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1  Game Development / Newbie & Debugging Questions / Re: Key input handler variations on: 2005-12-04 22:27:34
I see...thanks oNyx
2  Game Development / Newbie & Debugging Questions / Key input handler variations on: 2005-12-04 15:11:13
Hi, I"m developing my first game right now and I have an in-game menu which is drawn onto the screen, my question is that when the menu is displaying, the UP key for example will have a different functionality then when playing the actual game, is there a better way for doing this than the following?

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   private class KeyInputHandler extends KeyAdapter {
      public void keyPressed(KeyEvent e) {
         if(showMenu) {
            if(e.getKeyCode() == KeyEvent.VK_DOWN) {
               changeSelectedItem(1);
            }
            // ...
        } else if(gameRunning){
            if(e.getKeyCode() == KeyEvent.VK_RIGHT) {
               cycleAircrafts(1);
            }
                                // ...
        }
      }
   }


Thanks.
3  Game Development / Newbie & Debugging Questions / Re: Game programming direction on: 2005-10-30 13:13:53
Thank for the tips...this site will definately be useful
4  Game Development / Newbie & Debugging Questions / Game programming direction on: 2005-10-30 05:05:19
Hello everyone, i'm thinking about going into game programming. I have never programmed a game before, but have programmed in java for a year  (even though I still consider myself a beginner). My question is, do you guys think I should focus on a swing-based framework for gaming or skip that and jump into some of the opengl bindings available for java, such as jogl?.
Thanks.
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