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1  Java Game APIs & Engines / Java Sound & OpenAL / Re: Reliable Sound Playing? on: 2012-03-29 06:09:57
Thanks for the help guys. I am indeed just calling on the file once then playing it over and over. I will look in to what you've mentioned and get back to you later.

Thanks again,
Thimbletack
2  Java Game APIs & Engines / Java Sound & OpenAL / Reliable Sound Playing? on: 2012-03-28 04:47:18
Hello,
   I am quite new to audio programming with java and was recently trying to create a metronome in java and ran into problems with the sound playback from Clip having a lot of latency and being unreliable. It worked fine at about 100 bpm but once I started pushing 120 it started dropping beats. The program runs fine and in time without the audio playback and just a flashing dot, but as soon as I add the sound it starts slowing down. I just wanted to ask if anyone had any recommendations for either a way to reliably play a repeated sound within the standard java API or if there was another thing I should try using that would work better.
   Thanks,
      Thimbletack
3  Game Development / Newbie & Debugging Questions / Re: Applet Error on: 2012-01-06 02:01:47
No, I just compiled the single file and threw it in a jar then compressed it. Like I said, this works on the java4k site, but not my own.
4  Game Development / Newbie & Debugging Questions / Re: game starts nothing moves, lots of errors!!! on: 2012-01-05 01:35:47
This is a pretty good example using a JPanel:

http://zetcode.com/tutorials/javagamestutorial/basics/

Basically, you just do most of the coding in the JPanel, then all the JFrame does is put it on the screen.
5  Game Development / Newbie & Debugging Questions / Re: Applet Error on: 2012-01-05 00:57:17
It is a class not found exception:

java.lang.ClassNotFoundException: N.class

I also tried removing the .class, no difference. I find this very strange though, because on the java4k site, the exact same file works fine. I might end up just uploading an uncompressed jar, but I still find it odd that this is happening.
6  Game Development / Newbie & Debugging Questions / Applet Error on: 2012-01-04 03:30:45
So, I recently packed my Java4k game to a size that would make it qualify. I then found that on my website, the applets gives people errors which open up with a dialogue box which displays the class name. When you press details, you end up with a window which shows the plugin version, the JRE version, home directory, some commands, and then "Detected from bootclasspath: "<insertpathhere>\\jre\\lib\\deploy.jar". I am using the following applet code:

1  
<applet code="N.class" archive="TD4K.kz.pack.gz" width="500" height="500"><param name="java_arguments" value="-Djnlp.packEnabled=true" /></applet>

Now, I don't know if this is some rookie mistake or what, but any insight is much appreciated. Also, the applet seems to work fine on the computer I developed the game with, but on any other computer it gets the error.

Thanks,
Thimbletack
Pages: [1]
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars and Titan!

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