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1  Game Development / Newbie & Debugging Questions / AI Implementation question on: 2011-12-30 13:48:43
Hi, im new here so, Hi Cheesy

I have a game where im working on, but now I don't really now how I should implement a AI in this game, this is my first game so I want it to be a simple ai I read you can do this:
So lets say Monster is defined like this:
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class Monster{
private int x;
private int y;
//Add Getter and setters

//Logic and stuff

// This is the way I should do it:
if (x==10 && y==20){
 move(20,10); // Move method is defined as move(int x , int y);
}
}

Is this correct or is there a better way?

Because they also walk in straight line's and they don't here player's action(sounds)

Thanks!

*Fixed some typos and error's... Smiley
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