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1  Games Center / Java Technology Game Development Contest - 2004 / Re: CONTEST WINNERS! on: 2004-07-01 16:10:12
A HUGE Congrats to all the winning teams!!!!!!!

Zoltar's Return was by c_lilian:
http://www.blackmyst.com/~lchamont/
2  Games Center / Java Technology Game Development Contest - 2004 / Re: NewsFlash - Winner on: 2004-06-29 17:32:14
It was announced at JavaOne, although I haven't seen anything posted. I have a friend there who confirmed Super Elvis (nice work, Cas!),  but nothing was said about other winners yet.
3  Discussions / General Discussions / Re: MegaCorps Online - Java FPS with realti on: 2004-06-27 17:32:42
We're using multiarb for Ground FX and it works fine on an ATI card.
4  Games Center / Java Technology Game Development Contest - 2004 / Re: Ground FX on: 2004-06-09 17:59:46
Sweet, thanks for the screen shots Smiley

I haven't even touched the game since submitting it.  I really needed to get away from it for a day or two.


p.s. swpalmer, you knew once you got to the end of the track, you were supposed to turn around and go the other way, right?
5  Games Center / Java Technology Game Development Contest - 2004 / Re: Ground FX on: 2004-06-09 15:17:43
Shadows work fine on ATI 9600's and 9800 's (the development machine has a 9800 in it.  They don't work well on some older Geforce and ATI cards.

I temporily took the public version of the file down as there were a few things we wanted to get fixed on it.  I'll get a new version up asap.

6  Games Center / Java Technology Game Development Contest - 2004 / Re: Ground FX on: 2004-06-08 22:57:10
Quote

It seems a bit slow and "floaty" when I was expecting a faster paced game.  But it looks like the start to something that may end up quite cool.


Thanks!  The physics do need a lot of re-working and we want to add a lot to game play (especially multi-player).  Now that the contest is over, we need to step back and take a look at where we are vs where we want to go. Your comments are pretty much right on.
7  Games Center / Java Technology Game Development Contest - 2004 / Re: Ground FX on: 2004-06-07 16:19:21
Right now, it is only using them for shadows.
8  Games Center / Java Technology Game Development Contest - 2004 / Re: Ground FX on: 2004-06-07 14:57:12
heh, yeah.  Once I get some sleep I can clean stuff up a little bit.  Part of the reason I posted here was because this was an 11th hour compile and I was having problems getting it uploaded.  We should have a web page up later this week. Fortunately, I did hear for AThomas and he did get the project. Smiley

I do plan on getting you a new diary entry as soon as I get caught up.
9  Games Center / Java Technology Game Development Contest - 2004 / Re: Ground FX on: 2004-06-07 14:10:09
http://www.tomsmallwood.net/groundfx/GroundFX0001.png
http://www.tomsmallwood.net/groundfx/GroundFX0002.png

This is untested on a Mac or Linux (we haven't even taken those into consideration yet), and I wouldn't recomend less then a GeForce 3.
10  Games Center / Java Technology Game Development Contest - 2004 / Ground FX on: 2004-06-07 13:08:06
well, here is my contest entry.

Feel free to leave any feedback other then the fact that it should use webstart (yes, that means you, Blahblahblah! Wink )


Requirements/install instructions:

You need to install the CG Compiler/runtime from NVidia for the shaders:
www.nvidia.com/object/cg_toolkit.html
 Choose the appropriate CG Compiler for your operating system

Make sure you are running the latest drivers for you video card

Install java from www.java.com (click on get it now in the top right corner).

Extract the zip file and execute the GroundFX.bat file.

http://www.tomsmallwood.net/groundfx/groundfx.zip


11  Games Center / Java Technology Game Development Contest - 2004 / Re: Which game idea should I go with? on: 2004-06-06 04:16:05
Quote


LOL. Do you still think it sounds a little bland?



Unfortunately I haven't had a chance to get very far through your game yet. I blame my old, slow reflexes for that. While I never really cared for Smash TV, I did like Robotron at the arcade back in the early 80s, so maybe there is hope for it Grin.  After we get GroundFX ready for the contest, I'll give a more detailed run-through. I'm looking forward to seeing more of it (I still haven't beaten the first room Sad ).  So far, it looks pretty good.

