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1  Game Development / Newbie & Debugging Questions / Re: Connecting two points. on: 2005-12-15 03:06:27
Thank you very much, this is a great place to start.
2  Game Development / Newbie & Debugging Questions / Connecting two points. on: 2005-12-14 12:12:49
Hi.
I don't have much experience with graphics, but my question is pretty straight foward.
This question might go a bit into geometry.

If I have two points on a canvas, and I want to say.. make a sprite travel from one to the other in a straight line, how would I do that?

For example, if I have (23, 43) and (130, 20), how would I best track every coordinate between them?
Like, if I could just get the "direction" to go in I could easily track it myself, is the delta like direction?
How would I get that??
3  Game Development / Newbie & Debugging Questions / Help with 2D animation and threads on: 2005-12-03 22:30:55
Hi.

I am working on a simple arcade game in Java.

I know C++, and some Java, and I also have a basic understanding of Swing and AWT, and I would like some advice on how to use animation in swing.

As I understand it, I shouldn't use the EDT for drawing, but should use an external thread and have it call repaint() every so often, but I have been having some problems with doing that.
The animation seems pretty smooth, but the JPanel that my game is contained in isn't catching most of my mouseEvents, I believe this may be because I am somehow causing problems with the EDT.

Here is the pseudocode of my game:

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public class MyGame extends JPanel implements Runnable {
   public MyGame {
      addMouseListener(new L);
   }

   run() {
      doInput();
      doAI();
      repaint();
      Thread.sleep(100);
   }

   public void paint(Graphics g) {
      super.paint();
      paintThings(g);
   }

   private class L extends MouseAdapter {
      public void mouseClicked(MouseEvent e) {
         //register input
     }
   }
}


I am sure this has already been covered, if it has, can someone please point me to a good tutorial on this kind of thing?
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