Thanks a lot for your time and effort

For now rendering all 2D tile map in resolution 640x480 takes about 3 ms, so I think it's quite good result and maybe it's true that I seek for too much performance boost in places where it cannot be granted

Cpu usage for entire game takes 5-10% with 30fps on c2d processor, so there is much more to improvement

For example "Killer Game Programming in Java" calls it Full-Screen Exclusive Mode (FSEM) and it's done by invoking setDisplayMode(), but for what i can see there is no performance boost between it and window mode what's really strange for me.