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1  Game Development / Newbie & Debugging Questions / tile map or terrain? on: 2007-08-07 09:51:43
Hello.

I want to make a strategy/RPG  ( RPG part if we have time for it ) but id like to start with something that wont force me to rewrite the whole game in couple of months.
strategy part should have map like Shogun or something even simpler, it is not that important, and RPG being some basic 3D (like GTA2, top down view, and  some day who knows...)

So what i was thinking was to make a tile map( tiles cause it would be a stragegy first, and tiles would make our ideas easier to implement ), but i dont have an idea how to make terrain look realistic due to differences in tile heights, and i really dont like sim city look, where you got predefined heights so their tiles would blend nice.

Terrain would of course be ideal for looks, but i dunno if it would be good idea to make terrain and then just split it in quads looking only at x and y.

It looks like terrain in  wurm would suit us. If i remember good they had  tiles with some tight tiles ( i dont know what they are for! ) so
any help or pointer would help!
2  Game Development / Artificial Intelligence / Re: Programming Game AI by Example - Book recommendation on: 2006-05-25 18:07:36
just wanna ask, anyone know of code examples in java? i have no experience in c so java code samples would save me time. a lot of time Smiley
3  Game Development / Networking & Multiplayer / Re: detecting ip adress on: 2006-04-19 20:12:06
i did find a way, detecting hostname from the database connection, seems like it works, thanks for da help!
4  Game Development / Networking & Multiplayer / detecting ip adress on: 2006-04-18 21:14:59
first time doing this, obviously, i need to find out clients IP adress. i've searched for like an hour now, but cant find java api that can give me internet adress of a client . or maby im just looking for wrong things. best i've found is to make php script that reads ip address but i hope there is a simpler way Sad

any help or ling is welcome, thanks!
5  Game Development / Newbie & Debugging Questions / Re: player movement on: 2005-11-15 09:11:15
all help much appreciated... i do plan to have only 7 players in this game, but the next one... who knows Smiley
thanks!
6  Game Development / Newbie & Debugging Questions / Re: player movement on: 2005-11-01 14:23:04
actually your solution  was better, thanks!
7  Game Development / Newbie & Debugging Questions / Re: player movement on: 2005-11-01 11:30:30
omg... good thing i asked this, last night i lost like 1,5 hours on this and another half today, but i got it now :\
sorry for the spam!
8  Game Development / Newbie & Debugging Questions / player movement on: 2005-11-01 11:10:41
i'm working on my first project(street football) and, of course, i got a problem with player movement..
first i did only 8 directions (up, down, left, right and diagonal) and it was working great, but now i decided i wanna go with some more realistic player movement so what i wanna do is make player move relative to its current direction

so, forward should always move player in his current direction, backward should move in oposite direction( but player is still faced forward). left and right should turn the player a bit by bit from his current direction (eg. buttons up and right would just make player go in circles).
i remember seing that kind of player movement in "chrimsonland" if anyone knows what im talking about.
any help is appreciated!

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