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1  Games Center / Showcase / Re: Javatari Atari 2600 Emulator on: 2013-09-08 15:10:14

How can I see the answer to my request above?

2  Games Center / Showcase / Re: Javatari Atari 2600 Emulator on: 2013-08-27 02:49:36
Moderators, can I get moved to the "Featured Games" list?
Look, I got a medal (I don't actually know how difficult this is) :-)

3  Games Center / Android Showcase / Re: Speed Zuma on: 2013-08-06 02:03:58
Is it made in Java?

4  Games Center / Showcase / Re: Javatari Atari 2600 Emulator on: 2013-08-06 02:01:38

"Race" doesn't seem to work at all (it doesn't start) and when music plays in the games it sounds laggy (try James bond 007), but that could just be the atari :d

Most of the games I tried seem to work fine though.

I see... Sometimes there is a problem with the ROM format autodetection. You can always set or try the various ROM formats in the Settings Dialog and see if some one works.

"Race" is particularly an ultra-rare ROM. One of a handful of games that use the "Drinving Controller", a special device which is not supported by the emulator yet.

5  Games Center / Showcase / Re: Javatari Atari 2600 Emulator on: 2013-08-04 20:05:06
haha, it's wonderful - a bit buggy or maybe it's just the games Cheesy

Can you please tell me what went wrong, and the ROM that was being played?

6  Games Center / Showcase / Javatari Atari 2600 Emulator on: 2013-08-04 02:17:04
Hey guys.
Just to share an Atari 2600 Emulator I made in pure Java (no libs used).
Go to to dowload it or play online. You will need ROMs to be able to play.

7  Java Game APIs & Engines / Java 2D / Acceleration question on: 2005-11-02 15:12:02
Is there any way I could do hardware-accelerated image resizing and/or rotation?

8  Java Game APIs & Engines / Java 2D / Re: VSYNC: When does FlipBufferStrategy really block? on: 2005-10-30 22:57:17

I thought page flipping was impossible in windowed mode...
What about the other apps' windows in the desktop? How can they correctly coexist in the framebuffer as the visible buffer pointer is constantly changing?

But ok... If you're telling me that it works, it works! I am the noob here!

9  Java Game APIs & Engines / Java 2D / Re: VSYNC: When does FlipBufferStrategy really block? on: 2005-10-30 14:53:20
As far as I've seen vsync isn't supported in window mode at all.
You're right, it isn't.

If anything does block it would be show() - however this being AWT it could well be threaded in the background with show() returning immediately and a thread in the background waiting on vsync before swapping the data you've pushed across
Humm. Could be, but the BufferStrategy could not allow one to draw anything to the backBuffer until the flip is completed in the background. Maybe that's why I get blocked in a drawImage() call...
Could anyone confirm that?

(though I would doubt this would work as well as Java2D does).
Didn't understant that...

10  Java Game APIs & Engines / Java 2D / Re: VSYNC: When does FlipBufferStrategy really blocks? on: 2005-10-30 02:01:22

You mean there is no constant rule for the blocking mechanism?
So if I use more than 2 buffers (3, for instance), it would be impossible to predict when the thread will be blocked?

I think that using the vsync block is a very good timing mechanism, but if the blocking occurs in an unpredictable way.....

Thanks for your reply.
11  Java Game APIs & Engines / Java 2D / Re: VSYNC: When does FlipBufferStrategy really blocks? on: 2005-10-30 00:49:20
Anyone pleeeease !!!    Undecided
12  Java Game APIs & Engines / Java 2D / VSYNC: When does FlipBufferStrategy really block? on: 2005-10-29 03:22:54

Does anybody knows WHEN FlipBufferStrategy blocks the therad waiting for the vblank?
I'm doing some tests and I'm pretty sure that show() does not block, even when using only 2 buffers.
It seems that show() returns imediately, and the next drawImage(), for instance, is the method that really blocks.

I want to use vsync, and I have to know the exact blocking rule used by FlipBufferStragey in order to prepare the code to run either in full screen and windowed modes.

Thanks, and sorry about my english!

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2014-12-18 10:26:14 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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