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Games Center / 4K Game Competition - 2006 / Re: Mario 4k
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on: 2006-01-10 02:56:25
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Yeps... heheh, the resize feature stay on to help in the debug (i forgote to remove before make the jar :/ ), and yes, mario points only to one direction (but this is a minor task to correct, but i'll fix  , thankz)... my problem right now is: a better compression with my resource and fix some bugs with physics and collision. :/
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Games Center / 4K Game Competition - 2006 / Re: Mario 4k
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on: 2006-01-09 19:35:17
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Hey.. but with this contest in mind, what´s the main focus in the development? i mean, about what the judges will see in one of each entry, technology or fun, or a mix, or one peace of each part? i´m with jbanes about the technology, he´s right (that´s what a i think too), but in a contest like that it´s important to analisy the tech side. Some friends after see some entrys in this contest, say: "how.. the graphics is weird", but the tech behind the weird graphics is impressive, and in the end of contest, don´t get success :/ . Well... the 4k development isn´t only about when we play the finished game, we get: "wow, this is fun"... but about the hack side, to get something done with a couple of lines, to get a cool side compression with resources and code, to get some cool algorithms working fine, and so on.
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Games Center / 4K Game Competition - 2006 / Re: Mario 4k
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on: 2006-01-05 16:41:24
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Hiz Donald... well, i´m trying to get the things little to have some space to put audio (i don´t know how i´ll do that right now, cuz i don´t have much experience with java and audio manipulation anyway :/ ), but my idea right now is: get the 1st level very close to the original and put some audio (the life without music is not the same  ). About the coins, that doesn´t work right now (but this is not a trouble anyway), i´m working in the npc interaction.  erick
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Games Center / 4K Game Competition - 2006 / Re: Mario 4k
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on: 2006-01-05 15:21:47
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yes Markus.. I feel that too... but to don´t get much troble right now, this is the fast way to get the things done... i´ve been thinking this week about mario, and after see the first level for the mario (nes).. i´m thinking in create the first level (or maybe the second) identical or very close, working like that , it will be dificulty to make a multi-level game in 4kb... but make a "pseudo-remake" will be fun. heheh.. .i´m thinking to make a other classical clone too, after finish mario.
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Games Center / 4K Game Competition - 2006 / Re: Mario 4k
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on: 2006-01-04 19:27:32
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hehe.. i´m trying to get a version more refined before post a playable demo. But yes and no, i´m using the superpackme scheme to get all the resources in the game, but the compression isn´t right yet (i will get a high compression with the png, before pack using the superpackme tool - now i have 3kb with resources, after compression the idea is to get 2kb or less), I have the npcs images, but off course that i won´t be able to put all the npcs from the original mario (from nes), now i´m making all the npcs tests with the interrogation image (just for tests), and the mario has 3 frames (to walk), i´m thinking in put more frames (to jump, crounch, super mario, and so on), maybe later. About the leves, i´ve created a (traditional) tile map render, all the maps will be put in (for now) a txt file, with that i could make a big level without increase the size.
erick
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