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1  Games Center / 4K Game Competition - 2006 / Re: Mario 4k on: 2006-01-24 22:35:19
The new version from the game is in the air (with some bugs) Smiley... but now with 3.97kb

You could see some screenshots and info in my blog:
or download the jar from:

2  Games Center / 4K Game Competition - 2006 / Re: Mario 4k on: 2006-01-10 01:56:25
Yeps... heheh, the resize feature stay on to help in the debug (i forgote to remove before make the jar :/ ), and yes, mario points only to one direction (but this is a minor task to correct, but i'll fix Cheesy, thankz)... my problem right now is: a better compression with my resource and fix some bugs with physics and collision. :/
3  Games Center / 4K Game Competition - 2006 / Re: Mario 4k on: 2006-01-10 00:34:55
Well.. this is a wip version from the game, yepz.. has some bugs (collision, jumps, gravity... ), and has 4.8k yet, but this a question of time. Cheesy

get the jar file here:
4  Games Center / 4K Game Competition - 2006 / Re: Mario 4k on: 2006-01-09 18:35:17
Hey.. but with this contest in mind, what´s the main focus in the development? i mean, about what the judges will see in one of each entry, technology or fun, or a mix, or one peace of each part? i´m with jbanes about the technology, he´s right (that´s what a i think too), but in a contest like that it´s important to analisy the tech side. Some friends after see some entrys in this contest, say: "how.. the graphics is weird", but the tech behind the weird graphics is impressive, and in the end of contest, don´t get success :/ . Well... the 4k development isn´t only about when we play the finished game, we get: "wow, this is fun"... but about the hack side, to get something done with a couple of lines, to get a cool side compression with resources and code, to get some cool algorithms working fine, and so on.
5  Games Center / 4K Game Competition - 2006 / Re: Mario 4k on: 2006-01-09 12:45:15
yes.. completely different.
6  Games Center / 4K Game Competition - 2006 / Re: Mario 4k on: 2006-01-05 15:41:24
Hiz Donald... well, i´m trying to get the things little to have some space to put audio (i don´t know how i´ll do that right now, cuz i don´t have much experience with java and audio manipulation anyway :/ ), but my idea right now is: get the 1st level very close to the original and put some audio (the life without music is not the same Cheesy ). About the coins, that doesn´t work right now (but this is not a trouble anyway), i´m working in the npc interaction.

7  Games Center / 4K Game Competition - 2006 / Re: Mario 4k on: 2006-01-05 14:21:47
yes Markus.. I feel that too... but to don´t get much troble right now, this is the fast way to get the things done... i´ve been thinking this week about mario, and after see the first level for the mario (nes).. i´m thinking in create the first level (or maybe the second) identical or very close, working like that , it will be dificulty to make a multi-level game in 4kb... but make a "pseudo-remake" will be fun. heheh.. .i´m thinking to make a other classical clone too, after finish mario.
8  Games Center / 4K Game Competition - 2006 / Re: Mario 4k on: 2006-01-04 18:58:26
Thankz jbane. Cheesy
Yes Markus... this is the animation test for the npcs (i´m using that box for tests right now :/ ).. heheh
9  Games Center / 4K Game Competition - 2006 / Re: Mario 4k on: 2006-01-04 18:27:32
hehe.. i´m trying to get a version more refined before post a playable demo. But yes and no, i´m using the superpackme scheme to get all the resources in the game, but the compression isn´t right yet (i will get a high compression with the png, before pack using the superpackme tool - now i have 3kb with resources, after compression the idea is to get 2kb or less), I have the npcs images, but off course that i won´t be able to put all the npcs from the original mario (from nes), now i´m making all the npcs tests with the interrogation image (just for tests), and the mario has 3 frames (to walk), i´m thinking in put more frames (to jump, crounch, super mario,  and so on), maybe later.  About the leves, i´ve created a (traditional) tile map render, all the maps will be put in (for now) a txt file, with that i could make a big level without increase the size.

10  Games Center / 4K Game Competition - 2006 / Re: Mario 4k on: 2006-01-04 17:56:33
Yes.. the player is working fine, collision, and the scrolling related stuff... now i´m working in the npc´s and interactivity with the scene. Smiley

11  Games Center / 4K Game Competition - 2006 / Mario 4k on: 2006-01-04 17:39:53
Here are one screenshot from the mario that i´ve been working in my spare-time. Now the game has 4.5kb, without any compression.

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