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1  Game Development / Newbie & Debugging Questions / Re: Picking a library/engine on: 2011-12-20 06:30:17
Touche... I hadn't noticed they are that old. Time flies... I feel old D:

Alright, I'll go more in-depth with Ardor3D, and if not, I found enough resources to get skeletal animation running for lwjgl pure.
2  Game Development / Newbie & Debugging Questions / Re: Picking a library/engine on: 2011-12-20 04:55:30
The Intel GMA 950 supports up to 1.4, and it's present on several laptops and some macs.
The 3150 is the only Intel for netbooks that supports 2.0, and that's only on Linux. Windows goes up to 1.5.

As for Pentium 4... I've searched and I find no information on opengl.... is there a way to use switch between directx or opengl without rebuilding the app? (more than if there's a way, what would be the way other than me coding it? If there's one)
3  Game Development / Newbie & Debugging Questions / Re: Picking a library/engine on: 2011-12-20 03:23:52
libgdx already says
"We might go GLES 2.0 exclusive for this as it makes my life easier"
Wouldn't this already discard many integrated graphic cards?

jmonkeyengine says it needs a minimum of opengl 2.0. So, it's a no...

Ardor 3D on the other hand... I'm looking into it more in-depth.
4  Game Development / Newbie & Debugging Questions / Picking a library/engine on: 2011-12-20 02:56:43
My goal: Make a 3D MMO game with low requirements (therefore, capable of the most horrible graphics known to men). The world would be like Runescape in that characters will be highly customizable, capable of emotes and changing clothes (yet the indoors will be separate rooms).

Target PC: Pentium 4-esque with integrated graphics (at least for the lowest quality) Therefore, I guess I should be able to run OpenGL 1.2 at lowest.

I have ample knowledge in Java and several knowledge in 2D game making... just a complete noob on everything 3D. So I could use pure lwjgl, but I have no idea of how to add animations in there. I read about bones and armature and that seems what I need for my models, but I also read it's not trivial to implement, so probably an engine or library that already has it implemented would be the way to go.

What would be the best library/engine for this?
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List of Learning Resources
by SilverTiger
2016-02-05 09:39:47

List of Learning Resources
by SilverTiger
2016-02-05 09:38:38

List of Learning Resources
by SilverTiger
2016-02-05 09:35:50

Rendering resources
by Roquen
2015-11-13 14:37:59

Rendering resources
by Roquen
2015-11-13 14:36:58

Math: Resources
by Roquen
2015-10-22 07:46:10

Networking Resources
by Roquen
2015-10-16 07:12:30

Rendering resources
by Roquen
2015-10-15 07:40:48 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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