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1  Java Game APIs & Engines / J2ME / Stopping and starting sounds quickly (action game) on: 2005-10-03 10:42:30
I'm developing a J2ME action game and need a way to quickly stop and start a sound (when a bullet is fired etc). I have tried different methods like setting timeBase to 0 each time a bullet is fired or using .stop() and .start() to stop the current sound and start playing it again but I cannot get it to work smoothly.

Does anyone have any ideas how to implement this?
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