Hi !
Featured games (84)
games approved by the League of Dukes
Games in Showcase (601)
Games in Android Showcase (171)
games submitted by our members
Games in WIP (649)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1]
1  Java Game APIs & Engines / Java 3D / Re: How to move an 3DObject after it has been added to the SimpleUniverse on: 2005-09-13 15:36:32
hey, i rember this tutorial from a while ago, but i had a problem when using it. For some reason during the "WalkDude" application, the purple guy always flies of the screen even if i just tap the forward key.

Is there a way to fix this?

2  Java Game APIs & Engines / Java 3D / Re: 2D Map with 3D animated objects on: 2005-09-13 07:35:27
hey, thanks for replying,

Where can I find your code for the physics behavior?

Also, the simplicity of what I think i'm looking for is maybe just an engine that handles collision between circles or spheres. Something like that is what I'm in need of.

So a sphere collides with another and it halts the object from continuing to move in that direction.

If sphere collision is too heft on the computer then maybe rectangle collision is ok.

3  Java Game APIs & Engines / Java 3D / Re: How to move an 3DObject after it has been added to the SimpleUniverse on: 2005-09-13 07:27:44
Great thanks, so does this translation matrice only  set the objects position, or can it be used to as a vector matrice?

Say we have this point:
How do I get the object to move from its origin to the point (100,50) with a speed of about 20 ms-1. If you could show me an example of how this would be done, that would be cool.

4  Java Game APIs & Engines / Java 3D / 2D Map with 3D animated objects on: 2005-09-09 20:42:49
Hi,  i'm making a small RPG game and i was wondering how one would go about making a 2D map sort of tile based and then being able to place 3D objects on top of it that move on the map.

Perhaps i'm getting this mixed up....Should I instead create a 3D plane and then create an image with the tiles painted onto it and then set the plane's texture to the image.

Or is there a way to make a 3D terrain and then have 3D objects moving on it while keeping with the elevation if there is a hill or something?

Much help appreciated,
5  Java Game APIs & Engines / Java 3D / How to move an 3DObject after it has been added to the SimpleUniverse on: 2005-09-09 16:14:09
Hi, i'm new to this Java3D stuff, and I was just wondering about something.

So far i can place a rotating colored square into a SimpleUniverse, but my question is how do i set its velocity after I've added it?

Perhaps i don't know enough of Java3D to explain this correctly, so sorry about that

Pages: [1]
Jesse (11 views)
2015-07-29 04:35:27

Riven (33 views)
2015-07-27 16:38:00

Riven (17 views)
2015-07-27 15:35:20

Riven (20 views)
2015-07-27 12:26:13

Riven (10 views)
2015-07-27 12:23:39

BurntPizza (28 views)
2015-07-25 00:14:37

BurntPizza (39 views)
2015-07-24 22:06:39

BurntPizza (22 views)
2015-07-24 06:06:53

NoxInc (26 views)
2015-07-22 22:16:53

NoxInc (17 views)
2015-07-22 22:13:39
List of Learning Resources
by gouessej
2015-07-09 11:29:36

How Do I Expand My Game?
by bashfrog
2015-06-14 11:34:43

List of Learning Resources
by PocketCrafter7
2015-05-31 05:37:30

Intersection Methods
by Roquen
2015-05-29 08:19:33

List of Learning Resources
by SilverTiger
2015-05-05 10:20:32

How to: JGO Wiki
by Mac70
2015-02-17 20:56:16

2D Dynamic Lighting
by ThePixelPony
2015-01-01 20:25:42

How do I start Java Game Development?
by gouessej
2014-12-27 19:41:21 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!