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1  Game Development / Newbie & Debugging Questions / Re: First GUI, question on: 2006-04-28 06:57:01
Very cool  Grin  I actually understand it too, gracias.
2  Game Development / Newbie & Debugging Questions / Re: First GUI, question on: 2006-04-28 01:05:33
Interesting, so I guess that means it's time to use "extends" and make my own class to use?
3  Game Development / Newbie & Debugging Questions / Re: First GUI, question on: 2006-04-27 18:43:27
Ok, I have used the BorderLayout and set up a window with 3 panels each doing something different (JTexField, JList, and a JLabel as a placeholder for the area which will display graphics).  For the graphics part do I just get a "graphics g" object added to the panel and start drawing?  Sorry, I'm very new and am not understanding all of what panels are capable of and how to set them up.

Thanks yet again!

Chris
4  Game Development / Newbie & Debugging Questions / First GUI, question on: 2006-04-27 00:46:25
Ok don't laugh .... Smiley

I want to make a window with 3 parts in it.  The left area will contain a drawing, the right a list of some sort, and the bottom area will contain text. 

Does it make sense for me to create a JFrame, then use panels from BorderLayout to setup the three different areas?

Thanks.

Chris



5  Game Development / Newbie & Debugging Questions / Re: Best way to start a "Harpoon" like game? on: 2006-04-27 00:38:42
Very cool Cheesy

6  Game Development / Newbie & Debugging Questions / Re: Best way to start a "Harpoon" like game? on: 2006-04-26 23:16:20
Thanks for the replies.  I'm going to try to pick up a used copy of that book for sure.  And that game looks a lot like what I'm after creating, but I want to understand how to do just the basic parts for now, thanks though!

Was that game done with Swing or AWT?   I think what I'm asking in a way is how customizable are the Swing controls appearance?

Thanks again.

Chris

7  Game Development / Newbie & Debugging Questions / Best way to start a "Harpoon" like game? on: 2006-04-26 17:23:42
I would like to mess around with building a very simple naval warfare simulation somewhat like "Harpoon" was back in the day.  For starters all I really want to be able to do is have a 2D graphics area to show the ships/planes and land/water, some controls to act on them, and an area to display text output.  I'm pretty new to this stuff, can I do this with just Swing or should I use AWT?

Thanks for any input and pointers on good tutorials to check out.


Chris
8  Game Development / Newbie & Debugging Questions / Re: How to handle time in a very basic game on: 2005-10-20 19:55:23
Thanks for the replies guys Smiley  Will mess around with thread.sleep tonight....

9  Game Development / Newbie & Debugging Questions / How to handle time in a very basic game on: 2005-10-20 16:52:18

Ok, I'm 6 weeks into a Java I class so my knowledge is pretty limited at this point, but as I mess around with the Java that I do know it becomes clear that I need to somehow manage the passing of time in my little java games.  In order to keep my pentium 4 computer from racing through any program I write.  Can anyone give me a clue as to how I can start to learn how to do this?  I'm at the level where I'm making a box move across a playing field, I would like to slow down the redraws.

Thanks for any help!


Chris
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