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1  Java Game APIs & Engines / Java Sound & OpenAL / Re: Reliable Sound Playing? on: 2012-03-29 04:09:57
Thanks for the help guys. I am indeed just calling on the file once then playing it over and over. I will look in to what you've mentioned and get back to you later.

Thanks again,
Thimbletack
2  Java Game APIs & Engines / Java Sound & OpenAL / Reliable Sound Playing? on: 2012-03-28 02:47:18
Hello,
   I am quite new to audio programming with java and was recently trying to create a metronome in java and ran into problems with the sound playback from Clip having a lot of latency and being unreliable. It worked fine at about 100 bpm but once I started pushing 120 it started dropping beats. The program runs fine and in time without the audio playback and just a flashing dot, but as soon as I add the sound it starts slowing down. I just wanted to ask if anyone had any recommendations for either a way to reliably play a repeated sound within the standard java API or if there was another thing I should try using that would work better.
   Thanks,
      Thimbletack
3  Game Development / Newbie & Debugging Questions / Re: Applet Error on: 2012-01-06 01:01:47
No, I just compiled the single file and threw it in a jar then compressed it. Like I said, this works on the java4k site, but not my own.
4  Game Development / Newbie & Debugging Questions / Re: game starts nothing moves, lots of errors!!! on: 2012-01-05 00:35:47
This is a pretty good example using a JPanel:

http://zetcode.com/tutorials/javagamestutorial/basics/

Basically, you just do most of the coding in the JPanel, then all the JFrame does is put it on the screen.
5  Game Development / Newbie & Debugging Questions / Re: Applet Error on: 2012-01-04 23:57:17
It is a class not found exception:

java.lang.ClassNotFoundException: N.class

I also tried removing the .class, no difference. I find this very strange though, because on the java4k site, the exact same file works fine. I might end up just uploading an uncompressed jar, but I still find it odd that this is happening.
6  Game Development / Newbie & Debugging Questions / Applet Error on: 2012-01-04 02:30:45
So, I recently packed my Java4k game to a size that would make it qualify. I then found that on my website, the applets gives people errors which open up with a dialogue box which displays the class name. When you press details, you end up with a window which shows the plugin version, the JRE version, home directory, some commands, and then "Detected from bootclasspath: "<insertpathhere>\\jre\\lib\\deploy.jar". I am using the following applet code:

1  
<applet code="N.class" archive="TD4K.kz.pack.gz" width="500" height="500"><param name="java_arguments" value="-Djnlp.packEnabled=true" /></applet>

Now, I don't know if this is some rookie mistake or what, but any insight is much appreciated. Also, the applet seems to work fine on the computer I developed the game with, but on any other computer it gets the error.

Thanks,
Thimbletack
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