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1  Game Development / Game Mechanics / Re: Wall Collisions on: 2012-05-30 04:32:37
I spent weeks making a collision/physics system (though it's mostly collision)
if player is moving right
- check if player's destination collides with anything
-- if true, snap player just short of the collision
- if false
-- just move the player

etc

This method won't work if you move faster than the width of the collidable object (that's a whole other problem...)
2  Game Development / Newbie & Debugging Questions / Re: My logic is baffled on: 2012-01-13 23:21:48
yes >>

i just plain forgot... that it needed to be initiated.
3  Game Development / Newbie & Debugging Questions / Re: My logic is baffled on: 2012-01-13 23:15:32
O_O
loool i'm blind ><
4  Game Development / Newbie & Debugging Questions / Re: My logic is baffled on: 2012-01-13 23:13:01
I thought
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animation = new Animation(true);//runR

is 'assigning' the 'variable'?
5  Game Development / Newbie & Debugging Questions / Re: My logic is baffled on: 2012-01-13 23:07:56
create it here? then bring it into the AnimationManager which copies it into its array of Animations.

what do you mean by 'where'?
6  Game Development / Newbie & Debugging Questions / My logic is baffled on: 2012-01-13 22:58:13
just out of curiousity howcome i get a nullpointerexception...

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Animation animation;
     
animation = new Animation(true);//runR
animation.addFrame(2, 140);
animation.addFrame(4, 140);
System.out.println(animation);
animations.addAnimation(animation);


... at the last line?

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