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1  Java Game APIs & Engines / J2ME / Re: Siemens SL55 problem on: 2005-09-16 07:47:06
As I know, function size may be another issue which causes problems.
and midlet class size should be less than 4kb.
2  Java Game APIs & Engines / J2ME / Re: Constant Frame Rate on: 2005-09-09 06:57:19
u can use System.currentTimeMillis() to get current time in million seconds.
then define your fps(10 for example, that is 100 million seconds per frame)
in your main loop of your game as follows

run ()
{
       while(loop)
       {
             _frameCoheranceTimer = System.currentTimeMillis();    // this is your timer

             gamelogic();    // your logic

             repaint();   // paint
             serviceRepaints();

             // limit your fps here
            while( (System.currentTimeMillis() - _frameCoheranceTimer) < 100)
                   Thread.yeild();
        }
}


     
Pages: [1]
 
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