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1  Games Center / Showcase / Re: SpringWorld Editor: Build destructable vehicles and levels on: 2009-06-06 00:58:39
Spectacular!!! ( had never played SpringWorld before)
Physics, graphics, gameplay....even a little sound.

Editor was a tad confusing...in fact, couldn't quite figure out what submode was for on the main  edit screen

Couldn't get out of polygon modes easily (would expect double clicking to end polygon or something)



2  Games Center / WIP games, tools & toy projects / Re: Exodus Defense on: 2009-06-01 18:24:18
Yeah..I tried the island one with the helicopters.....nice water effects and what not.

How come you can't switch choppers like with the turrets on the first level?
3  Games Center / WIP games, tools & toy projects / Re: Exodus Defense on: 2009-06-01 16:33:16
I think you are on to something with this....

Music/sound/graphics all on the right track.

I got a little confused on the gameplay (what is the red box on the planes as they go by?  Is that some kind of lock-on?).  I shot the jets many many times but saw no damage or anything.

I really didn't know what I was doing....but it kept my interest for more than the obligatory 2 minutes.

Nice work thus far.



4  Games Center / Archived Projects / Re: DemolitionFX on: 2009-05-30 10:50:56
"My problem is: Only every 15th mouse click is recognized. I have to hammer on my mouse buttons to activate a tool button. The same with using the activated tool. There, it would be very helpful to see a forecast where the the tool item will be placed by clicking. Unfortunately cause these problems, I am not able to place a balloon or a monkey."

Well...I know there were some clicking problems.....but not nearly as bad as you are seeing.  (I did note that 'hard long'  clicking worked better...) I am assuming this is a javafx thing...as my code is fairly straightforward in using onMouseClicked.    Sad

"The level statistic could be run a little bit faster."

Agreed...I almost put in a checkbox to let you turn off the level summary 'animation', but I thought the suspense would do people some good.  Smiley

" I hope you will go on with it!"

I am actually doing some design on DemolitionFX2 which will include new/different equipment, level designer, better physics and graphics.  Please let me know if anyone has any ideas.
5  Games Center / WIP games, tools & toy projects / Re: Sparrow on: 2009-05-29 14:11:17
agreed...gorgeous game....(music and other effects)

Any thoughts of switching to mouse movement instead of keyboard?

I know this game is NOTHING like it...but the movement was so intuitive and I found it eerily easy to 'avoid' the bad guys....
http://www.2flashgames.com/f/f-Death-vs-Monstars-7108.htm

6  Discussions / General Discussions / Re: CALLING ALL GAME DEVELOPERS - SHOW YOUR GAME AT JAVAONE on: 2009-05-27 13:55:18
Game Name:  DemolitionFX
Platform Requirements: Anything that can run JavaFX
Description:  Controlled building demolition game with 'interesting' equipment/tools
Developer Name:  Jeff Amiel
Link to blog that has game notes and link to game:  http://demofx.blogspot.com/
direct link to jnlp is http://www.ecoligames.com/~jamiel/demofx/demofx.jnlp



7  Games Center / Archived Projects / Re: DemolitionFX on: 2009-05-26 21:42:59
Sorry about the gameplay difficulty.  I wanted to keep the instructions page stupid simple (much to my detriment).  There are some additional gameplay notes on my blog hopefully to fill the gap (demofx.blogspot.com).

As far as the physics...yeah....I tried really hard to make the 'weld' system look natural with the jbox2d prismatic joints.  It's just that if enough force is put on them, they tend to occasionally displace and look 'odd' before they break. I also had to reduce gravity to a point where tall buildings with high-density materials were stable enough not to wobble on their own...so buildings don't exactly collapse as you might see in real life.  That's one of the reasons I moved away from a hard-core simulation to something more "whimsical".

8  Games Center / Archived Projects / Re: DemolitionFX on: 2009-05-26 20:39:09
thnks!

I tweaked the settings to be 'acceptable' on as many PCs as I could.
Keeping the animation cycle in step with the physics cycle and the physics iterations all tied together to give good realistic performance was the worst part of this. 

I'll prob release another version where you can set a PC speed level or something to tweak settings for individual PCs.


9  Games Center / Archived Projects / DemolitionFX on: 2009-05-26 20:15:45
My entry in the JavaFX Coding Challenge.

link to jnlp: http://www.ecoligames.com/%7Ejamiel/demofx/demofx.jnlp
linkt to blog (no ads) that has some history and gameplay notes: http://demofx.blogspot.com/

Enjoy!

(and if you don't, please be gentle...it's my first game)


10  Discussions / Community & Volunteer Projects / Re: Programmers (mostly Java). Startup. Piece of the action (ownership) on: 2005-11-29 19:42:04
Graphics and sound are listed...but in this case (beleive it or not), they are a small part of the game.
However, the better it looks, the more potential users we can draw in just from 'wow' factor.....

11  Discussions / Community & Volunteer Projects / Re: Programmers (mostly Java). Startup. Piece of the action (ownership) on: 2005-11-29 14:23:56
Love you know how you get a year of financial worry-free time...: Smiley

Checked out your work/website...you surely have the skills for some of the project......

