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1  Games Center / Android Showcase / My New Android Sudoku 2d Game on: 2014-10-31 06:08:36

Hi this is my new android 2d Sudoku game published into play store. Please find the description below:

This is an image based Sudoku puzzle game. The idea is same as normal puzzle game, but instead of numbers, it is using nine images of fruits that are to be placed on a board as per Sudoku rules. This game challenging and is having three different levels, Easy, Medium and Hard. Each game type is having 36 levels and total more than 100+ levels to play.

Dowonload the game from play store as it is FREE!.
2  Games Center / Archived Projects / Ultimate Space Shooter - New Android game on: 2013-08-17 11:08:09
This is my forthcoming game for android and desktop platform developed in libgdx framework. This is a space shooter genre with lot of effects and fun. Stay tuned for a complete one.
3  Game Development / Newbie & Debugging Questions / Re: Model and camera on: 2011-12-16 04:46:43
I do not have original quake file.All I have is a converted .3ds file.But I used this model in other games where already the collision detection(againist wall, stars etc) has been taken care in it.So what I want to know is that when I implement a collision detection here in first person controller scenario, I need to do create a camera node and  when the camera node touches the model wall, I should calculate collision.Is that all I want to do now, right? Also, one more thing.When the application starts, the model is placed in such a way that the camera is inside the model facing the wall.And if I provide collision detection, then I can control the camera movement as well, right? Suppose, if I am able to provide collision detection in this case,  can I re-use the same code in other scenario as well(without doing any  modifications)? Let us say I have a different .3ds model that was converted from quake level.Do I need to modify my the model manually before  loading it through application? Sorry for troubling you so much.Just want to know how it is done generally.
4  Game Development / Newbie & Debugging Questions / Re: Model and camera on: 2011-12-15 09:25:35
@lhkbob thanks for the reply. Can you paste some small quake file format content? Because, in my case, I am using a .3ds file,not quake and it is not human readable.So where can I search this information in the .3ds file?
5  Game Development / Newbie & Debugging Questions / Re: Model and camera on: 2011-12-13 06:34:57
How can I identify whether I hit on a wall or stair case or something like that? Because when I hit on a wall, I should get a behaviour like to stand still or on stair case, the player should be able to climb up the when we do it programatically how do we do this in a generic way?
6  Game Development / Newbie & Debugging Questions / Model and camera on: 2011-12-13 05:22:41
Hi ,
I am new to this forum and noob in 3d programming.I have loaded my model and set camera.The model is nothing but a quake level.So when the appplication is loading, the first person view is inside the level.Now the issue is here that when I move camera away from the model, I am able to see the surrounding world.I want to disable that behaviour.How can I do that? Also, in the level, there are some stairs and steps.When the camera is hit on the wall or steps while moving, I falls through it.should I enable collision detection? What is the general solution to this? Thanks in advance.
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Java Gaming Resources
by philfrei
2017-12-05 19:38:37

Java Gaming Resources
by philfrei
2017-12-05 19:37:39

Java Gaming Resources
by philfrei
2017-12-05 19:36:10

Java Gaming Resources
by philfrei
2017-12-05 19:33:10

List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
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