I want to make a strategy/RPG ( RPG part if we have time for it ) but id like to start with something that wont force me to rewrite the whole game in couple of months.
strategy part should have map like Shogun or something even simpler, it is not that important, and RPG being some basic 3D (like GTA2, top down view, and some day who knows...)
So what i was thinking was to make a tile map( tiles cause it would be a stragegy first, and tiles would make our ideas easier to implement ), but i dont have an idea how to make terrain look realistic due to differences in tile heights, and i really dont like sim city look, where you got predefined heights so their tiles would blend nice.
Terrain would of course be ideal for looks, but i dunno if it would be good idea to make terrain and then just split it in quads looking only at x and y.
It looks like terrain in wurm would suit us. If i remember good they had tiles with some tight tiles ( i dont know what they are for! ) so
any help or pointer would help!