-Bugbear (formerly known as Magi)

p.s. Let me know when you get the tactical game done!
12  Discussions / General Discussions / Re: Does anybody has a small and easy example for on: 2004-05-31 07:55:51
Have you looked at http://grexengine.com/sections/externalgames/ ?
There is a pretty good introduciton to NIO with some code examples.
13  Games Center / Java Technology Game Development Contest - 2004 / Re: Submitting the game on: 2004-05-22 16:13:49
um, Gak!!!! I was able to modify one of your files...I put an extra exclamation mark at the end of it (sorry about that, didn't really think it would work...I did put it back the way it was).  This really needs to be fixed.
14  Games Center / Java Technology Game Development Contest - 2004 / Re: Submitting the game on: 2004-05-22 16:04:50
err, I can see everything in there....

poker and war-aoi, with files in them (a single text file for each game, which opens just fine).
15  Discussions / General Discussions / Re: Modeller: Caligari, now free (ish) on: 2004-05-22 00:36:46
Be sure to check out this link for some great video tutorials (I haven't seen them, but the guy that did them does great work):

http://www.caligari.com/gamespace/tutorial/video.asp
16  Discussions / General Discussions / Re: Modeller: Caligari, now free (ish) on: 2004-05-21 14:18:53
The link is in the top right corner of their web page, the big "Game Space Light" button.

It is supposed to be a full featured editor, although you can only do limited size pollys with it (around 600 per model if I recall corectlly). It also has limited export options, but does include .X (which I'm not familiar with).
17  Games Center / Java Technology Game Development Contest - 2004 / Re: How's everyone getting on? on: 2004-05-18 22:48:41
doh! Under Articles, the name of the game is Ground FX Racing.
18  Games Center / Java Technology Game Development Contest - 2004 / Re: How's everyone getting on? on: 2004-05-18 20:27:36
Things are going ok, although the deadline is coming up all too fast.

You can see my complete update at http://grexengine.com/sections/externalgames/  (with a couple of early screen shots).
19  Discussions / General Discussions / Re: Dev-Diaries @ JGF on: 2004-05-18 20:23:10
Thanks for getting that posted so quick, Blah^3! Smiley
20  Game Development / Game Play & Game Design / Re: I need some help with the controls :( on: 2004-05-05 02:49:12
This game is impossible on a 3000+ AMD (way, way, way too fast).  My video card is a geForce 3.

When I start the level, it looks like an explosion of white lights surrounded by red and I was dead in about 1 second.
21  Discussions / Miscellaneous Topics / Re: NVIDIA popup blocker? on: 2004-05-03 20:35:55
I stand corrected, even though I find it hard to believe they would think it was a good idea to add that to the drivers.
22  Discussions / Miscellaneous Topics / Re: NVIDIA popup blocker? on: 2004-05-03 19:15:06
That's too funny. Did anyone think to look at the release date?  I'll save you the time:

April 1, 2004

hmmm
23  Games Center / Java Technology Game Development Contest - 2004 / Re: How's everyone getting on? on: 2004-04-30 14:35:10
Things are going well on our racing game. We are right on schedule (which is easy as I made the schedule yesterday Grin ) and progressing nicely.

The bulk of the remaining work is content (tracks, textures and vehicles), some physics tweaking and lots of odds and ends.
24  Discussions / General Discussions / Pyrogon Postmortem on: 2004-04-26 15:32:08
Here is an interesting read I found off of http://www.slashdot.org. The postmortem for an indie developer:

http://www.bookofhook.com/Article/GameDevelopment/APyrogonPostmortem.html

and here is a different take on the same thing by Tom Warfield:
http://www.asharewarelife.com/2004_04_18_archive.html#108276107361227120
25  Discussions / General Discussions / Re: JGO Community Game on: 2004-04-15 18:03:58
I'd be happy to contribute some 3d models to this project, although my texturing skills aren't great.

Here are a few samples of my low poly models: http://www.tomsmallwood.net/maya/samples/
26  Games Center / Java Technology Game Development Contest - 2004 / Re: 3d modeling tool on: 2004-04-09 14:11:22
Milkshape supports A LOT of different file formats, especially focused on games: http://www.swissquake.ch/chumbalum-soft/

Another good one is http://www.blender3d.org/
27  Games Center / Java Technology Game Development Contest - 2004 / Re: The GameSpy SDK on: 2004-04-02 14:10:38
Thanks for the insight. I really appreciate it.
28  Games Center / Java Technology Game Development Contest - 2004 / The GameSpy SDK on: 2004-04-01 16:59:40
I'm not very familiar with the GameSpy SDK prize for this contest. I found this link (http://www.gamespy.net/toolkits.asp), although it doesn't say a whole lot. I was wondering if anyone is familiar with it and had any thoughts as to its usefulness.

With a prize valued at $45,000, the taxes (around $13,500 here in the US) make it a little hard to justify trying to win, especially if the game is not internet enabled. While publicity from winning the contest would help generate sales, I'm not sure it would compensate for this amount. My team is currently working on its first game, although we have a lot of modding experience. We have no idea how much money might be generated by an indie game, and we are just starting to learn about financial side of things.

I guess what I'm getting at is, if (and that is a big IF) we were to actually win the contest, would it be worth it? Lets assume that A) the game did have internet support, making the SDK useful, and B) $13,500 for taxes would be challenging to raise.

Any thoughts would be appreciated.
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