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1  Discussions / General Discussions / Re: Game programming capabilities on: 2012-02-13 09:23:27
Haha not sure why I would get negative responses, my aim is simply to gain experience. I always jump ahead of myself and end up getting stuck, so why not start with more simpler programs and progressively work my way up to more complex programs? I'm currently working on tetris and i'm having a bit of trouble. But i'll get there Smiley and nws ra4king
2  Discussions / General Discussions / Game programming capabilities on: 2012-02-08 14:14:12
A friend of mine challenged me to make each game against him that was presented here in
this link (http://compsci.ca/blog/12-computer-science-game-project-ideas/).

My immediate reaction was "CHALLENGE ACCEPTED!" But I thought that I should share this
with JGO and ask you guys what level of expertise are you? And do you too accept the
challenge?

After improving my programming architecture and implementation skills, I thought it would
be a good idea to start from the beginning in order to do reinforced learning and to see
how far I can get.

Currently, according to this website, i'd say that i'm at an intermediate stage.

Edit: At the end of the challenge, we agreed to show each other our source code and to
compare what we did in certain areas. To help improve our own programming skills and
to help each other.
3  Game Development / Newbie & Debugging Questions / Re: Shooting Projectiles? on: 2012-01-31 22:54:15
Once the bullet object is destroyed or reaches the boundaries of the program. Set it to null and ensure you don't use it again. The JVM will garbage collect it.
4  Game Development / Newbie & Debugging Questions / Re: JPanel overlapping JMenuBar on: 2012-01-31 19:02:06
Well now, this post is pointless. I found a fix to both the Canvas and JPanel problem. Good old heavyweight components Smiley

JPopupMenu.setDefaultLightWeightPopupEnabled(false);
5  Game Development / Newbie & Debugging Questions / Re: JPanel overlapping JMenuBar on: 2012-01-31 17:35:26
Yep, it was the double buffering for the JPanel, however for a canvas with no double buffering, the same thing happens. Now how do i fix this? haha
6  Game Development / Newbie & Debugging Questions / JPanel overlapping JMenuBar on: 2012-01-31 17:05:53
I've noticed that there isn't a thread on swing so i'll post this here.

Plain and simple. I'm building a 2D map editor program using swing which loads a tile set. I'm using a JPanel which controls the map editor. It's set up in a grid reference (rows/cols determined by the user) and wherever the user clicks in the grid, the selected image, gets placed in that position. Once done, it saves the 2D array into a text file. Which is the map file used for my game programs.

My question is, why is it that my JPanel overlaps the JMenuBar whenever I select a menu? I'm going to assume it's because my JPanel uses double buffering in a thread which causes the overlapping. Or that JMenuBar is heavyweight, although i thought that all swing components are lightweight apart from japplet/jframe. I'm avoiding this problem atm by readjusting the JPanels position away from the Menus. But i'm curious to know what's going on.
7  Game Development / Newbie & Debugging Questions / Applets over Applications on: 2012-01-12 10:27:27
Hey guys, I've been experimenting with both JApplets and JFrames for both web-based and application-based games respectively.

I've found a vast variety of books and online tutorials that are devoted towards application-based games however
find that the amount of tutorials on web-based games that use JApplets are immensly lacking in comparison.

I was wondering if any of you lovely programmers could lead me into the right direction for developing games with
applets. It would incredibly help my quest in developing games as a hobby for the public to play Smiley
8  Game Development / Newbie & Debugging Questions / Re: Creating many entities of an enemy or object from one method on: 2011-12-31 00:29:35
Do yourself a favor and learn java properly. What you're doing now will lead to endless trivial questions, while you could learn a lot faster by buying a good book.

Haha, thought the same thing.
9  Game Development / Networking & Multiplayer / Secure Sockets on: 2011-12-28 14:08:20
Curious... but,
Is it necessary to use secure sockets in a multiplayer game?

If not, when is it appropriate to use a secure socket in game development?
10  Game Development / Game Play & Game Design / Re: Efficiency with tiled maps on: 2011-12-28 09:05:50
not if it's a small-scale project.

edit: you could just load the images from a map class while each tile references that object, saves a lot of memory.
11  Game Development / Game Play & Game Design / Re: X and Y scrolling map? on: 2011-12-27 13:23:14
is this a side scroller or an rpg aerial view?
12  Games Center / Showcase / Re: Chip in mario on: 2011-12-27 12:16:22
A bit glitchy but that's an outstanding effort! Well done Smiley
One thing i complained about at the start. Volume control. I may have become deaf after opening it.
13  Game Development / Newbie & Debugging Questions / Re: Using more than one texture on: 2011-12-26 16:11:39
i'll be contributing in due time, don't you worry Wink
i'm researching networking atm, then moving onto Java 2D.
I've been messing with 2D side scrollers and pokemon styled games but decided i want to progress further.
haha, i've been reading this forum for a while and forgot to register. my name will be known... hopefully Smiley
14  Game Development / Newbie & Debugging Questions / Re: Using more than one texture on: 2011-12-26 16:00:48
rookie error mate
Pages: [1]
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars and Titan!

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