I am having though is that I can not for the life of me show the bufferedimage on the screen. From what I understand BufferedImage.getSubImage returns a bufferedImage
26  Game Development / Newbie & Debugging Questions / Re: Loading just part of an image on: 2012-01-20 14:34:58
The error if I am correct is due to having to accept a script. Not sure I haven't received that error.

ops...That is the entire picture. I am just trying to get a single tile off that with the "block[]" array which is the BufferedImage where Block is the Image. Sorry about that forgot to change that before I rar'd it.

1  
2  
3  
4  
5  
6  
public void paint(Graphics g)
   {
      //g.drawImage(dbImage, 0, 0, this);
     Graphics2D g2 = (Graphics2D)g;
      g2.drawImage(Block, 0, 0, this);
   }

should have looked like this, which doesn't display any image for me
1  
2  
3  
4  
5  
6  
public void paint(Graphics g)
   {
      //g.drawImage(dbImage, 0, 0, this);
     Graphics2D g2 = (Graphics2D)g;
      g2.drawImage(block[1], 0, 0, this);
   }


I am porting from C/C++, I understand the Java API, just not all of it. The Sprite Creator I posted here was my second project, this one was my first but it was originally designed for the phone. I just figured I could learn a bit more by converting it to the computer, that and I really don't care to have to test everything by uploading the app to my phone every time. The original code for JavaME is here if you have an applet viewer you can see what I am trying to do now that I have done with JavaME. It's code is basically the same just porting over. If you view the JavaME code just ignore the index.html file included with the .jar/.jad files Wink realized that you can't view the jar for an applet like you can with an app.

I was pointed to this
1  
2  
3  
4  
5  
public void paint(Graphics g)
    {
        Graphics2D g2 = (Graphics2D)g;
        g2.drawImage(Block, 0, 0, this);
    }


I would
1  
2  
3  
4  
public void paint(Graphics g)
    {
        g.drawImage(Block, 0, 0, 32, 32, 64, 64, 96, 96, this);
    }

which does indeed draw a portion of the image. Am I able to take those sections of the image and put them into another image or do I have to use a BufferedImage? And if I have to use BufferedImage how would I draw that BufferedImage. I would like to put the smaller images into an array.

I guess if nothing else I could add a few variables to the map class to mark the location of each tile and where it is supposed to go and create a loop for drawing the tiles if I can't.

27  Game Development / Newbie & Debugging Questions / Re: Loading just part of an image on: 2012-01-20 05:01:03
Code compiles with the Graphics2D but nothing is displayed and no error is in the console.

Note: I don't actually know how to program in Java. I am learning on my own with no references other than google and the API website associated with Java

But here is the code. It is complete and for me it compiles just fine just doesn't display what I want it to. There are a lot of dummy functions and an A* algorithm that I completed. You may also note that I am converting my program from JavaME to JavaSE. I have it working flawlessly on as a phone app but the syntax is a little different for SE. Code is long sorry. 770+ lines but from 187 and below is the A* algorithm and random map generation.

Replaced the code block with a link to the rar. Self compiling batch file and images included.
RPG Generation

Not an RPG as in Role playing game. But a demonstration of A*

Edit: bookmarked that link, that will help a lot with Buffered Images, thanks
28  Game Development / Newbie & Debugging Questions / Loading just part of an image on: 2012-01-20 04:51:46
1  
Block = getImage(this.getClass().getResource("/Sprites/maptiles.png"));


Is the code I use to load an image. Is there a way to only load a portion of the png file to Block. Trying to take a tile set and put it into an array without splitting the image physically and loading it that way.

Thanks.

I was trying to use a bufferedImage but couldn't figure out how to draw that buffered image to the "screen"
tried
1  
g.drawImage(Block, 0, 0, this);

and tried
1  
2  
Graphics2D g2 = (Graphics2D)g;
g2.drawImage(Block, 0, 0, this);


and google is failing me today.
29  Java Game APIs & Engines / Java 2D / Re: Sprite Creator 3 (Finished) on: 2012-01-18 08:21:57
Although I said I wouldn't be updating this anymore I just couldn't resist adding a few features.

Updated 1/18/2011
Added:
Combined the reloading either one or both Male and Female options to default into the same program.
Now when you click Save or Reload you can see that it has been clicked.
When dragging the mouse over options the last option is now correctly displayed in the preview window although this didn't affect the saved image.
A button to select if you want to reload both or just Male or Female options can now be selected.
Shrunk the size of the rar download by 3kb and the Jar file by a 3kb. Not a big change but a change non the less despite having added graphics.

No character options added or removed.
30  Games Center / WIP games, tools & toy projects / Re: Warcraft Remake on: 2012-01-17 08:12:50
I have always liked the old school warcraft games. This is cool. I'll have to check it out when I am not as tired.
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