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1  Java Game APIs & Engines / JOGL Development / Re: Vista/Win7 Fullscreen: Vanishing Palettes on: 2012-01-11 19:15:24
Looks like heavyweight/lightweight mixing is supported as of 1.6.0_12. I'm running against 1.6.0_29-b11, should be okay.

No explicit use of JInternalFrame.

Are you forced to use modal dialogs?

The palettes are modeless and the modal dialogs in the app work just fine - did you mean modeless? Smiley
2  Java Game APIs & Engines / JOGL Development / Vista/Win7 Fullscreen: Vanishing Palettes on: 2012-01-10 21:30:05
I've got a JOGL-based fullscreen (non-exclusive mode) application that exhibits weird drawing/windowing behavior in Win7 and Vista, but not XP.  None of the fixes mentioned in these threads did the trick:

The main components are a GLCanvas that lives in a JFrame, and two modeless JFrame tool palettes which should always be drawn on top of the canvas. On launch, only the GLCanvas appears.  By Alt-Tabbing and ensuring the mouse is over either palette when releasing Alt-Tab, I can get the palettes to appear correctly.  As soon as I mouse back over the canvas, the screen briefly goes black, then returns to the original state: canvas visible, palettes invisible.

Two possibly useful details:
- I can interact with the palettes (e.g. click buttons, resize) even when they're not visible.
- I recently discovered an odd workaround: Opening and closing any of the app's modal dialogs puts everything in a proper, working state. (If you Alt-Tab away from the app and return, of course, it's back to square one.)

I appear to be running against JOGL 1.1.1, which I realize is dated, but it's worked well until we discovered this problem.  I'm wondering if moving to a newer version of JOGL is at all likely make a difference.

If not, any other ideas/suggestions would be hugely appreciated.  I've spent quite a bit of time on this with no luck.  Thanks!
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