Show Posts
|
|
Pages: [1]
|
|
2
|
Java Game APIs & Engines / Java 3D / Re: 2D Map with 3D animated objects
|
on: 2005-09-13 09:35:27
|
|
hey, thanks for replying,
Where can I find your code for the physics behavior?
Also, the simplicity of what I think i'm looking for is maybe just an engine that handles collision between circles or spheres. Something like that is what I'm in need of.
So a sphere collides with another and it halts the object from continuing to move in that direction.
If sphere collision is too heft on the computer then maybe rectangle collision is ok.
Thanks, Weastmann
|
|
|
|
|
4
|
Java Game APIs & Engines / Java 3D / 2D Map with 3D animated objects
|
on: 2005-09-09 22:42:49
|
|
Hi, i'm making a small RPG game and i was wondering how one would go about making a 2D map sort of tile based and then being able to place 3D objects on top of it that move on the map.
Perhaps i'm getting this mixed up....Should I instead create a 3D plane and then create an image with the tiles painted onto it and then set the plane's texture to the image.
Or is there a way to make a 3D terrain and then have 3D objects moving on it while keeping with the elevation if there is a hill or something?
Much help appreciated, Weastmann
|
|
|
|
|
|
Add your game by posting it in the WIP section,
or publish it in Showcase.
The first screenshot will be displayed as a thumbnail.
|
|