I will PM tonight with a non-disclosure (you ok faxing something across the pond?)



12  Discussions / Community & Volunteer Projects / Programmers (mostly Java). Startup. Piece of the action (ownership) on: 2005-11-29 13:24:09
Team Name
Team Entrepreneur  Looking for people that are putting forth effort in this project for monetary reward...with the ultimate 
Goal of financial independence through a medium that they enjoy!!  (game/system design and development)


Project name:
Project X (official name/details will be divulged after confidentiality/non-disclosure is signed and returned).  Sorry about 
this, but I think I have a unique idea that's a  potential winner here and would like to protect the idea until it's ready 
for rollout.


Brief description:
While I cannot give too many specifics (see Project Name section), I can say this:
Project consists of multiple modules:
  • The 'Web Site'.  Where user setup and maintenance occurs, where users view current activity and past results, where help 
    and status information is disseminated, where 'games' are launched from.  This is the 'home' where users will spend much of 
    their time.  (java...framework up for grabs, but I have some prototypes done using Tapestry/Hibernate and Click/Cayenne.  I'm a Struts guy in the 'real' world').
  • The 'Viewer'.  Where users can view in-progress 'game'.   Java/JNLP applications (Cross platform is a MUST)   Mostly 2D 
    with potential for a single 3D 'viewer'.
  • The 'Coordinator'.  Batch process that collects information and initiates 'Game Server' session.  Java? Perl? C?...must 
    be able to communicate with database and launch OS processes.
  • The 'Game Server'.  TCP/IP server that actually implements the server based portion of the 'game' and enforces the rules 
    and determines the 'winners' and 'losers'.  Java...using open source TCP server engine.
  • The 'Database' .  Duh.  Will be a monster, though...lots of data to track.  Postgresql.  Non-negotiable.
  • The 'Doctor'.  Chat based technical/customer support with interface (on our side) to 'the database' for researching 
    issues.

Target aim:
Commercial.  Users pay per use.  Professional hosting in quality data-center.  Hope to generate eventual income level that 
supports staff of 12 (including owner/partners)

Compensation:
Looking to give away pieces of the pie.  Will bring on investor(s) to help alleviate up-front costs (servers, hosting, 
bandwidth) but the core development team will represent majority ownership.

Technology:
Java (both thin-j2ee and thick-jnlp), PostgreSQL, FreeBSD,  Will eventually need some perl/C/C++/c#/python  to flesh out all 
functionality.
Subversion for revision control, Trac for issue tracking.  Jboss/Tomcat as app server (for 'web site'), SOAP or RMI for 
'viewer' communication with back end.
This project will require heavy internationalization...as part of the potential user base may be located overseas.

Talent needed:
Don't need super-skilled professional game programming experience....passion and teamwork is a must!!!
And don't need jack-of-all-trades....some modules require different skills.
Basic 2D java graphics/sound  programming skills for the 'Viewers'....
Enterprise web development skills for the 'web site'.....
Network/multithreaded (client/server) programming skills for the 'Game Server'
OS/Systems (FreeBSD) knowledge for the 'Coordinator' and other infrastructure.

Team structure:
Honesty check.....
Team currently consists of me.  And just me.  I have been a professional developer (not games) for the past 15 years.   
Started in C, moved on to Java.  Sun Java Programmer Certified (whoopee!!).  Lately been mostly enterprise java web 
development (jsp, struts, soap).  Have been team lead/manager for most of the last 10 years....motivation and team building 
is my specialty.  Written snippets and pieces of games over the years...none really panned out.  My ideas and designs have 
been better than my raw game development skills.  Have 'started' multiple entrepreneurial ventures over the years (mostly 
technology based)...some got further than others...but none made a profit.  I learned from those.  This is my swan song.
For this project, I would be the ring leader...leading design and development (yes, I'll be doing development as well!).  I 
love the group-design process and each team member's input would be appreciated and evaluated. I am not a dictator....group 
decisions are crucial (although somebody has to pull the trigger).  The rest of the team will keep me in check and keep my 
head out of the clouds.
Looking for at least 3 people....
  • 'Viewer' guy.  Responsible for developing multiple 2D java 'viewers'.  No complex game development here, just taking the 
    data provided by the 'game servers' and displaying the 'action'.  The better it looks, the more people will be interested in 
    playing.
  • 'Game Server' guy.  Responsible for design and development developing multiple 'game servers'.  (network game experience,
    TCP/IP, multi-threading, etc)
  • 'Web site' guy.  Responsible for design and development of the 'Web site' described above.

Website:
Trying to keep this under wraps...but prototype screen shots/notes will be sent upon receipt of signed non-disclosure.

Contacts:
becauseimjeff@yahoo.com

Additional Info:
rambling.....
I've had parts of this idea in my head for a few years now....stepped it into high-gear a couple of months ago. 
I truly think I have found an unexploited niche with huge potential (no...it's not a gambling site)
But more than that, I think it's FUN to think about and work on (and play!!)
This will be a big project with an emphasis on stability and scalability. 

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