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1  Games Center / Archived Projects / Ultimate Space Shooter - New Android game on: 2013-08-17 11:08:09
This is my forthcoming game for android and desktop platform developed in libgdx framework. This is a space shooter genre with lot of effects and fun. Stay tuned for a complete one.
http://www.youtube.com/watch?v=Idks2Ub8oKU
2  Game Development / Newbie & Debugging Questions / Re: Model and camera on: 2011-12-16 04:46:43
I do not have original quake file.All I have is a converted .3ds file.But I used this model in other games where already the collision detection(againist wall, stars etc) has been taken care in it.So what I want to know is that when I implement a collision detection here in first person controller scenario, I need to do create a camera node and  when the camera node touches the model wall, I should calculate collision.Is that all I want to do now, right? Also, one more thing.When the application starts, the model is placed in such a way that the camera is inside the model facing the wall.And if I provide collision detection, then I can control the camera movement as well, right? Suppose, if I am able to provide collision detection in this case,  can I re-use the same code in other scenario as well(without doing any  modifications)? Let us say I have a different .3ds model that was converted from quake level.Do I need to modify my the model manually before  loading it through application? Sorry for troubling you so much.Just want to know how it is done generally.
3  Game Development / Newbie & Debugging Questions / Re: Model and camera on: 2011-12-15 09:25:35
@lhkbob thanks for the reply. Can you paste some small quake file format content? Because, in my case, I am using a .3ds file,not quake and it is not human readable.So where can I search this information in the .3ds file?
4  Game Development / Newbie & Debugging Questions / Re: Model and camera on: 2011-12-13 06:34:57
How can I identify whether I hit on a wall or stair case or something like that? Because when I hit on a wall, I should get a behaviour like to stand still or on stair case, the player should be able to climb up the stairs.so when we do it programatically how do we do this in a generic way?
5  Game Development / Newbie & Debugging Questions / Model and camera on: 2011-12-13 05:22:41
Hi ,
I am new to this forum and noob in 3d programming.I have loaded my model and set camera.The model is nothing but a quake level.So when the appplication is loading, the first person view is inside the level.Now the issue is here that when I move camera away from the model, I am able to see the surrounding world.I want to disable that behaviour.How can I do that? Also, in the level, there are some stairs and steps.When the camera is hit on the wall or steps while moving, I falls through it.should I enable collision detection? What is the general solution to this? Thanks in advance.
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