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1  Java Game APIs & Engines / JOGL Development / Re: Render JFrame to texture? on: 2007-05-17 13:43:27
It looks indeed like a game gui, but the app I write is not a game.
2  Java Game APIs & Engines / JOGL Development / Render JFrame to texture? on: 2007-05-17 07:36:19
Hello. Is there some library currently that would render Swing JFrame as a texture, and receive JOGL mouse events back to the JFrame? Perhaps TextureRenderer could be used for that?
3  Java Game APIs & Engines / JOGL Development / Re: GLJPanel to BufferedImage? on: 2007-05-17 06:56:58
I have found some code to render GLJPanel to Buffered image. I use GLJPane with JDK6/X11/-Dsun.java2d.opengl=true and the performance is still about 65% of JOGL without GLJPanel.



4  Java Game APIs & Engines / JOGL Development / GLJPanel to BufferedImage? on: 2007-05-16 07:18:52
Hello. I have tested the performance of GJPanel and JGears had about 110 FPS where Gears without GLPanel had about 150 FPS. My question is if it currently uses BufferedImage or some other intermediate image?

I would want to render GLJPanel into a buffered image, should I use FBO or is there a faster way if I use GLJPanel? If yes, how to do it?

Thanks,
Artur
5  Java Game APIs & Engines / JOGL Development / Re: Announcing: joglutils project on: 2007-04-12 14:27:16
I am writing some shader handling classes for OpenGL 2.0. But stuff like ShaderProgram.add(gl, new VertexShader(gl, resource))) it does some simple shader source preprocessing for, for example, dynamically making scene-specific shaders. The preprocessor can add information about the original source and line numbers to compiler errors/warnings.

6  Java Game APIs & Engines / JOGL Development / Dynamic environment mapping on: 2007-01-20 16:08:44
Hello. Is the reflection of a dynamic environment in a mesh possible in JOGL on Linux, using only the more common OpenGL extensions?

7  Java Game APIs & Engines / JOGL Development / Re: The JOGL/Swing integration in Java 1.6 on: 2005-09-30 10:29:35
I just tried the JGears demo, and it worked badly, indeed - JOGL was unsuccesfully trying to create pbuffers.


8  Java Game APIs & Engines / JOGL Development / Re: Compiling JOGL from CVS under Java 1.5 on: 2005-09-30 10:27:39
The problems were probably causes by some incompatible configuration of Ant, but then I have reinstalled Ant, and now I can compile JOGL under 1.6, but not under 1.5. Under 1.5, there was an error - CToken class missing. So I did ant clean, and recompiled it changing only javac to 1.6, and then jogl was compiled ok.

9  Java Game APIs & Engines / JOGL Development / Compiling JOGL from CVS under Java 1.5 on: 2005-09-19 08:26:42
It complained about some classes missing somewhere in a package with a name beginning with sun. GlueGL or something like that -- I do not have now an access to the machine, but I may check the class name if you are interested.

Does it mean that the current JOGL does not compile under 1.5, or I did something wrong? Or is it a bug?

Artur
10  Java Game APIs & Engines / JOGL Development / Re: The JOGL/Swing integration in Java 1.6 on: 2005-09-19 08:21:51
I suppose the machine I use does not have pbuffers working under Linux, but I'll download 1.6 to test it.
11  Java Game APIs & Engines / JOGL Development / The JOGL/Swing integration in Java 1.6 on: 2005-09-18 15:48:23
Hello!

Is the JOGL/Swing stuff, discussed at http://192.18.37.44/forums/index.php?topic=10813.0, working in Linux? Does it require pbuffers? Or some OpenGL extensions?

Thanks,
Artur
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