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1  Games Center / Archived Projects / Re: 2D online turn-based strategy/tactical rpg on: 2007-08-05 14:55:52
Some more tuning of the game and website has been made.  The focus on the webpage has been turned towards the applet, and the applet itself has been made even more compact.  A link to signing up has been placed on the applet page to make it easier to register.  Finally, the much-dreaded warning-page has been removed.

So, what do you guys think?

2  Games Center / Archived Projects / Re: 2D online turn-based strategy/tactical rpg on: 2007-06-01 23:08:15
Thanks, jankoM, for the feedback!

You are right, the "warning" page before one registers should be altered or removed completely.  And yes, the video tutorials should be re-done, making them more compact, that is, making fewer videos.  The game is, as you say, not that complicated Wink

It might take a while before all these things are fixed, though.

When (if) you have tried the game, please let me know what you think.

3  Games Center / Archived Projects / Re: 2D online turn-based strategy/tactical rpg on: 2007-03-21 14:38:51
There has been some significant changes.

The webpage has been reformatted to make it less crowded, easier to navigate and generally more enjoyable.

The client itself has also been updated.  A few minor bugfixes, and smaller filesize to speed downloading and making it more enjoyable playing as an applet.  Furthermore, in-game mouseover help-text has been incorporated.

Any and all feedback much appreciated Smiley
4  Games Center / Archived Projects / Re: 2D online turn-based strategy/tactical rpg on: 2006-12-11 19:35:35
I waited 15 minutes to get activation mail and then I gave up... maybe if I get it later I'll try the game, but it doesn't look nearly good enough to write you guys about mail I didn't get.

Sorry about the delayed email, most often the problem is that your email server categorizes the activation email as spam.  I have manually activated your account Smiley

one more thing, when you didn't activated your account and you try to login you get: "Kova is has not been activated" Smiley


Thanks for the feedback Smiley
5  Games Center / Archived Projects / Re: 2D online turn-based strategy/tactical rpg on: 2006-12-11 19:31:59
Don't limit the character name length to something small.  Should be at least 20 characters.  My usual name that I use everywhere is 13 characters and it is very frustrating to run into a 12 character size limit.  Especially in this day and age where this limit is artificial and not machine related.

Sorry for the invonvenience, hope it isn't too frustrating.  If you like the game and want to play it some more, I will personally rename your character to "CaptainJester" Smiley
The 12-character limit is merely for esthetic reasons (when displaying username in-game) -- the limit will at the next update be bumped up to 13 characters Wink

"Especially in this day and age where this limit is artificial and not machine related" -- when was this sort of thing limited by the machine capacity, my C64 gladly handled 13+ strings Wink

Thanks for the feedback, though Smiley
6  Games Center / Archived Projects / Re: 2D online turn-based strategy/tactical rpg on: 2006-12-10 21:26:24
Thanks, darkprophet Smiley
7  Games Center / Archived Projects / 2D online turn-based strategy/tactical rpg on: 2006-12-10 18:59:24
Hello everyone!

Our game is called Realms of Rivalry and can be summarized as an online graphical turn-based strategy/rpg game where you can play short tactical skirmishes with 2-4 players in small random-generated game worlds.
The game is free and can be played either as an applet or downloadable client.

The time-limited turns (30-90 secs) give the game a semi-realtime feel, and the game has sometimes been characterized as "chess on steroids".


Comments and feedback are most appreciated Smiley


PS. Although the game, in its (very) early stage, had a thread in this forum, we think that the mature game deserves its very own thread Wink
8  Games Center / Archived Projects / Re: Realms of Rivalry - Turn-based strategy game on: 2005-12-17 00:23:27
An early version of the game lobby is now in place. With it you can log in, chat with other people and start or join multiplayer game sessions.

There's also been a number of improvements to the game interface. You can now, with the click of a button, see the field-of-view of a monster or opponent character.
This makes it easier to keep a safe distance to avoid untimely interrupts and to benefit from bonuses when attacking.

In addition.. The problems relating to the loading of png-images, which made the game crash for some of you, have now been resolved.

The web page has been updated with several pages covering the game basics, including a interface reference, character and terrain information.

Again, we would really appreciate any feedback and/or suggestions!  Smiley
9  Games Center / Archived Projects / Re: Realms of Rivalry - Turn-based strategy game on: 2005-12-05 21:21:00
Thanks for the encouragement!

It's pretty cool - I find it a bit crowded for movement though, it's hard to keep your guys in a position where all three are useful - two are usually blocking one. 

What you are talking about is a design feature -- placement and occlusion is crucial.  It might be that you started in a cramped part of the randomly generated map, though.  I suggest you give it another try  Wink
10  Games Center / Archived Projects / Realms of Rivalry - Turn-based strategy game on: 2005-12-04 01:17:24

We're two guys working on a web-based multiplayer turn-based strategy game with roleplay elements.

Realms of Rivalry has many similarities to classic titles like Space Crusade and the X-Com series.

The game is fully playable at this point, but we're constantly adding new features and resolving bugs.

Note: Realms of Rivalry is intended to be played by 2-4 players, but it is possible to play in singleplayer mode just to familiarize yourself with the interface and gameplay.

We plan on improving the game-lobby so that it will be easier for people get together and start a game.

We would appreciate any and all feedback.


Here's a screenshot:
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