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1  Games Center / Archived Projects / Resources for a plataform game on: 2005-10-09 05:54:18
I want to remake Super Mario Bros from NES or from Super Mario All Star (SNES), but it´s hard to find out tiles, background, sounds and others resources from net. What is a good resource site for this game kind?

Thansk all!
2  Java Game APIs & Engines / OpenGL Development / Re: Can LWJGL connect and work if Radiant Editor? on: 2005-10-07 19:20:38
Thanks oNyx, I will try on jME
3  Java Game APIs & Engines / OpenGL Development / Re: A dazed image rendering on: 2005-10-07 18:29:16

thaks for support me anarchotron! =D
4  Java Game APIs & Engines / OpenGL Development / Can LWJGL connect and work if Radiant Editor? on: 2005-10-07 18:28:32
Radiant Editor is fomous that was the maining Quake 3 editor. So I am thinking that can be used to create levels to use under LWJGL. Does someone know how can connect, or knows a tutorial or saw one project that uses radiant with lwjgl?
5  Java Game APIs & Engines / OpenGL Development / Re: A dazed image rendering on: 2005-10-07 18:25:14
Thanks all. I will checkout the "RedBook", its the real title?

6  Java Game APIs & Engines / OpenGL Development / Re: A dazed image rendering on: 2005-10-07 18:12:05
I have put the line that you show me into main loop

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      while(running) {
         GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);

         pos += 0.01f;
         GL11.glBegin(GL11.GL_QUADS);
             GL11.glVertex3f(0,0,pos);
             GL11.glVertex3f(1,0,pos);
             GL11.glVertex3f(1,1,pos);
             GL11.glVertex3f(0,1,pos);
           GL11.glEnd();

           Display.update();
           
           if (Display.isCloseRequested())
              running = false;
           
           if (Keyboard.isKeyDown(Keyboard.KEY_ESCAPE))
              running = false;
      }


The screen start and continues in full black. Vertex3f can render a Square or Triangle?
7  Java Game APIs & Engines / OpenGL Development / Re: A dazed image rendering on: 2005-10-07 17:58:47
Thanks anarcotron, The code follows below...

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package org.gldemos;

import org.lwjgl.LWJGLException;
import org.lwjgl.Sys;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.DisplayMode;
import org.lwjgl.opengl.GL11;

/**
 * @author inocencio
 *
 * TODO To change the template for this generated type comment go to
 * Window - Preferences - Java - Code Style - Code Templates
 */

public class init {
   
   private DisplayMode chosenModel = null;
   private boolean running = true;
   
   int width = 800;
   int height = 600;
   
   init() {
     
      try {
         
         DisplayMode[] modes = Display.getAvailableDisplayModes();
         
         for (int i=0; i < modes.length; i++) {
           
            if ((modes[i].getWidth() == width) && (modes[i].getHeight() == height)) {
               chosenModel = modes[i];
               break;
            }
         }
         
      }   catch(LWJGLException ex) {
         Sys.alert("Error", "Unable to determine display mode");
         System.exit(0);
         
      }
     
      if (chosenModel == null) {
         Sys.alert("Error","Unable to find display mode");
         System.exit(0);
      }
     
      try {
         Display.setDisplayMode(chosenModel);
         Display.setTitle("Example 01");
         Display.create();
      }   catch(LWJGLException ex) {
         Sys.alert("Error","Unable to create display");
         System.exit(0);
      }
     
      //seta um background
     GL11.glClearColor(0,0,0,0);
     
      runningGame();
         
   }
   
   public void runningGame() {
     
      float pos = 0.0f;
     
      //renderiza usando OpenGL
     
      while(running) {
         
         pos += 0.01f;
         GL11.glBegin(GL11.GL_QUADS);
             GL11.glVertex3f(0,0,pos);
             GL11.glVertex3f(1,0,pos);
             GL11.glVertex3f(1,1,pos);
             GL11.glVertex3f(0,1,pos);
           GL11.glEnd();

           Display.update();
           
           if (Display.isCloseRequested())
              running = false;
      }
     
      Display.destroy();
      System.exit(0);
   }

   public static void main(String[] args) {
     
      new init();
   }
}
8  Java Game APIs & Engines / OpenGL Development / A dazed image rendering on: 2005-10-07 17:49:44
I have create a simple start exemple, folling some code of source tutorial, Start well, but create a confez image, distorced like below...



What can I do to fix it?

Thanks all!
9  Java Game APIs & Engines / OpenGL Development / Re: LWJGL 0.98 released on: 2005-10-07 16:33:58
Matzon, do you know with LWJGL can connect with Radiant Editor?
10  Java Game APIs & Engines / Xith3D Forums / Is possible to use Q3Radiant or UnrealED with Xith3D? on: 2005-10-03 14:34:58
Is possible to use Q3Radiant or UnrealED with Xith3D? Does someone knows some articles?

Thanks all!
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