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1  Game Development / Newbie & Debugging Questions / Re: How to generate uneven road? on: 2014-05-11 09:18:10
I think word 'newbie' used in original post has totally deviated the thread from its original intent...sorry for that
as I do have some basic understanding of game development like sprite movement, collision detection etc.

What I want to learn is how to randomly generate track/scenery in a game.

With regards
Manish
2  Game Development / Newbie & Debugging Questions / Re: How to generate uneven road? on: 2014-05-11 09:04:38
I understand that a newbie should start with 2D. And I have done that by developing a very simple platform jumping game
in Android by following tutorials.
But the theme in my planned game is more suitable to 3D rather than 2D, hence I am more inclined towards it.
And in 3D too I have worked a bit, developing the basic Air Hockey game based on a famous tutorial.
But I have no idea about random scene/track generation and what strategy,algorithm etc is
followed for it?

With regards
Manish
3  Game Development / Newbie & Debugging Questions / Re: How to generate uneven road? on: 2014-05-11 08:56:25
....I am newbie in game development.
And game I plan to make is 3d game with a camera view following the character.

With regards
Manish
4  Game Development / Newbie & Debugging Questions / Re: How to generate uneven road? on: 2014-05-11 08:54:55
Sorry for being not clear.

I know how to insert sprites etc in game scene and make them move.
But I dont know how to insert the varying scenery in game.
In my planned game I want to have a track which is varying in evenness, curves etc
so that sprite has difficulty while moving on it. I want to learn how to generate such a track in my game.
Hope I am able to put myself clear here.

With regards
Manish
5  Game Development / Newbie & Debugging Questions / How to generate uneven road? on: 2014-05-11 08:22:45
Hi,

I am a newbie in game development and just started learning the basics.
I plan to start making a game where I need the character to move on a rough,uneven, topsy turvy,curvy road.
How can this be done?

With regards
Manish
6  Game Development / Newbie & Debugging Questions / How to get 3d simulation as per game physics? on: 2014-02-01 06:23:48
Hi,

I have just started in java game development for android.
So far I have made very simple 2d games like a doodle jumper. In 2d we have an image and we update
its position as per our game physics. So the image moves as a whole. And if we also need to have
some sort of animation then we just have several images which we render on time basis to give an
illusion of animation.

I want to know whats the end-to-end process in case of a 3d model. I mean, if I want to develop
a game wherein a 3d model of a character has to be animated on the basis of my game physics, then
what am I supposed to do. It seems to be a lot different from 2d case where we move an entire png image
while in 3d case we need to make a large number of body parts of 3d model move as per physics of the game
to give some realistic effect.

How should one go about it?
Reading various articles gives me an impression that when we prepare our 3d models in a tool like blender
or 3ds max there itself we insert animations. But doesn't it mean that game physics won't be actually
reflected in animation as we already have limited set of animations in the model.

Please guide me in this regard.

Manish
7  Java Game APIs & Engines / Android / Re: How to make a fading streak? on: 2014-01-18 13:31:57
Thanks for reply.

Would try to use this in implementation.

Manish
8  Java Game APIs & Engines / Android / Re: How to make a fading streak? on: 2014-01-18 13:27:20
Hi,

If you want to know what color of streak it  is to be then for me color is not important...just that
it needs to hide the background.

Manish
9  Java Game APIs & Engines / Android / How to make a fading streak? on: 2014-01-18 13:10:16
Hi,

In my android game project I want to implement functionality so that when user drags on screen then a streak appears and later on it fades out.
How can this be done?I am using opengles 1.0.

Please help.

Manish
10  Discussions / General Discussions / Re: Go on, ask me anything. on: 2012-01-29 07:54:13
Hi,

I am learning lwjgl now a days.
My query is that as in our game loop we call update on entities and then call render(which renders/draws the entity on screen)
then why does FPS(frame per second) parameter impacts our game, as we are manually calling render from our game loop.
As far as I understand, FPS determines the rate at which entities are drawn/rendered by graphics engine of game,but as we are
ouselves calling render method then it means for every update there is a render, so why is FPS so important
and so much heavily figures in game related documents, articles etc?
Please clarify.

Secondly, I plan to make a simple physics engine so as to use it in my game development as I was not satisfied with
the performance of a java game engine.Do you think its feasible?And how ahould I go about it?



11  Discussions / General Discussions / A query on game update and render on: 2012-01-29 07:39:13
Hi,

I am learning lwjgl now a days.
My query is that as in our game loop we call update on entities and then call render(which renders/draws the entity on screen)
then why does FPS(frame per second) parameter impacts our game, as we are manually calling render from our game loop.
As far as I understand, FPS determines the rate at which entities are drawn/rendered by graphics engine of game,but as we are
ouselves calling render method then it means for every update there is a render, so why is FPS so important
and so much heavily figures in game related documents, articles etc?
Please clarify.


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